b8ca49f7dc
5c1d2d1e4c5 Version 1.91.7 9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937) 21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988) c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators. c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565) 290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565) 6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670) 32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651) 00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments. a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004) a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317) 1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314) 0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302) 596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300) c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min. 90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character. 1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280) 2b8545684ca Refactor: moved Window Focus related functions to a dedicated section. bbbdc70f26b Refactor: moved FindBlockingModal() in its section. e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166) 0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135) 3115ae08159 Demo: Font selector combo sets default focus. cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180) f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590) af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState. 93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180) 38e606a153b Examples: Add Win32+Vulkan example. (#8180) a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180) dbf76f62f9e Update issue_template.yml e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates. d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419) 2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) 80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266) f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294) a0f907933d8 Happy new year! c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293) 2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256). 87f3109c1af Fix capitalization of ImGuiID in comment. (#8283) 6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242) 18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch. 2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho) 006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends. 7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)" 61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621) d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer. 91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855) eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651) fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250) 9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation. ae839620b96 Docs: Updated EXAMPLES.md (#8246) 457fae24e7a Silence more zealous GCC warning. (#8241) cd6c83cdccb Fixes GCC warnings (#8241) 32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242) e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242) f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer. 13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231) f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229) 324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890) 8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223) 4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223) f9f4e22f6f7 InputText: some tidying up. (#7925) 4cc464eadc1 BeginListBox(): Comments (#8220) 1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable(). e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222) f25665f3600 Version 1.91.7 WIP 993fa347495 Version 1.91.6 2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221) c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933) d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216) d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling. f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197) 921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) 6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197) fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933) 53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217) 2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933) 3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215) 18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture(). 43fbd7ce840 Backends: standardized top of file comments. 566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207) 70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201) 923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197) 43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196) ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107) 19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107) 9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193) dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check. c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct. 90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture(). 96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867) 2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933) 326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933) e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933) 61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867) 9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153) 5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often. dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often. 20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch. 551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options. d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161) 5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161) eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158) 142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor. 08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct. 40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators. 3260ea69545 Examples: Win32+DX12: Tweaks. 8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149) e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651) 3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip. f401021d5a5 Version 1.91.5 31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch) 01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro. 419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135) 17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133) 3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081) 3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking. d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles. df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921) 738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921) 6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) 57ab2b42260 Fixed unused function warning (#8130) ec2f1d69c8d Docs: word-wrap some the older changelogs. 63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo. be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h 88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129) d4791f1bbef Fixed a comment typo. (#8128) 82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925) 75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925) f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013) 71c77c081ac Demo: added a "Windows" section. 772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option. f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs. a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags 9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified. 0bde57c25a9 Font, Misc: remove qualifier from most font functions. 3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586) d67e2eea1a0 Backends: Win32: internal rename. 81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104) 81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861) ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085) 1039b7f543c Examples: added more build_win64.bat helpers. a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083) a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190) 06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463) 062e580436e Fixed copy/paste error in DebugModeWindow() (#8094) 4994e75852a Backends: DX12: Unmap() call specify written range. 41f02825fc5 Version 1.91.5 WIP 99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit. 83b64b8be22 Version 1.91.4 ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787) 3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard". 1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059) 0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav. 0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200) db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071) 604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065) 38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited. 0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too. e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes. 706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064) 04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607) 83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064) 67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057) 971d243a872 Fixed typo (#8063) 49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924) 50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036) 42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation. 97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused) 462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057) ad37b79bca2 Nav: shallow tidying up. 626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200) b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200) ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009) d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417) 20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651) c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921) 98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665) f29e505d94e CI: remove --disableLicenseExpirationCheck. a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 9fbc3134591 InputText: amend 661bba0. (#8048) 661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048) f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218) c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641) 6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641) 92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 19b494df89f Examples: DirectX12: update Windows SDK version. f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590 42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode. e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590) 9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'. 1dde20ff4a1 Version 1.91.4 WIP git-subtree-dir: external/imgui/imgui git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
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827 lines
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Plaintext
// dear imgui: Platform Backend for OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
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// - Requires linking with the GameController framework ("-framework GameController").
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// Implemented features:
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// [X] Platform: Clipboard support is part of core Dear ImGui (no specific code in this backend).
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// [X] Platform: Mouse support. Can discriminate Mouse/Pen.
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values are obsolete since 1.87 and not supported since 1.91.5]
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: IME support.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#import "imgui.h"
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#ifndef IMGUI_DISABLE
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#import "imgui_impl_osx.h"
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#import <Cocoa/Cocoa.h>
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#import <Carbon/Carbon.h>
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#import <GameController/GameController.h>
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#import <time.h>
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
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// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
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// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
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// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen.
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// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen.
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// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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// 2022-11-02: Fixed mouse coordinates before clicking the host window.
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// 2022-10-06: Fixed mouse inputs on flipped views.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture.
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
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// 2022-01-31: Fixed building with old Xcode versions that are missing gamepad features.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
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// 2021-12-13: Add game controller support.
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// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
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// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
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// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
|
|
// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
|
|
// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
|
|
// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
|
|
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
|
|
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
|
|
// 2019-10-11: Inputs: Fix using Backspace key.
|
|
// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
|
|
// 2019-05-28: Inputs: Added mouse cursor shape and visibility support.
|
|
// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
|
|
// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
|
|
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
|
// 2018-07-07: Initial version.
|
|
|
|
#define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000)
|
|
#define APPLE_HAS_CONTROLLER (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000)
|
|
#define APPLE_HAS_THUMBSTICKS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100)
|
|
|
|
@class ImGuiObserver;
|
|
@class KeyEventResponder;
|
|
|
|
// Data
|
|
struct ImGui_ImplOSX_Data
|
|
{
|
|
CFTimeInterval Time;
|
|
NSCursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
|
bool MouseCursorHidden;
|
|
ImGuiObserver* Observer;
|
|
KeyEventResponder* KeyEventResponder;
|
|
NSTextInputContext* InputContext;
|
|
id Monitor;
|
|
NSWindow* Window;
|
|
|
|
ImGui_ImplOSX_Data() { memset((void*)this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; }
|
|
static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); }
|
|
|
|
static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); }
|
|
|
|
// Forward Declarations
|
|
static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view);
|
|
static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view);
|
|
|
|
// Undocumented methods for creating cursors.
|
|
@interface NSCursor()
|
|
+ (id)_windowResizeNorthWestSouthEastCursor;
|
|
+ (id)_windowResizeNorthEastSouthWestCursor;
|
|
+ (id)_windowResizeNorthSouthCursor;
|
|
+ (id)_windowResizeEastWestCursor;
|
|
@end
|
|
|
|
/**
|
|
KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager.
|
|
|
|
The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method.
|
|
Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the
|
|
insertText:replacementRange method.
|
|
|
|
This is the same approach employed by other cross-platform libraries such as SDL2:
|
|
https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53
|
|
and GLFW:
|
|
https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723
|
|
*/
|
|
@interface KeyEventResponder: NSView<NSTextInputClient>
|
|
@end
|
|
|
|
@implementation KeyEventResponder
|
|
{
|
|
float _posX;
|
|
float _posY;
|
|
NSRect _imeRect;
|
|
}
|
|
|
|
#pragma mark - Public
|
|
|
|
- (void)setImePosX:(float)posX imePosY:(float)posY
|
|
{
|
|
_posX = posX;
|
|
_posY = posY;
|
|
}
|
|
|
|
- (void)updateImePosWithView:(NSView *)view
|
|
{
|
|
NSWindow* window = view.window;
|
|
if (!window)
|
|
return;
|
|
NSRect contentRect = [window contentRectForFrameRect:window.frame];
|
|
NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0);
|
|
_imeRect = [window convertRectToScreen:rect];
|
|
}
|
|
|
|
- (void)viewDidMoveToWindow
|
|
{
|
|
// Ensure self is a first responder to receive the input events.
|
|
[self.window makeFirstResponder:self];
|
|
}
|
|
|
|
- (void)keyDown:(NSEvent*)event
|
|
{
|
|
if (!ImGui_ImplOSX_HandleEvent(event, self))
|
|
[super keyDown:event];
|
|
|
|
// Call to the macOS input manager system.
|
|
[self interpretKeyEvents:@[event]];
|
|
}
|
|
|
|
- (void)keyUp:(NSEvent*)event
|
|
{
|
|
if (!ImGui_ImplOSX_HandleEvent(event, self))
|
|
[super keyUp:event];
|
|
}
|
|
|
|
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
NSString* characters;
|
|
if ([aString isKindOfClass:[NSAttributedString class]])
|
|
characters = [aString string];
|
|
else
|
|
characters = (NSString*)aString;
|
|
|
|
io.AddInputCharactersUTF8(characters.UTF8String);
|
|
}
|
|
|
|
- (BOOL)acceptsFirstResponder
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (void)doCommandBySelector:(SEL)myselector
|
|
{
|
|
}
|
|
|
|
- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
|
|
{
|
|
return nil;
|
|
}
|
|
|
|
- (NSUInteger)characterIndexForPoint:(NSPoint)point
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
|
|
{
|
|
return _imeRect;
|
|
}
|
|
|
|
- (BOOL)hasMarkedText
|
|
{
|
|
return NO;
|
|
}
|
|
|
|
- (NSRange)markedRange
|
|
{
|
|
return NSMakeRange(NSNotFound, 0);
|
|
}
|
|
|
|
- (NSRange)selectedRange
|
|
{
|
|
return NSMakeRange(NSNotFound, 0);
|
|
}
|
|
|
|
- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange
|
|
{
|
|
}
|
|
|
|
- (void)unmarkText
|
|
{
|
|
}
|
|
|
|
- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText
|
|
{
|
|
return @[];
|
|
}
|
|
|
|
@end
|
|
|
|
@interface ImGuiObserver : NSObject
|
|
|
|
- (void)onApplicationBecomeActive:(NSNotification*)aNotification;
|
|
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
|
|
|
|
@end
|
|
|
|
@implementation ImGuiObserver
|
|
|
|
- (void)onApplicationBecomeActive:(NSNotification*)aNotification
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddFocusEvent(true);
|
|
}
|
|
|
|
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddFocusEvent(false);
|
|
}
|
|
|
|
@end
|
|
|
|
// Functions
|
|
|
|
// Not static to allow third-party code to use that if they want to (but undocumented)
|
|
ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code);
|
|
ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code)
|
|
{
|
|
switch (key_code)
|
|
{
|
|
case kVK_ANSI_A: return ImGuiKey_A;
|
|
case kVK_ANSI_S: return ImGuiKey_S;
|
|
case kVK_ANSI_D: return ImGuiKey_D;
|
|
case kVK_ANSI_F: return ImGuiKey_F;
|
|
case kVK_ANSI_H: return ImGuiKey_H;
|
|
case kVK_ANSI_G: return ImGuiKey_G;
|
|
case kVK_ANSI_Z: return ImGuiKey_Z;
|
|
case kVK_ANSI_X: return ImGuiKey_X;
|
|
case kVK_ANSI_C: return ImGuiKey_C;
|
|
case kVK_ANSI_V: return ImGuiKey_V;
|
|
case kVK_ANSI_B: return ImGuiKey_B;
|
|
case kVK_ANSI_Q: return ImGuiKey_Q;
|
|
case kVK_ANSI_W: return ImGuiKey_W;
|
|
case kVK_ANSI_E: return ImGuiKey_E;
|
|
case kVK_ANSI_R: return ImGuiKey_R;
|
|
case kVK_ANSI_Y: return ImGuiKey_Y;
|
|
case kVK_ANSI_T: return ImGuiKey_T;
|
|
case kVK_ANSI_1: return ImGuiKey_1;
|
|
case kVK_ANSI_2: return ImGuiKey_2;
|
|
case kVK_ANSI_3: return ImGuiKey_3;
|
|
case kVK_ANSI_4: return ImGuiKey_4;
|
|
case kVK_ANSI_6: return ImGuiKey_6;
|
|
case kVK_ANSI_5: return ImGuiKey_5;
|
|
case kVK_ANSI_Equal: return ImGuiKey_Equal;
|
|
case kVK_ANSI_9: return ImGuiKey_9;
|
|
case kVK_ANSI_7: return ImGuiKey_7;
|
|
case kVK_ANSI_Minus: return ImGuiKey_Minus;
|
|
case kVK_ANSI_8: return ImGuiKey_8;
|
|
case kVK_ANSI_0: return ImGuiKey_0;
|
|
case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket;
|
|
case kVK_ANSI_O: return ImGuiKey_O;
|
|
case kVK_ANSI_U: return ImGuiKey_U;
|
|
case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket;
|
|
case kVK_ANSI_I: return ImGuiKey_I;
|
|
case kVK_ANSI_P: return ImGuiKey_P;
|
|
case kVK_ANSI_L: return ImGuiKey_L;
|
|
case kVK_ANSI_J: return ImGuiKey_J;
|
|
case kVK_ANSI_Quote: return ImGuiKey_Apostrophe;
|
|
case kVK_ANSI_K: return ImGuiKey_K;
|
|
case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon;
|
|
case kVK_ANSI_Backslash: return ImGuiKey_Backslash;
|
|
case kVK_ANSI_Comma: return ImGuiKey_Comma;
|
|
case kVK_ANSI_Slash: return ImGuiKey_Slash;
|
|
case kVK_ANSI_N: return ImGuiKey_N;
|
|
case kVK_ANSI_M: return ImGuiKey_M;
|
|
case kVK_ANSI_Period: return ImGuiKey_Period;
|
|
case kVK_ANSI_Grave: return ImGuiKey_GraveAccent;
|
|
case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal;
|
|
case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply;
|
|
case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd;
|
|
case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock;
|
|
case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide;
|
|
case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter;
|
|
case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract;
|
|
case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual;
|
|
case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0;
|
|
case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1;
|
|
case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2;
|
|
case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3;
|
|
case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4;
|
|
case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5;
|
|
case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6;
|
|
case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7;
|
|
case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8;
|
|
case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9;
|
|
case kVK_Return: return ImGuiKey_Enter;
|
|
case kVK_Tab: return ImGuiKey_Tab;
|
|
case kVK_Space: return ImGuiKey_Space;
|
|
case kVK_Delete: return ImGuiKey_Backspace;
|
|
case kVK_Escape: return ImGuiKey_Escape;
|
|
case kVK_CapsLock: return ImGuiKey_CapsLock;
|
|
case kVK_Control: return ImGuiKey_LeftCtrl;
|
|
case kVK_Shift: return ImGuiKey_LeftShift;
|
|
case kVK_Option: return ImGuiKey_LeftAlt;
|
|
case kVK_Command: return ImGuiKey_LeftSuper;
|
|
case kVK_RightControl: return ImGuiKey_RightCtrl;
|
|
case kVK_RightShift: return ImGuiKey_RightShift;
|
|
case kVK_RightOption: return ImGuiKey_RightAlt;
|
|
case kVK_RightCommand: return ImGuiKey_RightSuper;
|
|
// case kVK_Function: return ImGuiKey_;
|
|
// case kVK_VolumeUp: return ImGuiKey_;
|
|
// case kVK_VolumeDown: return ImGuiKey_;
|
|
// case kVK_Mute: return ImGuiKey_;
|
|
case kVK_F1: return ImGuiKey_F1;
|
|
case kVK_F2: return ImGuiKey_F2;
|
|
case kVK_F3: return ImGuiKey_F3;
|
|
case kVK_F4: return ImGuiKey_F4;
|
|
case kVK_F5: return ImGuiKey_F5;
|
|
case kVK_F6: return ImGuiKey_F6;
|
|
case kVK_F7: return ImGuiKey_F7;
|
|
case kVK_F8: return ImGuiKey_F8;
|
|
case kVK_F9: return ImGuiKey_F9;
|
|
case kVK_F10: return ImGuiKey_F10;
|
|
case kVK_F11: return ImGuiKey_F11;
|
|
case kVK_F12: return ImGuiKey_F12;
|
|
case kVK_F13: return ImGuiKey_F13;
|
|
case kVK_F14: return ImGuiKey_F14;
|
|
case kVK_F15: return ImGuiKey_F15;
|
|
case kVK_F16: return ImGuiKey_F16;
|
|
case kVK_F17: return ImGuiKey_F17;
|
|
case kVK_F18: return ImGuiKey_F18;
|
|
case kVK_F19: return ImGuiKey_F19;
|
|
case kVK_F20: return ImGuiKey_F20;
|
|
case 0x6E: return ImGuiKey_Menu;
|
|
case kVK_Help: return ImGuiKey_Insert;
|
|
case kVK_Home: return ImGuiKey_Home;
|
|
case kVK_PageUp: return ImGuiKey_PageUp;
|
|
case kVK_ForwardDelete: return ImGuiKey_Delete;
|
|
case kVK_End: return ImGuiKey_End;
|
|
case kVK_PageDown: return ImGuiKey_PageDown;
|
|
case kVK_LeftArrow: return ImGuiKey_LeftArrow;
|
|
case kVK_RightArrow: return ImGuiKey_RightArrow;
|
|
case kVK_DownArrow: return ImGuiKey_DownArrow;
|
|
case kVK_UpArrow: return ImGuiKey_UpArrow;
|
|
default: return ImGuiKey_None;
|
|
}
|
|
}
|
|
|
|
#ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view) {
|
|
return ImGui_ImplOSX_Init((__bridge NSView*)(view));
|
|
}
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view) {
|
|
return ImGui_ImplOSX_NewFrame((__bridge NSView*)(view));
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
bool ImGui_ImplOSX_Init(NSView* view)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
IMGUI_CHECKVERSION();
|
|
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
|
|
|
// Setup backend capabilities flags
|
|
ImGui_ImplOSX_Data* bd = IM_NEW(ImGui_ImplOSX_Data)();
|
|
io.BackendPlatformUserData = (void*)bd;
|
|
io.BackendPlatformName = "imgui_impl_osx";
|
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
|
//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
|
|
|
bd->Observer = [ImGuiObserver new];
|
|
bd->Window = view.window ?: NSApp.orderedWindows.firstObject;
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
|
main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (__bridge_retained void*)bd->Window;
|
|
|
|
// Load cursors. Some of them are undocumented.
|
|
bd->MouseCursorHidden = false;
|
|
bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
|
|
|
|
// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
|
|
// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
|
|
// Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api.
|
|
platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* str) -> void
|
|
{
|
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
|
[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
|
|
[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
|
|
};
|
|
|
|
platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) -> const char*
|
|
{
|
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
|
NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
|
|
if (![available isEqualToString:NSPasteboardTypeString])
|
|
return nullptr;
|
|
|
|
NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
|
|
if (string == nil)
|
|
return nullptr;
|
|
|
|
const char* string_c = (const char*)[string UTF8String];
|
|
size_t string_len = strlen(string_c);
|
|
static ImVector<char> s_clipboard;
|
|
s_clipboard.resize((int)string_len + 1);
|
|
strcpy(s_clipboard.Data, string_c);
|
|
return s_clipboard.Data;
|
|
};
|
|
|
|
[[NSNotificationCenter defaultCenter] addObserver:bd->Observer
|
|
selector:@selector(onApplicationBecomeActive:)
|
|
name:NSApplicationDidBecomeActiveNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter] addObserver:bd->Observer
|
|
selector:@selector(onApplicationBecomeInactive:)
|
|
name:NSApplicationDidResignActiveNotification
|
|
object:nil];
|
|
|
|
// Add the NSTextInputClient to the view hierarchy,
|
|
// to receive keyboard events and translate them to input text.
|
|
bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
|
|
bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder];
|
|
[view addSubview:bd->KeyEventResponder];
|
|
ImGui_ImplOSX_AddTrackingArea(view);
|
|
|
|
platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
if (data->WantVisible)
|
|
{
|
|
[bd->InputContext activate];
|
|
}
|
|
else
|
|
{
|
|
[bd->InputContext discardMarkedText];
|
|
[bd->InputContext invalidateCharacterCoordinates];
|
|
[bd->InputContext deactivate];
|
|
}
|
|
[bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
|
|
};
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplOSX_Shutdown()
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
|
|
|
|
bd->Observer = nullptr;
|
|
if (bd->Monitor != nullptr)
|
|
{
|
|
[NSEvent removeMonitor:bd->Monitor];
|
|
bd->Monitor = nullptr;
|
|
}
|
|
|
|
ImGui_ImplOSX_DestroyBackendData();
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.BackendPlatformName = nullptr;
|
|
io.BackendPlatformUserData = nullptr;
|
|
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad);
|
|
}
|
|
|
|
static void ImGui_ImplOSX_UpdateMouseCursor()
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
|
|
return;
|
|
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
|
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
|
|
{
|
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
|
if (!bd->MouseCursorHidden)
|
|
{
|
|
bd->MouseCursorHidden = true;
|
|
[NSCursor hide];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow];
|
|
// -[NSCursor set] generates measureable overhead if called unconditionally.
|
|
if (desired != NSCursor.currentCursor)
|
|
{
|
|
[desired set];
|
|
}
|
|
if (bd->MouseCursorHidden)
|
|
{
|
|
bd->MouseCursorHidden = false;
|
|
[NSCursor unhide];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ImGui_ImplOSX_UpdateGamepads()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
|
|
return;
|
|
|
|
#if APPLE_HAS_CONTROLLER
|
|
GCController* controller = GCController.current;
|
|
#else
|
|
GCController* controller = GCController.controllers.firstObject;
|
|
#endif
|
|
if (controller == nil || controller.extendedGamepad == nil)
|
|
{
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
|
return;
|
|
}
|
|
|
|
GCExtendedGamepad* gp = controller.extendedGamepad;
|
|
|
|
// Update gamepad inputs
|
|
#define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
|
|
#define MAP_BUTTON(KEY_NO, BUTTON_NAME) { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); }
|
|
#define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); }
|
|
const float thumb_dead_zone = 0.0f;
|
|
|
|
#if APPLE_HAS_BUTTON_OPTIONS
|
|
MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions);
|
|
#endif
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, buttonX); // Xbox X, PS Square
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceRight, buttonB); // Xbox B, PS Circle
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceUp, buttonY); // Xbox Y, PS Triangle
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceDown, buttonA); // Xbox A, PS Cross
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, dpad.left);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadRight, dpad.right);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadUp, dpad.up);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadDown, dpad.down);
|
|
MAP_ANALOG(ImGuiKey_GamepadL1, leftShoulder, 0.0f, 1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadR1, rightShoulder, 0.0f, 1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadL2, leftTrigger, 0.0f, 1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadR2, rightTrigger, 0.0f, 1.0f);
|
|
#if APPLE_HAS_THUMBSTICKS
|
|
MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton);
|
|
MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton);
|
|
#endif
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, leftThumbstick.xAxis, -thumb_dead_zone, -1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickRight, leftThumbstick.xAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickUp, leftThumbstick.yAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickDown, leftThumbstick.yAxis, -thumb_dead_zone, -1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, rightThumbstick.xAxis, -thumb_dead_zone, -1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickRight, rightThumbstick.xAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickUp, rightThumbstick.yAxis, +thumb_dead_zone, +1.0f);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickDown, rightThumbstick.yAxis, -thumb_dead_zone, -1.0f);
|
|
#undef MAP_BUTTON
|
|
#undef MAP_ANALOG
|
|
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
|
}
|
|
|
|
static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view)
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (io.WantTextInput)
|
|
[bd->KeyEventResponder updateImePosWithView:view];
|
|
}
|
|
|
|
void ImGui_ImplOSX_NewFrame(NSView* view)
|
|
{
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplOSX_Init()?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
// Setup display size
|
|
if (view)
|
|
{
|
|
const float dpi = (float)[view.window backingScaleFactor];
|
|
io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
|
|
io.DisplayFramebufferScale = ImVec2(dpi, dpi);
|
|
}
|
|
|
|
// Setup time step
|
|
if (bd->Time == 0.0)
|
|
bd->Time = GetMachAbsoluteTimeInSeconds();
|
|
|
|
double current_time = GetMachAbsoluteTimeInSeconds();
|
|
io.DeltaTime = (float)(current_time - bd->Time);
|
|
bd->Time = current_time;
|
|
|
|
ImGui_ImplOSX_UpdateMouseCursor();
|
|
ImGui_ImplOSX_UpdateGamepads();
|
|
ImGui_ImplOSX_UpdateImePosWithView(view);
|
|
}
|
|
|
|
// Must only be called for a mouse event, otherwise an exception occurs
|
|
// (Note that NSEventTypeScrollWheel is considered "other input". Oddly enough an exception does not occur with it, but the value will sometimes be wrong!)
|
|
static ImGuiMouseSource GetMouseSource(NSEvent* event)
|
|
{
|
|
switch (event.subtype)
|
|
{
|
|
case NSEventSubtypeTabletPoint:
|
|
return ImGuiMouseSource_Pen;
|
|
// macOS considers input from relative touch devices (like the trackpad or Apple Magic Mouse) to be touch input.
|
|
// This doesn't really make sense for Dear ImGui, which expects absolute touch devices only.
|
|
// There does not seem to be a simple way to disambiguate things here so we consider NSEventSubtypeTouch events to always come from mice.
|
|
// See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingTouchEvents/HandlingTouchEvents.html#//apple_ref/doc/uid/10000060i-CH13-SW24
|
|
//case NSEventSubtypeTouch:
|
|
// return ImGuiMouseSource_TouchScreen;
|
|
case NSEventSubtypeMouseEvent:
|
|
default:
|
|
return ImGuiMouseSource_Mouse;
|
|
}
|
|
}
|
|
|
|
static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
|
|
{
|
|
int button = (int)[event buttonNumber];
|
|
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
|
{
|
|
io.AddMouseSourceEvent(GetMouseSource(event));
|
|
io.AddMouseButtonEvent(button, true);
|
|
}
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
|
|
{
|
|
int button = (int)[event buttonNumber];
|
|
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
|
{
|
|
io.AddMouseSourceEvent(GetMouseSource(event));
|
|
io.AddMouseButtonEvent(button, false);
|
|
}
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
|
|
{
|
|
NSPoint mousePoint = event.locationInWindow;
|
|
if (event.window == nil)
|
|
mousePoint = [[view window] convertPointFromScreen:mousePoint];
|
|
mousePoint = [view convertPoint:mousePoint fromView:nil];
|
|
if ([view isFlipped])
|
|
mousePoint = NSMakePoint(mousePoint.x, mousePoint.y);
|
|
else
|
|
mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
|
|
io.AddMouseSourceEvent(GetMouseSource(event));
|
|
io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y);
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeScrollWheel)
|
|
{
|
|
// Ignore canceled events.
|
|
//
|
|
// From macOS 12.1, scrolling with two fingers and then decelerating
|
|
// by tapping two fingers results in two events appearing:
|
|
//
|
|
// 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps
|
|
// two fingers to decelerate or stop the scroll events.
|
|
//
|
|
// 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the
|
|
// two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and
|
|
// scrollingDeltaY. When these are added to the current x and y positions of the scrolling view,
|
|
// it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here.
|
|
if (event.phase == NSEventPhaseCancelled)
|
|
return false;
|
|
|
|
double wheel_dx = 0.0;
|
|
double wheel_dy = 0.0;
|
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
|
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
|
|
{
|
|
wheel_dx = [event scrollingDeltaX];
|
|
wheel_dy = [event scrollingDeltaY];
|
|
if ([event hasPreciseScrollingDeltas])
|
|
{
|
|
wheel_dx *= 0.01;
|
|
wheel_dy *= 0.01;
|
|
}
|
|
}
|
|
else
|
|
#endif // MAC_OS_X_VERSION_MAX_ALLOWED
|
|
{
|
|
wheel_dx = [event deltaX] * 0.1;
|
|
wheel_dy = [event deltaY] * 0.1;
|
|
}
|
|
if (wheel_dx != 0.0 || wheel_dy != 0.0)
|
|
io.AddMouseWheelEvent((float)wheel_dx, (float)wheel_dy);
|
|
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp)
|
|
{
|
|
if ([event isARepeat])
|
|
return io.WantCaptureKeyboard;
|
|
|
|
int key_code = (int)[event keyCode];
|
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
|
|
io.AddKeyEvent(key, event.type == NSEventTypeKeyDown);
|
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code)
|
|
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
if (event.type == NSEventTypeFlagsChanged)
|
|
{
|
|
unsigned short key_code = [event keyCode];
|
|
NSEventModifierFlags modifier_flags = [event modifierFlags];
|
|
|
|
io.AddKeyEvent(ImGuiMod_Shift, (modifier_flags & NSEventModifierFlagShift) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, (modifier_flags & NSEventModifierFlagControl) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Alt, (modifier_flags & NSEventModifierFlagOption) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Super, (modifier_flags & NSEventModifierFlagCommand) != 0);
|
|
|
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
|
|
if (key != ImGuiKey_None)
|
|
{
|
|
// macOS does not generate down/up event for modifiers. We're trying
|
|
// to use hardware dependent masks to extract that information.
|
|
// 'imgui_mask' is left as a fallback.
|
|
NSEventModifierFlags mask = 0;
|
|
switch (key)
|
|
{
|
|
case ImGuiKey_LeftCtrl: mask = 0x0001; break;
|
|
case ImGuiKey_RightCtrl: mask = 0x2000; break;
|
|
case ImGuiKey_LeftShift: mask = 0x0002; break;
|
|
case ImGuiKey_RightShift: mask = 0x0004; break;
|
|
case ImGuiKey_LeftSuper: mask = 0x0008; break;
|
|
case ImGuiKey_RightSuper: mask = 0x0010; break;
|
|
case ImGuiKey_LeftAlt: mask = 0x0020; break;
|
|
case ImGuiKey_RightAlt: mask = 0x0040; break;
|
|
default:
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
NSEventModifierFlags modifier_flags = [event modifierFlags];
|
|
io.AddKeyEvent(key, (modifier_flags & mask) != 0);
|
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code)
|
|
}
|
|
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view)
|
|
{
|
|
// If we want to receive key events, we either need to be in the responder chain of the key view,
|
|
// or else we can install a local monitor. The consequence of this heavy-handed approach is that
|
|
// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
|
|
// window, we'd want to be much more careful than just ingesting the complete event stream.
|
|
// To match the behavior of other backends, we pass every event down to the OS.
|
|
ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
|
|
if (bd->Monitor)
|
|
return;
|
|
NSEventMask eventMask = 0;
|
|
eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel;
|
|
eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged;
|
|
eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged;
|
|
eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged;
|
|
eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
|
|
bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask
|
|
handler:^NSEvent* _Nullable(NSEvent* event)
|
|
{
|
|
ImGui_ImplOSX_HandleEvent(event, view);
|
|
return event;
|
|
}];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|