44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_TIMER_HAIKU
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#include <kernel/OS.h>
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Uint64 SDL_GetPerformanceCounter(void)
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{
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return system_time();
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}
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Uint64 SDL_GetPerformanceFrequency(void)
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{
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return SDL_US_PER_SECOND;
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}
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void SDL_DelayNS(Uint64 ns)
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{
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snooze((bigtime_t)SDL_NS_TO_US(ns));
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}
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#endif /* SDL_TIMER_HAIKU */
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