908 lines
46 KiB
C
908 lines
46 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */
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#if !SDL_DYNAMIC_API
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#error You should not be here.
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#endif
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#define SDL_AddEventWatch SDL_AddEventWatch_REAL
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#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
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#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
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#define SDL_AddHintCallback SDL_AddHintCallback_REAL
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#define SDL_AddTimer SDL_AddTimer_REAL
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#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
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#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
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#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
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#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
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#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
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#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
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#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
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#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
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#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
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#define SDL_AtomicAdd SDL_AtomicAdd_REAL
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#define SDL_AtomicCAS SDL_AtomicCAS_REAL
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#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
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#define SDL_AtomicGet SDL_AtomicGet_REAL
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#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
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#define SDL_AtomicLock SDL_AtomicLock_REAL
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#define SDL_AtomicSet SDL_AtomicSet_REAL
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#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
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#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL
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#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL
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#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
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#define SDL_AttachVirtualJoystickEx SDL_AttachVirtualJoystickEx_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearComposition SDL_ClearComposition_REAL
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#define SDL_ClearError SDL_ClearError_REAL
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#define SDL_ClearHints SDL_ClearHints_REAL
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#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_CloseGamepad SDL_CloseGamepad_REAL
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#define SDL_CloseJoystick SDL_CloseJoystick_REAL
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#define SDL_CloseSensor SDL_CloseSensor_REAL
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#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
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#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
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#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
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#define SDL_ConvertPixels SDL_ConvertPixels_REAL
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
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#define SDL_CreateCondition SDL_CreateCondition_REAL
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#define SDL_CreateCursor SDL_CreateCursor_REAL
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#define SDL_CreateMutex SDL_CreateMutex_REAL
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#define SDL_CreatePalette SDL_CreatePalette_REAL
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#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
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#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
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#define SDL_CreateRW SDL_CreateRW_REAL
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#define SDL_CreateRWLock SDL_CreateRWLock_REAL
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#define SDL_CreateRenderer SDL_CreateRenderer_REAL
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#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
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#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
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#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
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#define SDL_CreateSurface SDL_CreateSurface_REAL
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#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
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#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
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#define SDL_CreateTLS SDL_CreateTLS_REAL
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#define SDL_CreateTexture SDL_CreateTexture_REAL
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#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
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#define SDL_CreateThread SDL_CreateThread_REAL
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#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
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#define SDL_CreateWindow SDL_CreateWindow_REAL
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#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
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#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
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#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
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#define SDL_CursorVisible SDL_CursorVisible_REAL
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#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
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#define SDL_DelEventWatch SDL_DelEventWatch_REAL
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#define SDL_DelHintCallback SDL_DelHintCallback_REAL
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#define SDL_Delay SDL_Delay_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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#define SDL_DequeueAudio SDL_DequeueAudio_REAL
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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#define SDL_DestroyCondition SDL_DestroyCondition_REAL
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#define SDL_DestroyCursor SDL_DestroyCursor_REAL
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#define SDL_DestroyMutex SDL_DestroyMutex_REAL
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#define SDL_DestroyPalette SDL_DestroyPalette_REAL
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#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
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#define SDL_DestroyRW SDL_DestroyRW_REAL
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#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
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#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
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#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
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#define SDL_DestroySurface SDL_DestroySurface_REAL
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#define SDL_DestroyTexture SDL_DestroyTexture_REAL
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#define SDL_DestroyWindow SDL_DestroyWindow_REAL
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#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
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#define SDL_DetachThread SDL_DetachThread_REAL
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#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
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#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
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#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
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#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
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#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
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#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
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#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
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#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
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#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
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#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
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#define SDL_Error SDL_Error_REAL
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#define SDL_EventEnabled SDL_EventEnabled_REAL
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#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL
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#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
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#define SDL_FilterEvents SDL_FilterEvents_REAL
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#define SDL_FlashWindow SDL_FlashWindow_REAL
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#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
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#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
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#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
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#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
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#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
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#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
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#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
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#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
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#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
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#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
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#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
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#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
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#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
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#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
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#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
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#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
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#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
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#define SDL_GUIDFromString SDL_GUIDFromString_REAL
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#define SDL_GUIDToString SDL_GUIDToString_REAL
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#define SDL_GamepadConnected SDL_GamepadConnected_REAL
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#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
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#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL
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#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
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#define SDL_GamepadHasLED SDL_GamepadHasLED_REAL
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#define SDL_GamepadHasRumble SDL_GamepadHasRumble_REAL
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#define SDL_GamepadHasRumbleTriggers SDL_GamepadHasRumbleTriggers_REAL
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#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
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#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
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#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
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#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
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#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
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#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
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#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
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#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
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#define SDL_GetBasePath SDL_GetBasePath_REAL
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#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
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#define SDL_GetCPUCount SDL_GetCPUCount_REAL
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#define SDL_GetClipboardData SDL_GetClipboardData_REAL
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#define SDL_GetClipboardText SDL_GetClipboardText_REAL
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#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
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#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
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#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
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#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
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#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
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#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
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#define SDL_GetCursor SDL_GetCursor_REAL
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#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
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#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
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#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
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#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
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#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
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#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
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#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
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#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
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#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
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#define SDL_GetDisplayName SDL_GetDisplayName_REAL
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#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
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#define SDL_GetDisplays SDL_GetDisplays_REAL
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#define SDL_GetError SDL_GetError_REAL
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#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
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#define SDL_GetEventFilter SDL_GetEventFilter_REAL
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#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
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#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
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#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL
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#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL
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#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL
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#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
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#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
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#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
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#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL
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#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL
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#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL
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#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL
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#define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL
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#define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL
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#define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL
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#define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL
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#define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL
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#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
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#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
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#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
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#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
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#define SDL_GetGamepadName SDL_GetGamepadName_REAL
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#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
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#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
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#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
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#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
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#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
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#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
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#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL
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#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL
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#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL
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#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
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#define SDL_GetGamepadType SDL_GetGamepadType_REAL
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#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
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#define SDL_GetGamepads SDL_GetGamepads_REAL
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#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_GetHint SDL_GetHint_REAL
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#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
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#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL
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#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL
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#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
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#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
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#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
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#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
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#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
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#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
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#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
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#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
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#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
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#define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL
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#define SDL_GetJoystickInstanceID SDL_GetJoystickInstanceID_REAL
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#define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL
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#define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL
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#define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL
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#define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL
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#define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL
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#define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL
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#define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL
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#define SDL_GetJoystickName SDL_GetJoystickName_REAL
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#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
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#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
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#define SDL_GetJoystickPowerLevel SDL_GetJoystickPowerLevel_REAL
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#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
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#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
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#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
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#define SDL_GetJoystickType SDL_GetJoystickType_REAL
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#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
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#define SDL_GetJoysticks SDL_GetJoysticks_REAL
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#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
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#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
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#define SDL_GetKeyName SDL_GetKeyName_REAL
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#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
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#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
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#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
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#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
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#define SDL_GetModState SDL_GetModState_REAL
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#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
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#define SDL_GetMouseState SDL_GetMouseState_REAL
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#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
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#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
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#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
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#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
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#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
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#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
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#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
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#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
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#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
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#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
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#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
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#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
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#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
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#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
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#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
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#define SDL_GetPath SDL_GetPath_REAL
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#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
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#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
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#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
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#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
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#define SDL_GetPlatform SDL_GetPlatform_REAL
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#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
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#define SDL_GetPrefPath SDL_GetPrefPath_REAL
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#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
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#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
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#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
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#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
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#define SDL_GetRGB SDL_GetRGB_REAL
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#define SDL_GetRGBA SDL_GetRGBA_REAL
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#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
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#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
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#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
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#define SDL_GetRectEnclosingPointsFloat SDL_GetRectEnclosingPointsFloat_REAL
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#define SDL_GetRectIntersection SDL_GetRectIntersection_REAL
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#define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL
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#define SDL_GetRectUnion SDL_GetRectUnion_REAL
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#define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL
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#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
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#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
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#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
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#define SDL_GetRenderD3D11Device SDL_GetRenderD3D11Device_REAL
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#define SDL_GetRenderD3D9Device SDL_GetRenderD3D9Device_REAL
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#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
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#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
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#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
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#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
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#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
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#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
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#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
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#define SDL_GetRenderScale SDL_GetRenderScale_REAL
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#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
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#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
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#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
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#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
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#define SDL_GetRenderer SDL_GetRenderer_REAL
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#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
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#define SDL_GetRevision SDL_GetRevision_REAL
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#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
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#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
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#define SDL_GetScancodeName SDL_GetScancodeName_REAL
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#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
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#define SDL_GetSensorData SDL_GetSensorData_REAL
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#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
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#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
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#define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL
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#define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL
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#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL
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#define SDL_GetSensorName SDL_GetSensorName_REAL
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#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
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#define SDL_GetSensorType SDL_GetSensorType_REAL
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#define SDL_GetSensors SDL_GetSensors_REAL
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#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
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#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
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#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
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#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL
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#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
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#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
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#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
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#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
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#define SDL_GetTLS SDL_GetTLS_REAL
|
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#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
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#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
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#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
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#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
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#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
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#define SDL_GetThreadID SDL_GetThreadID_REAL
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#define SDL_GetThreadName SDL_GetThreadName_REAL
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#define SDL_GetTicks SDL_GetTicks_REAL
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#define SDL_GetTicksNS SDL_GetTicksNS_REAL
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#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
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#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
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#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
|
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#define SDL_GetTouchName SDL_GetTouchName_REAL
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#define SDL_GetVersion SDL_GetVersion_REAL
|
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#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
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#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
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#define SDL_GetWindowData SDL_GetWindowData_REAL
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#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
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#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
|
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#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
|
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#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
|
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#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
|
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#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
|
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#define SDL_GetWindowID SDL_GetWindowID_REAL
|
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#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
|
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#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
|
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#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
|
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#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
|
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#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
|
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#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
|
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#define SDL_GetWindowParent SDL_GetWindowParent_REAL
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#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
|
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#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
|
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#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
|
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#define SDL_GetWindowSize SDL_GetWindowSize_REAL
|
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#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
|
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#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
|
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#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
|
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#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
|
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#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
|
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#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
|
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#define SDL_HapticClose SDL_HapticClose_REAL
|
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#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
|
|
#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
|
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#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
|
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#define SDL_HapticIndex SDL_HapticIndex_REAL
|
|
#define SDL_HapticName SDL_HapticName_REAL
|
|
#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
|
|
#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
|
|
#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
|
|
#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
|
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#define SDL_HapticOpen SDL_HapticOpen_REAL
|
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#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
|
|
#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
|
|
#define SDL_HapticOpened SDL_HapticOpened_REAL
|
|
#define SDL_HapticPause SDL_HapticPause_REAL
|
|
#define SDL_HapticQuery SDL_HapticQuery_REAL
|
|
#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
|
|
#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
|
|
#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
|
|
#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
|
|
#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
|
|
#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
|
|
#define SDL_HapticSetGain SDL_HapticSetGain_REAL
|
|
#define SDL_HapticStopAll SDL_HapticStopAll_REAL
|
|
#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
|
|
#define SDL_HapticUnpause SDL_HapticUnpause_REAL
|
|
#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
|
|
#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
|
|
#define SDL_HasAVX SDL_HasAVX_REAL
|
|
#define SDL_HasAVX2 SDL_HasAVX2_REAL
|
|
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
|
|
#define SDL_HasAltiVec SDL_HasAltiVec_REAL
|
|
#define SDL_HasClipboardData SDL_HasClipboardData_REAL
|
|
#define SDL_HasClipboardText SDL_HasClipboardText_REAL
|
|
#define SDL_HasEvent SDL_HasEvent_REAL
|
|
#define SDL_HasEvents SDL_HasEvents_REAL
|
|
#define SDL_HasLASX SDL_HasLASX_REAL
|
|
#define SDL_HasLSX SDL_HasLSX_REAL
|
|
#define SDL_HasMMX SDL_HasMMX_REAL
|
|
#define SDL_HasNEON SDL_HasNEON_REAL
|
|
#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
|
|
#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL
|
|
#define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL
|
|
#define SDL_HasSSE SDL_HasSSE_REAL
|
|
#define SDL_HasSSE2 SDL_HasSSE2_REAL
|
|
#define SDL_HasSSE3 SDL_HasSSE3_REAL
|
|
#define SDL_HasSSE41 SDL_HasSSE41_REAL
|
|
#define SDL_HasSSE42 SDL_HasSSE42_REAL
|
|
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
|
|
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
|
|
#define SDL_HideCursor SDL_HideCursor_REAL
|
|
#define SDL_HideWindow SDL_HideWindow_REAL
|
|
#define SDL_Init SDL_Init_REAL
|
|
#define SDL_InitSubSystem SDL_InitSubSystem_REAL
|
|
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
|
|
#define SDL_IsChromebook SDL_IsChromebook_REAL
|
|
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
|
|
#define SDL_IsGamepad SDL_IsGamepad_REAL
|
|
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
|
|
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
|
|
#define SDL_IsTablet SDL_IsTablet_REAL
|
|
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
|
|
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
|
|
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
|
|
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
|
|
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
|
|
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
|
|
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
|
|
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
|
|
#define SDL_LoadBMP SDL_LoadBMP_REAL
|
|
#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
|
|
#define SDL_LoadFile SDL_LoadFile_REAL
|
|
#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
|
|
#define SDL_LoadFunction SDL_LoadFunction_REAL
|
|
#define SDL_LoadObject SDL_LoadObject_REAL
|
|
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
|
|
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
|
|
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
|
|
#define SDL_LockMutex SDL_LockMutex_REAL
|
|
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
|
|
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
|
|
#define SDL_LockSurface SDL_LockSurface_REAL
|
|
#define SDL_LockTexture SDL_LockTexture_REAL
|
|
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
|
|
#define SDL_Log SDL_Log_REAL
|
|
#define SDL_LogCritical SDL_LogCritical_REAL
|
|
#define SDL_LogDebug SDL_LogDebug_REAL
|
|
#define SDL_LogError SDL_LogError_REAL
|
|
#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
|
|
#define SDL_LogGetPriority SDL_LogGetPriority_REAL
|
|
#define SDL_LogInfo SDL_LogInfo_REAL
|
|
#define SDL_LogMessage SDL_LogMessage_REAL
|
|
#define SDL_LogMessageV SDL_LogMessageV_REAL
|
|
#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
|
|
#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
|
|
#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
|
|
#define SDL_LogSetPriority SDL_LogSetPriority_REAL
|
|
#define SDL_LogVerbose SDL_LogVerbose_REAL
|
|
#define SDL_LogWarn SDL_LogWarn_REAL
|
|
#define SDL_MapRGB SDL_MapRGB_REAL
|
|
#define SDL_MapRGBA SDL_MapRGBA_REAL
|
|
#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
|
|
#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
|
|
#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
|
|
#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
|
|
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
|
|
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
|
|
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
|
|
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
|
|
#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
|
|
#define SDL_NumHaptics SDL_NumHaptics_REAL
|
|
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
|
|
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
|
|
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
|
|
#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
|
|
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
|
|
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
|
|
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
|
|
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
|
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
|
|
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
|
|
#define SDL_OpenSensor SDL_OpenSensor_REAL
|
|
#define SDL_OpenURL SDL_OpenURL_REAL
|
|
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
|
#define SDL_PeepEvents SDL_PeepEvents_REAL
|
|
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
|
|
#define SDL_PollEvent SDL_PollEvent_REAL
|
|
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
|
|
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
|
|
#define SDL_PumpEvents SDL_PumpEvents_REAL
|
|
#define SDL_PushEvent SDL_PushEvent_REAL
|
|
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
|
|
#define SDL_QueryTexture SDL_QueryTexture_REAL
|
|
#define SDL_QueueAudio SDL_QueueAudio_REAL
|
|
#define SDL_Quit SDL_Quit_REAL
|
|
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
|
|
#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
|
|
#define SDL_RWFromFile SDL_RWFromFile_REAL
|
|
#define SDL_RWFromMem SDL_RWFromMem_REAL
|
|
#define SDL_RWclose SDL_RWclose_REAL
|
|
#define SDL_RWread SDL_RWread_REAL
|
|
#define SDL_RWseek SDL_RWseek_REAL
|
|
#define SDL_RWsize SDL_RWsize_REAL
|
|
#define SDL_RWtell SDL_RWtell_REAL
|
|
#define SDL_RWwrite SDL_RWwrite_REAL
|
|
#define SDL_RaiseWindow SDL_RaiseWindow_REAL
|
|
#define SDL_ReadBE16 SDL_ReadBE16_REAL
|
|
#define SDL_ReadBE32 SDL_ReadBE32_REAL
|
|
#define SDL_ReadBE64 SDL_ReadBE64_REAL
|
|
#define SDL_ReadLE16 SDL_ReadLE16_REAL
|
|
#define SDL_ReadLE32 SDL_ReadLE32_REAL
|
|
#define SDL_ReadLE64 SDL_ReadLE64_REAL
|
|
#define SDL_ReadU8 SDL_ReadU8_REAL
|
|
#define SDL_RegisterApp SDL_RegisterApp_REAL
|
|
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
|
|
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
|
|
#define SDL_RenderClear SDL_RenderClear_REAL
|
|
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
|
|
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
|
|
#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
|
|
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
|
|
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
|
|
#define SDL_RenderFlush SDL_RenderFlush_REAL
|
|
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
|
|
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
|
|
#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
|
|
#define SDL_RenderLine SDL_RenderLine_REAL
|
|
#define SDL_RenderLines SDL_RenderLines_REAL
|
|
#define SDL_RenderPoint SDL_RenderPoint_REAL
|
|
#define SDL_RenderPoints SDL_RenderPoints_REAL
|
|
#define SDL_RenderPresent SDL_RenderPresent_REAL
|
|
#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
|
|
#define SDL_RenderRect SDL_RenderRect_REAL
|
|
#define SDL_RenderRects SDL_RenderRects_REAL
|
|
#define SDL_RenderTexture SDL_RenderTexture_REAL
|
|
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
|
|
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
|
|
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
|
|
#define SDL_ResetHint SDL_ResetHint_REAL
|
|
#define SDL_ResetHints SDL_ResetHints_REAL
|
|
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
|
|
#define SDL_RestoreWindow SDL_RestoreWindow_REAL
|
|
#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL
|
|
#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL
|
|
#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
|
|
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
|
|
#define SDL_RunApp SDL_RunApp_REAL
|
|
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
|
|
#define SDL_SaveBMP SDL_SaveBMP_REAL
|
|
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
|
|
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
|
|
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
|
|
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
|
|
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
|
|
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
|
|
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
|
|
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
|
|
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
|
|
#define SDL_SetCursor SDL_SetCursor_REAL
|
|
#define SDL_SetError SDL_SetError_REAL
|
|
#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
|
|
#define SDL_SetEventFilter SDL_SetEventFilter_REAL
|
|
#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
|
|
#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
|
|
#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL
|
|
#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL
|
|
#define SDL_SetHint SDL_SetHint_REAL
|
|
#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
|
|
#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL
|
|
#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL
|
|
#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL
|
|
#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL
|
|
#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
|
|
#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
|
|
#define SDL_SetMainReady SDL_SetMainReady_REAL
|
|
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
|
|
#define SDL_SetModState SDL_SetModState_REAL
|
|
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
|
|
#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
|
|
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
|
|
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
|
|
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
|
|
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
|
|
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
|
|
#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
|
|
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
|
|
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
|
|
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
|
|
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
|
|
#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
|
|
#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
|
|
#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL
|
|
#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL
|
|
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
|
|
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
|
|
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
|
|
#define SDL_SetTLS SDL_SetTLS_REAL
|
|
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
|
|
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
|
|
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
|
|
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
|
|
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
|
|
#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
|
|
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
|
|
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
|
|
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
|
|
#define SDL_SetWindowData SDL_SetWindowData_REAL
|
|
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
|
|
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
|
|
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
|
|
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
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#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
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#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
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#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
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#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
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#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
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#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
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#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
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#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
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#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
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#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
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#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
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#define SDL_SetWindowShape SDL_SetWindowShape_REAL
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#define SDL_SetWindowSize SDL_SetWindowSize_REAL
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#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
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#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
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#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
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#define SDL_ShowCursor SDL_ShowCursor_REAL
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#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
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#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
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#define SDL_ShowWindow SDL_ShowWindow_REAL
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#define SDL_SignalCondition SDL_SignalCondition_REAL
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#define SDL_SoftStretch SDL_SoftStretch_REAL
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#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
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#define SDL_StartTextInput SDL_StartTextInput_REAL
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#define SDL_StopTextInput SDL_StopTextInput_REAL
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#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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#define SDL_TextInputActive SDL_TextInputActive_REAL
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#define SDL_TextInputShown SDL_TextInputShown_REAL
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#define SDL_ThreadID SDL_ThreadID_REAL
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#define SDL_TryLockMutex SDL_TryLockMutex_REAL
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#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
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#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
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#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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#define SDL_UnlockMutex SDL_UnlockMutex_REAL
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#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
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#define SDL_UnlockSurface SDL_UnlockSurface_REAL
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#define SDL_UnlockTexture SDL_UnlockTexture_REAL
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#define SDL_UnregisterApp SDL_UnregisterApp_REAL
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#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
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#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL
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#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
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#define SDL_UpdateSensors SDL_UpdateSensors_REAL
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#define SDL_UpdateTexture SDL_UpdateTexture_REAL
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#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
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#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
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#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
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#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
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#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
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#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
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#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
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#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
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#define SDL_WaitCondition SDL_WaitCondition_REAL
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#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
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#define SDL_WaitEvent SDL_WaitEvent_REAL
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#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
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#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
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#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
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#define SDL_WaitThread SDL_WaitThread_REAL
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#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
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#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
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#define SDL_WasInit SDL_WasInit_REAL
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#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
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#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
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#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
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#define SDL_WriteBE16 SDL_WriteBE16_REAL
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#define SDL_WriteBE32 SDL_WriteBE32_REAL
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#define SDL_WriteBE64 SDL_WriteBE64_REAL
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#define SDL_WriteLE16 SDL_WriteLE16_REAL
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#define SDL_WriteLE32 SDL_WriteLE32_REAL
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#define SDL_WriteLE64 SDL_WriteLE64_REAL
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#define SDL_WriteU8 SDL_WriteU8_REAL
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#define SDL_abs SDL_abs_REAL
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#define SDL_acos SDL_acos_REAL
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#define SDL_acosf SDL_acosf_REAL
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#define SDL_aligned_alloc SDL_aligned_alloc_REAL
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#define SDL_aligned_free SDL_aligned_free_REAL
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#define SDL_asin SDL_asin_REAL
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#define SDL_asinf SDL_asinf_REAL
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#define SDL_asprintf SDL_asprintf_REAL
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#define SDL_atan SDL_atan_REAL
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#define SDL_atan2 SDL_atan2_REAL
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#define SDL_atan2f SDL_atan2f_REAL
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#define SDL_atanf SDL_atanf_REAL
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#define SDL_atof SDL_atof_REAL
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#define SDL_atoi SDL_atoi_REAL
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#define SDL_bsearch SDL_bsearch_REAL
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#define SDL_calloc SDL_calloc_REAL
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#define SDL_ceil SDL_ceil_REAL
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#define SDL_ceilf SDL_ceilf_REAL
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#define SDL_copysign SDL_copysign_REAL
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#define SDL_copysignf SDL_copysignf_REAL
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#define SDL_cos SDL_cos_REAL
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#define SDL_cosf SDL_cosf_REAL
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#define SDL_crc16 SDL_crc16_REAL
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#define SDL_crc32 SDL_crc32_REAL
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#define SDL_exp SDL_exp_REAL
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#define SDL_expf SDL_expf_REAL
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#define SDL_fabs SDL_fabs_REAL
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#define SDL_fabsf SDL_fabsf_REAL
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#define SDL_floor SDL_floor_REAL
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#define SDL_floorf SDL_floorf_REAL
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#define SDL_fmod SDL_fmod_REAL
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#define SDL_fmodf SDL_fmodf_REAL
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#define SDL_free SDL_free_REAL
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#define SDL_getenv SDL_getenv_REAL
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#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL
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#define SDL_hid_close SDL_hid_close_REAL
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#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
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#define SDL_hid_enumerate SDL_hid_enumerate_REAL
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#define SDL_hid_exit SDL_hid_exit_REAL
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#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
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#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL
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#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
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#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
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#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL
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#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
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#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
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#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
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#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
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#define SDL_hid_init SDL_hid_init_REAL
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#define SDL_hid_open SDL_hid_open_REAL
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#define SDL_hid_open_path SDL_hid_open_path_REAL
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#define SDL_hid_read SDL_hid_read_REAL
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#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL
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#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
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#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
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#define SDL_hid_write SDL_hid_write_REAL
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#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL
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#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL
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#define SDL_iconv SDL_iconv_REAL
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#define SDL_iconv_close SDL_iconv_close_REAL
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#define SDL_iconv_open SDL_iconv_open_REAL
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#define SDL_iconv_string SDL_iconv_string_REAL
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#define SDL_isalnum SDL_isalnum_REAL
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#define SDL_isalpha SDL_isalpha_REAL
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#define SDL_isblank SDL_isblank_REAL
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#define SDL_iscntrl SDL_iscntrl_REAL
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#define SDL_isdigit SDL_isdigit_REAL
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#define SDL_isgraph SDL_isgraph_REAL
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#define SDL_islower SDL_islower_REAL
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#define SDL_isprint SDL_isprint_REAL
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#define SDL_ispunct SDL_ispunct_REAL
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#define SDL_isspace SDL_isspace_REAL
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#define SDL_isupper SDL_isupper_REAL
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#define SDL_isxdigit SDL_isxdigit_REAL
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#define SDL_itoa SDL_itoa_REAL
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#define SDL_lltoa SDL_lltoa_REAL
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#define SDL_log SDL_log_REAL
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#define SDL_log10 SDL_log10_REAL
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#define SDL_log10f SDL_log10f_REAL
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#define SDL_logf SDL_logf_REAL
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#define SDL_lround SDL_lround_REAL
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#define SDL_lroundf SDL_lroundf_REAL
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#define SDL_ltoa SDL_ltoa_REAL
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#define SDL_malloc SDL_malloc_REAL
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#define SDL_memcmp SDL_memcmp_REAL
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#define SDL_memcpy SDL_memcpy_REAL
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#define SDL_memmove SDL_memmove_REAL
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#define SDL_memset SDL_memset_REAL
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#define SDL_memset4 SDL_memset4_REAL
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#define SDL_modf SDL_modf_REAL
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#define SDL_modff SDL_modff_REAL
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#define SDL_pow SDL_pow_REAL
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#define SDL_powf SDL_powf_REAL
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#define SDL_qsort SDL_qsort_REAL
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#define SDL_realloc SDL_realloc_REAL
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#define SDL_round SDL_round_REAL
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#define SDL_roundf SDL_roundf_REAL
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#define SDL_scalbn SDL_scalbn_REAL
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#define SDL_scalbnf SDL_scalbnf_REAL
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#define SDL_setenv SDL_setenv_REAL
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#define SDL_sin SDL_sin_REAL
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#define SDL_sinf SDL_sinf_REAL
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#define SDL_snprintf SDL_snprintf_REAL
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#define SDL_sqrt SDL_sqrt_REAL
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#define SDL_sqrtf SDL_sqrtf_REAL
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#define SDL_sscanf SDL_sscanf_REAL
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#define SDL_strcasecmp SDL_strcasecmp_REAL
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#define SDL_strcasestr SDL_strcasestr_REAL
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#define SDL_strchr SDL_strchr_REAL
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#define SDL_strcmp SDL_strcmp_REAL
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#define SDL_strdup SDL_strdup_REAL
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#define SDL_strlcat SDL_strlcat_REAL
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#define SDL_strlcpy SDL_strlcpy_REAL
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#define SDL_strlen SDL_strlen_REAL
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#define SDL_strlwr SDL_strlwr_REAL
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#define SDL_strncasecmp SDL_strncasecmp_REAL
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#define SDL_strncmp SDL_strncmp_REAL
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#define SDL_strrchr SDL_strrchr_REAL
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#define SDL_strrev SDL_strrev_REAL
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#define SDL_strstr SDL_strstr_REAL
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#define SDL_strtod SDL_strtod_REAL
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#define SDL_strtok_r SDL_strtok_r_REAL
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#define SDL_strtol SDL_strtol_REAL
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#define SDL_strtoll SDL_strtoll_REAL
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#define SDL_strtoul SDL_strtoul_REAL
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#define SDL_strtoull SDL_strtoull_REAL
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#define SDL_strupr SDL_strupr_REAL
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#define SDL_swprintf SDL_swprintf_REAL
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#define SDL_tan SDL_tan_REAL
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#define SDL_tanf SDL_tanf_REAL
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#define SDL_tolower SDL_tolower_REAL
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#define SDL_toupper SDL_toupper_REAL
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#define SDL_trunc SDL_trunc_REAL
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#define SDL_truncf SDL_truncf_REAL
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#define SDL_uitoa SDL_uitoa_REAL
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#define SDL_ulltoa SDL_ulltoa_REAL
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#define SDL_ultoa SDL_ultoa_REAL
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#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
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#define SDL_utf8strlen SDL_utf8strlen_REAL
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#define SDL_utf8strnlen SDL_utf8strnlen_REAL
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#define SDL_vasprintf SDL_vasprintf_REAL
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#define SDL_vsnprintf SDL_vsnprintf_REAL
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#define SDL_vsscanf SDL_vsscanf_REAL
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#define SDL_vswprintf SDL_vswprintf_REAL
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#define SDL_wcscasecmp SDL_wcscasecmp_REAL
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#define SDL_wcscmp SDL_wcscmp_REAL
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#define SDL_wcsdup SDL_wcsdup_REAL
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#define SDL_wcslcat SDL_wcslcat_REAL
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#define SDL_wcslcpy SDL_wcslcpy_REAL
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#define SDL_wcslen SDL_wcslen_REAL
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#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
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#define SDL_wcsncmp SDL_wcsncmp_REAL
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#define SDL_wcsstr SDL_wcsstr_REAL
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#define SDL_wcstol SDL_wcstol_REAL
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/* New API symbols are added at the end */
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
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#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
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#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
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#define SDL_strndup SDL_strndup_REAL
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#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
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#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
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#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
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#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
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#define SDL_wcsnlen SDL_wcsnlen_REAL
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#define SDL_strnlen SDL_strnlen_REAL
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
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