b8ca49f7dc
5c1d2d1e4c5 Version 1.91.7 9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937) 21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988) c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators. c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565) 290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565) 6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670) 32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651) 00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments. a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004) a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317) 1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314) 0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302) 596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300) c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min. 90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character. 1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280) 2b8545684ca Refactor: moved Window Focus related functions to a dedicated section. bbbdc70f26b Refactor: moved FindBlockingModal() in its section. e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166) 0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135) 3115ae08159 Demo: Font selector combo sets default focus. cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180) f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState. 93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180) 38e606a153b Examples: Add Win32+Vulkan example. (#8180) a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180) dbf76f62f9e Update issue_template.yml e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates. d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419) 2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) 80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266) f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294) a0f907933d8 Happy new year! c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293) 2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256). 87f3109c1af Fix capitalization of ImGuiID in comment. (#8283) 6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242) 18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch. 2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho) 006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends. 7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)" 61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621) d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer. 91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855) eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651) fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250) 9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation. ae839620b96 Docs: Updated EXAMPLES.md (#8246) 457fae24e7a Silence more zealous GCC warning. (#8241) cd6c83cdccb Fixes GCC warnings (#8241) 32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242) e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242) f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer. 13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231) f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229) 324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890) 8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223) 4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223) f9f4e22f6f7 InputText: some tidying up. (#7925) 4cc464eadc1 BeginListBox(): Comments (#8220) 1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable(). e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222) f25665f3600 Version 1.91.7 WIP 993fa347495 Version 1.91.6 2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221) c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933) d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216) d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling. f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197) 921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) 6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933) 53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217) 2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933) 3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215) 18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture(). 43fbd7ce840 Backends: standardized top of file comments. 566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207) 70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201) 923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197) 43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196) ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107) 19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107) 9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193) dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check. c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct. 90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture(). 96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867) 2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933) 326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933) e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933) 61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867) 9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153) 5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often. dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often. 20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch. 551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options. d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161) 5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161) eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158) 142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor. 08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct. 40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators. 3260ea69545 Examples: Win32+DX12: Tweaks. 8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149) e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651) 3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip. f401021d5a5 Version 1.91.5 31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch) 01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro. 419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135) 17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133) 3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081) 3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking. d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles. df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921) 738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921) 6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) 57ab2b42260 Fixed unused function warning (#8130) ec2f1d69c8d Docs: word-wrap some the older changelogs. 63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo. be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h 88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129) d4791f1bbef Fixed a comment typo. (#8128) 82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925) 75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925) f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013) 71c77c081ac Demo: added a "Windows" section. 772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option. f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs. a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags 9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified. 0bde57c25a9 Font, Misc: remove qualifier from most font functions. 3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586) d67e2eea1a0 Backends: Win32: internal rename. 81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104) 81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861) ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085) 1039b7f543c Examples: added more build_win64.bat helpers. a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083) a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190) 06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463) 062e580436e Fixed copy/paste error in DebugModeWindow() (#8094) 4994e75852a Backends: DX12: Unmap() call specify written range. 41f02825fc5 Version 1.91.5 WIP 99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit. 83b64b8be22 Version 1.91.4 ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787) 3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard". 1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059) 0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav. 0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200) db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071) 604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065) 38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited. 0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too. e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes. 706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064) 04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607) 83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064) 67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057) 971d243a872 Fixed typo (#8063) 49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924) 50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036) 42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation. 97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused) 462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057) ad37b79bca2 Nav: shallow tidying up. 626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200) b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200) ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009) d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417) 20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651) c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921) 98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665) f29e505d94e CI: remove --disableLicenseExpirationCheck. a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 9fbc3134591 InputText: amend 661bba0. (#8048) 661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048) f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218) c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641) 6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641) 92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 19b494df89f Examples: DirectX12: update Windows SDK version. f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590 42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode. e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590) 9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'. 1dde20ff4a1 Version 1.91.4 WIP git-subtree-dir: external/imgui/imgui git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
917 lines
38 KiB
C
917 lines
38 KiB
C
//-----------------------------------------------------------------------------
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// About imgui_impl_opengl3_loader.h:
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//
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// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
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// which proved to be endless problems for users.
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// Our loader is custom-generated, based on gl3w but automatically filtered to only include
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// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
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//
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// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
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// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
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//
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// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
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// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
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// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
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// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
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// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
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// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
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// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
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//
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// Regenerate with:
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// python3 gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
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//
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// More info:
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// https://github.com/dearimgui/gl3w_stripped
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// https://github.com/ocornut/imgui/issues/4445
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//-----------------------------------------------------------------------------
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/*
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* This file was generated with gl3w_gen.py, part of imgl3w
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* (hosted at https://github.com/dearimgui/gl3w_stripped)
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*
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* This is free and unencumbered software released into the public domain.
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*
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* Anyone is free to copy, modify, publish, use, compile, sell, or
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* distribute this software, either in source code form or as a compiled
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* binary, for any purpose, commercial or non-commercial, and by any
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* means.
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*
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* In jurisdictions that recognize copyright laws, the author or authors
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* of this software dedicate any and all copyright interest in the
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* software to the public domain. We make this dedication for the benefit
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* of the public at large and to the detriment of our heirs and
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* successors. We intend this dedication to be an overt act of
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* relinquishment in perpetuity of all present and future rights to this
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* software under copyright law.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __gl3w_h_
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#define __gl3w_h_
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// Adapted from KHR/khrplatform.h to avoid including entire file.
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#ifndef __khrplatform_h_
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typedef float khronos_float_t;
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
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typedef unsigned short int khronos_uint16_t;
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#ifdef _WIN64
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typedef signed long long int khronos_intptr_t;
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typedef signed long long int khronos_ssize_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef signed long int khronos_ssize_t;
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#endif
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#if defined(_MSC_VER) && !defined(__clang__)
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typedef signed __int64 khronos_int64_t;
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typedef unsigned __int64 khronos_uint64_t;
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#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
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#include <stdint.h>
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#else
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typedef signed long long khronos_int64_t;
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typedef unsigned long long khronos_uint64_t;
|
|
#endif
|
|
#endif // __khrplatform_h_
|
|
|
|
#ifndef __gl_glcorearb_h_
|
|
#define __gl_glcorearb_h_ 1
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
/*
|
|
** Copyright 2013-2020 The Khronos Group Inc.
|
|
** SPDX-License-Identifier: MIT
|
|
**
|
|
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
|
** API Registry. The current version of the Registry, generator scripts
|
|
** used to make the header, and the header can be found at
|
|
** https://github.com/KhronosGroup/OpenGL-Registry
|
|
*/
|
|
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
#endif
|
|
#include <windows.h>
|
|
#endif
|
|
#ifndef APIENTRY
|
|
#define APIENTRY
|
|
#endif
|
|
#ifndef APIENTRYP
|
|
#define APIENTRYP APIENTRY *
|
|
#endif
|
|
#ifndef GLAPI
|
|
#define GLAPI extern
|
|
#endif
|
|
/* glcorearb.h is for use with OpenGL core profile implementations.
|
|
** It should should be placed in the same directory as gl.h and
|
|
** included as <GL/glcorearb.h>.
|
|
**
|
|
** glcorearb.h includes only APIs in the latest OpenGL core profile
|
|
** implementation together with APIs in newer ARB extensions which
|
|
** can be supported by the core profile. It does not, and never will
|
|
** include functionality removed from the core profile, such as
|
|
** fixed-function vertex and fragment processing.
|
|
**
|
|
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
|
|
** <GL/glext.h> in the same source file.
|
|
*/
|
|
/* Generated C header for:
|
|
* API: gl
|
|
* Profile: core
|
|
* Versions considered: .*
|
|
* Versions emitted: .*
|
|
* Default extensions included: glcore
|
|
* Additional extensions included: _nomatch_^
|
|
* Extensions removed: _nomatch_^
|
|
*/
|
|
#ifndef GL_VERSION_1_0
|
|
typedef void GLvoid;
|
|
typedef unsigned int GLenum;
|
|
|
|
typedef khronos_float_t GLfloat;
|
|
typedef int GLint;
|
|
typedef int GLsizei;
|
|
typedef unsigned int GLbitfield;
|
|
typedef double GLdouble;
|
|
typedef unsigned int GLuint;
|
|
typedef unsigned char GLboolean;
|
|
typedef khronos_uint8_t GLubyte;
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_FALSE 0
|
|
#define GL_TRUE 1
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_ONE 1
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_FRONT 0x0404
|
|
#define GL_BACK 0x0405
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_BLEND 0x0BE2
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_RGBA 0x1908
|
|
#define GL_FILL 0x1B02
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_REPEAT 0x2901
|
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
|
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
|
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
|
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
|
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
|
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
|
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI void APIENTRY glClear (GLbitfield mask);
|
|
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI void APIENTRY glDisable (GLenum cap);
|
|
GLAPI void APIENTRY glEnable (GLenum cap);
|
|
GLAPI void APIENTRY glFlush (void);
|
|
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
GLAPI GLenum APIENTRY glGetError (void);
|
|
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
|
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
|
|
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
|
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#endif
|
|
#endif /* GL_VERSION_1_0 */
|
|
#ifndef GL_VERSION_1_1
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLclampd;
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
|
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
|
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
|
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
|
#endif
|
|
#endif /* GL_VERSION_1_1 */
|
|
#ifndef GL_VERSION_1_2
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#endif /* GL_VERSION_1_2 */
|
|
#ifndef GL_VERSION_1_3
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
|
#endif
|
|
#endif /* GL_VERSION_1_3 */
|
|
#ifndef GL_VERSION_1_4
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_FUNC_ADD 0x8006
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GLAPI void APIENTRY glBlendEquation (GLenum mode);
|
|
#endif
|
|
#endif /* GL_VERSION_1_4 */
|
|
#ifndef GL_VERSION_1_5
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
typedef khronos_intptr_t GLintptr;
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
|
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
|
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
|
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
#endif
|
|
#endif /* GL_VERSION_1_5 */
|
|
#ifndef GL_VERSION_2_0
|
|
typedef char GLchar;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint16_t GLushort;
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
|
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
|
|
GLAPI void APIENTRY glCompileShader (GLuint shader);
|
|
GLAPI GLuint APIENTRY glCreateProgram (void);
|
|
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
|
|
GLAPI void APIENTRY glDeleteProgram (GLuint program);
|
|
GLAPI void APIENTRY glDeleteShader (GLuint shader);
|
|
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
|
|
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
|
|
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
|
|
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
|
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
|
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
|
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
|
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
|
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
|
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
|
|
GLAPI void APIENTRY glLinkProgram (GLuint program);
|
|
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
|
GLAPI void APIENTRY glUseProgram (GLuint program);
|
|
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
|
|
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
#endif
|
|
#endif /* GL_VERSION_2_0 */
|
|
#ifndef GL_VERSION_2_1
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#endif /* GL_VERSION_2_1 */
|
|
#ifndef GL_VERSION_3_0
|
|
typedef khronos_uint16_t GLhalf;
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
|
|
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
|
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
|
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
|
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
|
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
|
|
GLAPI void APIENTRY glBindVertexArray (GLuint array);
|
|
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
|
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
|
#endif
|
|
#endif /* GL_VERSION_3_0 */
|
|
#ifndef GL_VERSION_3_1
|
|
#define GL_VERSION_3_1 1
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#endif /* GL_VERSION_3_1 */
|
|
#ifndef GL_VERSION_3_2
|
|
#define GL_VERSION_3_2 1
|
|
typedef struct __GLsync *GLsync;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_int64_t GLint64;
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
|
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
|
#endif
|
|
#endif /* GL_VERSION_3_2 */
|
|
#ifndef GL_VERSION_3_3
|
|
#define GL_VERSION_3_3 1
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
|
#endif
|
|
#endif /* GL_VERSION_3_3 */
|
|
#ifndef GL_VERSION_4_1
|
|
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
|
|
#endif /* GL_VERSION_4_1 */
|
|
#ifndef GL_VERSION_4_3
|
|
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
#endif /* GL_VERSION_4_3 */
|
|
#ifndef GL_VERSION_4_5
|
|
#define GL_CLIP_ORIGIN 0x935C
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
|
#endif /* GL_VERSION_4_5 */
|
|
#ifndef GL_ARB_bindless_texture
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
#endif /* GL_ARB_bindless_texture */
|
|
#ifndef GL_ARB_cl_event
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
#endif /* GL_ARB_cl_event */
|
|
#ifndef GL_ARB_clip_control
|
|
#define GL_ARB_clip_control 1
|
|
#endif /* GL_ARB_clip_control */
|
|
#ifndef GL_ARB_debug_output
|
|
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
#endif /* GL_ARB_debug_output */
|
|
#ifndef GL_EXT_EGL_image_storage
|
|
typedef void *GLeglImageOES;
|
|
#endif /* GL_EXT_EGL_image_storage */
|
|
#ifndef GL_EXT_direct_state_access
|
|
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
|
|
#endif /* GL_EXT_direct_state_access */
|
|
#ifndef GL_NV_draw_vulkan_image
|
|
typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
|
#endif /* GL_NV_draw_vulkan_image */
|
|
#ifndef GL_NV_gpu_shader5
|
|
typedef khronos_int64_t GLint64EXT;
|
|
#endif /* GL_NV_gpu_shader5 */
|
|
#ifndef GL_NV_vertex_buffer_unified_memory
|
|
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
|
|
#endif /* GL_NV_vertex_buffer_unified_memory */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL3W_API
|
|
#define GL3W_API
|
|
#endif
|
|
|
|
#ifndef __gl_h_
|
|
#define __gl_h_
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define GL3W_OK 0
|
|
#define GL3W_ERROR_INIT -1
|
|
#define GL3W_ERROR_LIBRARY_OPEN -2
|
|
#define GL3W_ERROR_OPENGL_VERSION -3
|
|
|
|
typedef void (*GL3WglProc)(void);
|
|
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
|
|
|
|
/* gl3w api */
|
|
GL3W_API int imgl3wInit(void);
|
|
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
|
|
GL3W_API int imgl3wIsSupported(int major, int minor);
|
|
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
|
|
|
|
/* gl3w internal state */
|
|
union ImGL3WProcs {
|
|
GL3WglProc ptr[59];
|
|
struct {
|
|
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
|
PFNGLATTACHSHADERPROC AttachShader;
|
|
PFNGLBINDBUFFERPROC BindBuffer;
|
|
PFNGLBINDSAMPLERPROC BindSampler;
|
|
PFNGLBINDTEXTUREPROC BindTexture;
|
|
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
|
|
PFNGLBLENDEQUATIONPROC BlendEquation;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
|
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
|
PFNGLBUFFERDATAPROC BufferData;
|
|
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
|
PFNGLCLEARPROC Clear;
|
|
PFNGLCLEARCOLORPROC ClearColor;
|
|
PFNGLCOMPILESHADERPROC CompileShader;
|
|
PFNGLCREATEPROGRAMPROC CreateProgram;
|
|
PFNGLCREATESHADERPROC CreateShader;
|
|
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
|
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
|
PFNGLDELETESHADERPROC DeleteShader;
|
|
PFNGLDELETETEXTURESPROC DeleteTextures;
|
|
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
|
|
PFNGLDETACHSHADERPROC DetachShader;
|
|
PFNGLDISABLEPROC Disable;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
|
|
PFNGLDRAWELEMENTSPROC DrawElements;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
|
|
PFNGLENABLEPROC Enable;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
|
PFNGLFLUSHPROC Flush;
|
|
PFNGLGENBUFFERSPROC GenBuffers;
|
|
PFNGLGENTEXTURESPROC GenTextures;
|
|
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
|
|
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
|
PFNGLGETERRORPROC GetError;
|
|
PFNGLGETINTEGERVPROC GetIntegerv;
|
|
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
|
PFNGLGETPROGRAMIVPROC GetProgramiv;
|
|
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
|
PFNGLGETSHADERIVPROC GetShaderiv;
|
|
PFNGLGETSTRINGPROC GetString;
|
|
PFNGLGETSTRINGIPROC GetStringi;
|
|
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
|
|
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
|
|
PFNGLISENABLEDPROC IsEnabled;
|
|
PFNGLISPROGRAMPROC IsProgram;
|
|
PFNGLLINKPROGRAMPROC LinkProgram;
|
|
PFNGLPIXELSTOREIPROC PixelStorei;
|
|
PFNGLPOLYGONMODEPROC PolygonMode;
|
|
PFNGLREADPIXELSPROC ReadPixels;
|
|
PFNGLSCISSORPROC Scissor;
|
|
PFNGLSHADERSOURCEPROC ShaderSource;
|
|
PFNGLTEXIMAGE2DPROC TexImage2D;
|
|
PFNGLTEXPARAMETERIPROC TexParameteri;
|
|
PFNGLUNIFORM1IPROC Uniform1i;
|
|
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
|
PFNGLUSEPROGRAMPROC UseProgram;
|
|
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
|
PFNGLVIEWPORTPROC Viewport;
|
|
} gl;
|
|
};
|
|
|
|
GL3W_API extern union ImGL3WProcs imgl3wProcs;
|
|
|
|
/* OpenGL functions */
|
|
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
|
|
#define glAttachShader imgl3wProcs.gl.AttachShader
|
|
#define glBindBuffer imgl3wProcs.gl.BindBuffer
|
|
#define glBindSampler imgl3wProcs.gl.BindSampler
|
|
#define glBindTexture imgl3wProcs.gl.BindTexture
|
|
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
|
|
#define glBlendEquation imgl3wProcs.gl.BlendEquation
|
|
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
|
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
|
#define glBufferData imgl3wProcs.gl.BufferData
|
|
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
|
#define glClear imgl3wProcs.gl.Clear
|
|
#define glClearColor imgl3wProcs.gl.ClearColor
|
|
#define glCompileShader imgl3wProcs.gl.CompileShader
|
|
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
|
#define glCreateShader imgl3wProcs.gl.CreateShader
|
|
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
|
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
|
|
#define glDeleteShader imgl3wProcs.gl.DeleteShader
|
|
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
|
|
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
|
|
#define glDetachShader imgl3wProcs.gl.DetachShader
|
|
#define glDisable imgl3wProcs.gl.Disable
|
|
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
|
|
#define glDrawElements imgl3wProcs.gl.DrawElements
|
|
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
|
|
#define glEnable imgl3wProcs.gl.Enable
|
|
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
|
|
#define glFlush imgl3wProcs.gl.Flush
|
|
#define glGenBuffers imgl3wProcs.gl.GenBuffers
|
|
#define glGenTextures imgl3wProcs.gl.GenTextures
|
|
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
|
|
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
|
|
#define glGetError imgl3wProcs.gl.GetError
|
|
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
|
|
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
|
|
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
|
|
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
|
|
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
|
|
#define glGetString imgl3wProcs.gl.GetString
|
|
#define glGetStringi imgl3wProcs.gl.GetStringi
|
|
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
|
|
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
|
|
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
|
|
#define glIsEnabled imgl3wProcs.gl.IsEnabled
|
|
#define glIsProgram imgl3wProcs.gl.IsProgram
|
|
#define glLinkProgram imgl3wProcs.gl.LinkProgram
|
|
#define glPixelStorei imgl3wProcs.gl.PixelStorei
|
|
#define glPolygonMode imgl3wProcs.gl.PolygonMode
|
|
#define glReadPixels imgl3wProcs.gl.ReadPixels
|
|
#define glScissor imgl3wProcs.gl.Scissor
|
|
#define glShaderSource imgl3wProcs.gl.ShaderSource
|
|
#define glTexImage2D imgl3wProcs.gl.TexImage2D
|
|
#define glTexParameteri imgl3wProcs.gl.TexParameteri
|
|
#define glUniform1i imgl3wProcs.gl.Uniform1i
|
|
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
|
#define glUseProgram imgl3wProcs.gl.UseProgram
|
|
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
|
#define glViewport imgl3wProcs.gl.Viewport
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifdef IMGL3W_IMPL
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
|
|
#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
|
|
|
#if defined(_WIN32)
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
#endif
|
|
#include <windows.h>
|
|
|
|
static HMODULE libgl;
|
|
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
|
|
static GL3WglGetProcAddr wgl_get_proc_address;
|
|
|
|
static int open_libgl(void)
|
|
{
|
|
libgl = LoadLibraryA("opengl32.dll");
|
|
if (!libgl)
|
|
return GL3W_ERROR_LIBRARY_OPEN;
|
|
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static void close_libgl(void) { FreeLibrary(libgl); }
|
|
static GL3WglProc get_proc(const char *proc)
|
|
{
|
|
GL3WglProc res;
|
|
res = (GL3WglProc)wgl_get_proc_address(proc);
|
|
if (!res)
|
|
res = (GL3WglProc)GetProcAddress(libgl, proc);
|
|
return res;
|
|
}
|
|
#elif defined(__APPLE__)
|
|
#include <dlfcn.h>
|
|
|
|
static void *libgl;
|
|
static int open_libgl(void)
|
|
{
|
|
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
|
if (!libgl)
|
|
return GL3W_ERROR_LIBRARY_OPEN;
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static void close_libgl(void) { dlclose(libgl); }
|
|
|
|
static GL3WglProc get_proc(const char *proc)
|
|
{
|
|
GL3WglProc res;
|
|
*(void **)(&res) = dlsym(libgl, proc);
|
|
return res;
|
|
}
|
|
#else
|
|
#include <dlfcn.h>
|
|
|
|
static void* libgl; // OpenGL library
|
|
static void* libglx; // GLX library
|
|
static void* libegl; // EGL library
|
|
static GL3WGetProcAddressProc gl_get_proc_address;
|
|
|
|
static void close_libgl(void)
|
|
{
|
|
if (libgl) {
|
|
dlclose(libgl);
|
|
libgl = NULL;
|
|
}
|
|
if (libegl) {
|
|
dlclose(libegl);
|
|
libegl = NULL;
|
|
}
|
|
if (libglx) {
|
|
dlclose(libglx);
|
|
libglx = NULL;
|
|
}
|
|
}
|
|
|
|
static int is_library_loaded(const char* name, void** lib)
|
|
{
|
|
*lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
|
|
return *lib != NULL;
|
|
}
|
|
|
|
static int open_libs(void)
|
|
{
|
|
// On Linux we have two APIs to get process addresses: EGL and GLX.
|
|
// EGL is supported under both X11 and Wayland, whereas GLX is X11-specific.
|
|
|
|
libgl = NULL;
|
|
libegl = NULL;
|
|
libglx = NULL;
|
|
|
|
// First check what's already loaded, the windowing library might have
|
|
// already loaded either EGL or GLX and we want to use the same one.
|
|
|
|
if (is_library_loaded("libEGL.so.1", &libegl) ||
|
|
is_library_loaded("libGLX.so.0", &libglx)) {
|
|
libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
|
|
if (libgl)
|
|
return GL3W_OK;
|
|
else
|
|
close_libgl();
|
|
}
|
|
|
|
if (is_library_loaded("libGL.so", &libgl))
|
|
return GL3W_OK;
|
|
if (is_library_loaded("libGL.so.1", &libgl))
|
|
return GL3W_OK;
|
|
if (is_library_loaded("libGL.so.3", &libgl))
|
|
return GL3W_OK;
|
|
|
|
// Neither is already loaded, so we have to load one. Try EGL first
|
|
// because it is supported under both X11 and Wayland.
|
|
|
|
// Load OpenGL + EGL
|
|
libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
|
|
libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
|
if (libgl && libegl)
|
|
return GL3W_OK;
|
|
else
|
|
close_libgl();
|
|
|
|
// Fall back to legacy libGL, which includes GLX
|
|
// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
|
|
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
|
|
if (!libgl)
|
|
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
|
if (!libgl)
|
|
libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
|
|
|
|
if (libgl)
|
|
return GL3W_OK;
|
|
|
|
return GL3W_ERROR_LIBRARY_OPEN;
|
|
}
|
|
|
|
static int open_libgl(void)
|
|
{
|
|
int res = open_libs();
|
|
if (res)
|
|
return res;
|
|
|
|
if (libegl)
|
|
*(void**)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress");
|
|
else if (libglx)
|
|
*(void**)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB");
|
|
else
|
|
*(void**)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
|
|
|
if (!gl_get_proc_address) {
|
|
close_libgl();
|
|
return GL3W_ERROR_LIBRARY_OPEN;
|
|
}
|
|
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static GL3WglProc get_proc(const char* proc)
|
|
{
|
|
GL3WglProc res = NULL;
|
|
|
|
// Before EGL version 1.5, eglGetProcAddress doesn't support querying core
|
|
// functions and may return a dummy function if we try, so try to load the
|
|
// function from the GL library directly first.
|
|
if (libegl)
|
|
*(void**)(&res) = dlsym(libgl, proc);
|
|
|
|
if (!res)
|
|
res = gl_get_proc_address(proc);
|
|
|
|
if (!libegl && !res)
|
|
*(void**)(&res) = dlsym(libgl, proc);
|
|
|
|
return res;
|
|
}
|
|
#endif
|
|
|
|
static struct { int major, minor; } version;
|
|
|
|
static int parse_version(void)
|
|
{
|
|
if (!glGetIntegerv)
|
|
return GL3W_ERROR_INIT;
|
|
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
|
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
|
if (version.major == 0 && version.minor == 0)
|
|
{
|
|
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
|
if (const char* gl_version = (const char*)glGetString(GL_VERSION))
|
|
sscanf(gl_version, "%d.%d", &version.major, &version.minor);
|
|
}
|
|
if (version.major < 2)
|
|
return GL3W_ERROR_OPENGL_VERSION;
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static void load_procs(GL3WGetProcAddressProc proc);
|
|
|
|
int imgl3wInit(void)
|
|
{
|
|
int res = open_libgl();
|
|
if (res)
|
|
return res;
|
|
atexit(close_libgl);
|
|
return imgl3wInit2(get_proc);
|
|
}
|
|
|
|
int imgl3wInit2(GL3WGetProcAddressProc proc)
|
|
{
|
|
load_procs(proc);
|
|
return parse_version();
|
|
}
|
|
|
|
int imgl3wIsSupported(int major, int minor)
|
|
{
|
|
if (major < 2)
|
|
return 0;
|
|
if (version.major == major)
|
|
return version.minor >= minor;
|
|
return version.major >= major;
|
|
}
|
|
|
|
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
|
|
|
|
static const char *proc_names[] = {
|
|
"glActiveTexture",
|
|
"glAttachShader",
|
|
"glBindBuffer",
|
|
"glBindSampler",
|
|
"glBindTexture",
|
|
"glBindVertexArray",
|
|
"glBlendEquation",
|
|
"glBlendEquationSeparate",
|
|
"glBlendFuncSeparate",
|
|
"glBufferData",
|
|
"glBufferSubData",
|
|
"glClear",
|
|
"glClearColor",
|
|
"glCompileShader",
|
|
"glCreateProgram",
|
|
"glCreateShader",
|
|
"glDeleteBuffers",
|
|
"glDeleteProgram",
|
|
"glDeleteShader",
|
|
"glDeleteTextures",
|
|
"glDeleteVertexArrays",
|
|
"glDetachShader",
|
|
"glDisable",
|
|
"glDisableVertexAttribArray",
|
|
"glDrawElements",
|
|
"glDrawElementsBaseVertex",
|
|
"glEnable",
|
|
"glEnableVertexAttribArray",
|
|
"glFlush",
|
|
"glGenBuffers",
|
|
"glGenTextures",
|
|
"glGenVertexArrays",
|
|
"glGetAttribLocation",
|
|
"glGetError",
|
|
"glGetIntegerv",
|
|
"glGetProgramInfoLog",
|
|
"glGetProgramiv",
|
|
"glGetShaderInfoLog",
|
|
"glGetShaderiv",
|
|
"glGetString",
|
|
"glGetStringi",
|
|
"glGetUniformLocation",
|
|
"glGetVertexAttribPointerv",
|
|
"glGetVertexAttribiv",
|
|
"glIsEnabled",
|
|
"glIsProgram",
|
|
"glLinkProgram",
|
|
"glPixelStorei",
|
|
"glPolygonMode",
|
|
"glReadPixels",
|
|
"glScissor",
|
|
"glShaderSource",
|
|
"glTexImage2D",
|
|
"glTexParameteri",
|
|
"glUniform1i",
|
|
"glUniformMatrix4fv",
|
|
"glUseProgram",
|
|
"glVertexAttribPointer",
|
|
"glViewport",
|
|
};
|
|
|
|
GL3W_API union ImGL3WProcs imgl3wProcs;
|
|
|
|
static void load_procs(GL3WGetProcAddressProc proc)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
|
|
imgl3wProcs.ptr[i] = proc(proc_names[i]);
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|