b8ca49f7dc
5c1d2d1e4c5 Version 1.91.7 9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937) 21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988) c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators. c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565) 290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565) 6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670) 32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651) 00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments. a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004) a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317) 1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314) 0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302) 596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300) c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min. 90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character. 1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280) 2b8545684ca Refactor: moved Window Focus related functions to a dedicated section. bbbdc70f26b Refactor: moved FindBlockingModal() in its section. e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166) 0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135) 3115ae08159 Demo: Font selector combo sets default focus. cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180) f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState. 93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180) 38e606a153b Examples: Add Win32+Vulkan example. (#8180) a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180) dbf76f62f9e Update issue_template.yml e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates. d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419) 2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) 80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266) f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294) a0f907933d8 Happy new year! c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293) 2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256). 87f3109c1af Fix capitalization of ImGuiID in comment. (#8283) 6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242) 18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch. 2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho) 006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends. 7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)" 61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621) d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer. 91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855) eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651) fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250) 9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation. ae839620b96 Docs: Updated EXAMPLES.md (#8246) 457fae24e7a Silence more zealous GCC warning. (#8241) cd6c83cdccb Fixes GCC warnings (#8241) 32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242) e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242) f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer. 13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231) f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229) 324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890) 8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223) 4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223) f9f4e22f6f7 InputText: some tidying up. (#7925) 4cc464eadc1 BeginListBox(): Comments (#8220) 1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable(). e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222) f25665f3600 Version 1.91.7 WIP 993fa347495 Version 1.91.6 2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221) c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933) d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216) d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling. f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197) 921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) 6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933) 53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217) 2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933) 3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215) 18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture(). 43fbd7ce840 Backends: standardized top of file comments. 566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207) 70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201) 923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197) 43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196) ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107) 19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107) 9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193) dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check. c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct. 90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture(). 96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867) 2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933) 326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933) e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933) 61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867) 9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153) 5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often. dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often. 20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch. 551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options. d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161) 5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161) eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158) 142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor. 08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct. 40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators. 3260ea69545 Examples: Win32+DX12: Tweaks. 8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149) e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651) 3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip. f401021d5a5 Version 1.91.5 31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch) 01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro. 419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135) 17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133) 3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081) 3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking. d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles. df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921) 738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921) 6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) 57ab2b42260 Fixed unused function warning (#8130) ec2f1d69c8d Docs: word-wrap some the older changelogs. 63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo. be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h 88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129) d4791f1bbef Fixed a comment typo. (#8128) 82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925) 75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925) f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013) 71c77c081ac Demo: added a "Windows" section. 772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option. f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs. a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags 9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified. 0bde57c25a9 Font, Misc: remove qualifier from most font functions. 3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586) d67e2eea1a0 Backends: Win32: internal rename. 81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104) 81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861) ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085) 1039b7f543c Examples: added more build_win64.bat helpers. a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083) a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190) 06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463) 062e580436e Fixed copy/paste error in DebugModeWindow() (#8094) 4994e75852a Backends: DX12: Unmap() call specify written range. 41f02825fc5 Version 1.91.5 WIP 99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit. 83b64b8be22 Version 1.91.4 ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787) 3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard". 1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059) 0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav. 0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200) db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071) 604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065) 38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited. 0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too. e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes. 706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064) 04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607) 83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064) 67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057) 971d243a872 Fixed typo (#8063) 49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924) 50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036) 42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation. 97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused) 462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057) ad37b79bca2 Nav: shallow tidying up. 626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200) b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200) ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009) d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417) 20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651) c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921) 98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665) f29e505d94e CI: remove --disableLicenseExpirationCheck. a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 9fbc3134591 InputText: amend 661bba0. (#8048) 661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048) f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218) c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641) 6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641) 92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 19b494df89f Examples: DirectX12: update Windows SDK version. f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590 42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode. e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590) 9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'. 1dde20ff4a1 Version 1.91.4 WIP git-subtree-dir: external/imgui/imgui git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
309 lines
16 KiB
C++
309 lines
16 KiB
C++
// dear imgui: Platform Binding for Android native app
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// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
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// Implemented features:
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
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// Missing features or Issues:
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
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// Important:
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// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
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// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
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// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-03-04: Initial version.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_android.h"
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#include <time.h>
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#include <android/native_window.h>
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#include <android/input.h>
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#include <android/keycodes.h>
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#include <android/log.h>
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// Android data
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static double g_Time = 0.0;
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static ANativeWindow* g_Window;
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static char g_LogTag[] = "ImGuiExample";
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static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code)
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{
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switch (key_code)
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{
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case AKEYCODE_TAB: return ImGuiKey_Tab;
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case AKEYCODE_DPAD_LEFT: return ImGuiKey_LeftArrow;
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case AKEYCODE_DPAD_RIGHT: return ImGuiKey_RightArrow;
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case AKEYCODE_DPAD_UP: return ImGuiKey_UpArrow;
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case AKEYCODE_DPAD_DOWN: return ImGuiKey_DownArrow;
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case AKEYCODE_PAGE_UP: return ImGuiKey_PageUp;
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case AKEYCODE_PAGE_DOWN: return ImGuiKey_PageDown;
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case AKEYCODE_MOVE_HOME: return ImGuiKey_Home;
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case AKEYCODE_MOVE_END: return ImGuiKey_End;
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case AKEYCODE_INSERT: return ImGuiKey_Insert;
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case AKEYCODE_FORWARD_DEL: return ImGuiKey_Delete;
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case AKEYCODE_DEL: return ImGuiKey_Backspace;
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case AKEYCODE_SPACE: return ImGuiKey_Space;
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case AKEYCODE_ENTER: return ImGuiKey_Enter;
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case AKEYCODE_ESCAPE: return ImGuiKey_Escape;
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case AKEYCODE_APOSTROPHE: return ImGuiKey_Apostrophe;
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case AKEYCODE_COMMA: return ImGuiKey_Comma;
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case AKEYCODE_MINUS: return ImGuiKey_Minus;
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case AKEYCODE_PERIOD: return ImGuiKey_Period;
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case AKEYCODE_SLASH: return ImGuiKey_Slash;
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case AKEYCODE_SEMICOLON: return ImGuiKey_Semicolon;
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case AKEYCODE_EQUALS: return ImGuiKey_Equal;
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case AKEYCODE_LEFT_BRACKET: return ImGuiKey_LeftBracket;
|
|
case AKEYCODE_BACKSLASH: return ImGuiKey_Backslash;
|
|
case AKEYCODE_RIGHT_BRACKET: return ImGuiKey_RightBracket;
|
|
case AKEYCODE_GRAVE: return ImGuiKey_GraveAccent;
|
|
case AKEYCODE_CAPS_LOCK: return ImGuiKey_CapsLock;
|
|
case AKEYCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock;
|
|
case AKEYCODE_NUM_LOCK: return ImGuiKey_NumLock;
|
|
case AKEYCODE_SYSRQ: return ImGuiKey_PrintScreen;
|
|
case AKEYCODE_BREAK: return ImGuiKey_Pause;
|
|
case AKEYCODE_NUMPAD_0: return ImGuiKey_Keypad0;
|
|
case AKEYCODE_NUMPAD_1: return ImGuiKey_Keypad1;
|
|
case AKEYCODE_NUMPAD_2: return ImGuiKey_Keypad2;
|
|
case AKEYCODE_NUMPAD_3: return ImGuiKey_Keypad3;
|
|
case AKEYCODE_NUMPAD_4: return ImGuiKey_Keypad4;
|
|
case AKEYCODE_NUMPAD_5: return ImGuiKey_Keypad5;
|
|
case AKEYCODE_NUMPAD_6: return ImGuiKey_Keypad6;
|
|
case AKEYCODE_NUMPAD_7: return ImGuiKey_Keypad7;
|
|
case AKEYCODE_NUMPAD_8: return ImGuiKey_Keypad8;
|
|
case AKEYCODE_NUMPAD_9: return ImGuiKey_Keypad9;
|
|
case AKEYCODE_NUMPAD_DOT: return ImGuiKey_KeypadDecimal;
|
|
case AKEYCODE_NUMPAD_DIVIDE: return ImGuiKey_KeypadDivide;
|
|
case AKEYCODE_NUMPAD_MULTIPLY: return ImGuiKey_KeypadMultiply;
|
|
case AKEYCODE_NUMPAD_SUBTRACT: return ImGuiKey_KeypadSubtract;
|
|
case AKEYCODE_NUMPAD_ADD: return ImGuiKey_KeypadAdd;
|
|
case AKEYCODE_NUMPAD_ENTER: return ImGuiKey_KeypadEnter;
|
|
case AKEYCODE_NUMPAD_EQUALS: return ImGuiKey_KeypadEqual;
|
|
case AKEYCODE_CTRL_LEFT: return ImGuiKey_LeftCtrl;
|
|
case AKEYCODE_SHIFT_LEFT: return ImGuiKey_LeftShift;
|
|
case AKEYCODE_ALT_LEFT: return ImGuiKey_LeftAlt;
|
|
case AKEYCODE_META_LEFT: return ImGuiKey_LeftSuper;
|
|
case AKEYCODE_CTRL_RIGHT: return ImGuiKey_RightCtrl;
|
|
case AKEYCODE_SHIFT_RIGHT: return ImGuiKey_RightShift;
|
|
case AKEYCODE_ALT_RIGHT: return ImGuiKey_RightAlt;
|
|
case AKEYCODE_META_RIGHT: return ImGuiKey_RightSuper;
|
|
case AKEYCODE_MENU: return ImGuiKey_Menu;
|
|
case AKEYCODE_0: return ImGuiKey_0;
|
|
case AKEYCODE_1: return ImGuiKey_1;
|
|
case AKEYCODE_2: return ImGuiKey_2;
|
|
case AKEYCODE_3: return ImGuiKey_3;
|
|
case AKEYCODE_4: return ImGuiKey_4;
|
|
case AKEYCODE_5: return ImGuiKey_5;
|
|
case AKEYCODE_6: return ImGuiKey_6;
|
|
case AKEYCODE_7: return ImGuiKey_7;
|
|
case AKEYCODE_8: return ImGuiKey_8;
|
|
case AKEYCODE_9: return ImGuiKey_9;
|
|
case AKEYCODE_A: return ImGuiKey_A;
|
|
case AKEYCODE_B: return ImGuiKey_B;
|
|
case AKEYCODE_C: return ImGuiKey_C;
|
|
case AKEYCODE_D: return ImGuiKey_D;
|
|
case AKEYCODE_E: return ImGuiKey_E;
|
|
case AKEYCODE_F: return ImGuiKey_F;
|
|
case AKEYCODE_G: return ImGuiKey_G;
|
|
case AKEYCODE_H: return ImGuiKey_H;
|
|
case AKEYCODE_I: return ImGuiKey_I;
|
|
case AKEYCODE_J: return ImGuiKey_J;
|
|
case AKEYCODE_K: return ImGuiKey_K;
|
|
case AKEYCODE_L: return ImGuiKey_L;
|
|
case AKEYCODE_M: return ImGuiKey_M;
|
|
case AKEYCODE_N: return ImGuiKey_N;
|
|
case AKEYCODE_O: return ImGuiKey_O;
|
|
case AKEYCODE_P: return ImGuiKey_P;
|
|
case AKEYCODE_Q: return ImGuiKey_Q;
|
|
case AKEYCODE_R: return ImGuiKey_R;
|
|
case AKEYCODE_S: return ImGuiKey_S;
|
|
case AKEYCODE_T: return ImGuiKey_T;
|
|
case AKEYCODE_U: return ImGuiKey_U;
|
|
case AKEYCODE_V: return ImGuiKey_V;
|
|
case AKEYCODE_W: return ImGuiKey_W;
|
|
case AKEYCODE_X: return ImGuiKey_X;
|
|
case AKEYCODE_Y: return ImGuiKey_Y;
|
|
case AKEYCODE_Z: return ImGuiKey_Z;
|
|
case AKEYCODE_F1: return ImGuiKey_F1;
|
|
case AKEYCODE_F2: return ImGuiKey_F2;
|
|
case AKEYCODE_F3: return ImGuiKey_F3;
|
|
case AKEYCODE_F4: return ImGuiKey_F4;
|
|
case AKEYCODE_F5: return ImGuiKey_F5;
|
|
case AKEYCODE_F6: return ImGuiKey_F6;
|
|
case AKEYCODE_F7: return ImGuiKey_F7;
|
|
case AKEYCODE_F8: return ImGuiKey_F8;
|
|
case AKEYCODE_F9: return ImGuiKey_F9;
|
|
case AKEYCODE_F10: return ImGuiKey_F10;
|
|
case AKEYCODE_F11: return ImGuiKey_F11;
|
|
case AKEYCODE_F12: return ImGuiKey_F12;
|
|
default: return ImGuiKey_None;
|
|
}
|
|
}
|
|
|
|
int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
int32_t event_type = AInputEvent_getType(input_event);
|
|
switch (event_type)
|
|
{
|
|
case AINPUT_EVENT_TYPE_KEY:
|
|
{
|
|
int32_t event_key_code = AKeyEvent_getKeyCode(input_event);
|
|
int32_t event_scan_code = AKeyEvent_getScanCode(input_event);
|
|
int32_t event_action = AKeyEvent_getAction(input_event);
|
|
int32_t event_meta_state = AKeyEvent_getMetaState(input_event);
|
|
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, (event_meta_state & AMETA_CTRL_ON) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Shift, (event_meta_state & AMETA_SHIFT_ON) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Alt, (event_meta_state & AMETA_ALT_ON) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Super, (event_meta_state & AMETA_META_ON) != 0);
|
|
|
|
switch (event_action)
|
|
{
|
|
// FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer
|
|
// goes up from a key. We use a simple key event queue/ and process one event per key per frame in
|
|
// ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787
|
|
case AKEY_EVENT_ACTION_DOWN:
|
|
case AKEY_EVENT_ACTION_UP:
|
|
{
|
|
ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code);
|
|
if (key != ImGuiKey_None)
|
|
{
|
|
io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN);
|
|
io.SetKeyEventNativeData(key, event_key_code, event_scan_code);
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case AINPUT_EVENT_TYPE_MOTION:
|
|
{
|
|
int32_t event_action = AMotionEvent_getAction(input_event);
|
|
int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
|
event_action &= AMOTION_EVENT_ACTION_MASK;
|
|
|
|
switch (AMotionEvent_getToolType(input_event, event_pointer_index))
|
|
{
|
|
case AMOTION_EVENT_TOOL_TYPE_MOUSE:
|
|
io.AddMouseSourceEvent(ImGuiMouseSource_Mouse);
|
|
break;
|
|
case AMOTION_EVENT_TOOL_TYPE_STYLUS:
|
|
case AMOTION_EVENT_TOOL_TYPE_ERASER:
|
|
io.AddMouseSourceEvent(ImGuiMouseSource_Pen);
|
|
break;
|
|
case AMOTION_EVENT_TOOL_TYPE_FINGER:
|
|
default:
|
|
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
|
|
break;
|
|
}
|
|
|
|
switch (event_action)
|
|
{
|
|
case AMOTION_EVENT_ACTION_DOWN:
|
|
case AMOTION_EVENT_ACTION_UP:
|
|
{
|
|
// Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP,
|
|
// but we have to process them separately to identify the actual button pressed. This is done below via
|
|
// AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback).
|
|
int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index);
|
|
if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == AMOTION_EVENT_TOOL_TYPE_UNKNOWN)
|
|
{
|
|
io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
|
|
io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN);
|
|
}
|
|
break;
|
|
}
|
|
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
|
|
case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
|
|
{
|
|
int32_t button_state = AMotionEvent_getButtonState(input_event);
|
|
io.AddMouseButtonEvent(0, (button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0);
|
|
io.AddMouseButtonEvent(1, (button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0);
|
|
io.AddMouseButtonEvent(2, (button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0);
|
|
break;
|
|
}
|
|
case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse)
|
|
case AMOTION_EVENT_ACTION_MOVE: // Touch pointer moves while DOWN
|
|
io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
|
|
break;
|
|
case AMOTION_EVENT_ACTION_SCROLL:
|
|
io.AddMouseWheelEvent(AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index), AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return 1;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool ImGui_ImplAndroid_Init(ANativeWindow* window)
|
|
{
|
|
IMGUI_CHECKVERSION();
|
|
|
|
g_Window = window;
|
|
g_Time = 0.0;
|
|
|
|
// Setup backend capabilities flags
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.BackendPlatformName = "imgui_impl_android";
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplAndroid_Shutdown()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.BackendPlatformName = nullptr;
|
|
}
|
|
|
|
void ImGui_ImplAndroid_NewFrame()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
// Setup display size (every frame to accommodate for window resizing)
|
|
int32_t window_width = ANativeWindow_getWidth(g_Window);
|
|
int32_t window_height = ANativeWindow_getHeight(g_Window);
|
|
int display_width = window_width;
|
|
int display_height = window_height;
|
|
|
|
io.DisplaySize = ImVec2((float)window_width, (float)window_height);
|
|
if (window_width > 0 && window_height > 0)
|
|
io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height);
|
|
|
|
// Setup time step
|
|
struct timespec current_timespec;
|
|
clock_gettime(CLOCK_MONOTONIC, ¤t_timespec);
|
|
double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0);
|
|
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
|
|
g_Time = current_time;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|