tomato/examples/example_glfw_wgpu
Green Sky 0e1b1703f6 Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab
6ccc561a2ab Version 1.90.6
0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365)
0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842)
6ebbecc6a08 Realign assignments.
fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917)
4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534)
6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536)
913151caa89 Demo: move progress bars to their own section.
c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901)
b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937)
baaaaea9e91 Demo: tweak TreeNode demo.
da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id.
b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog.
fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
eba46cb0d22 Drag and Drop: assert when nesting  BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links
9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132)
80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)

git-subtree-dir: external/imgui/imgui
git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
2024-05-15 13:22:13 +02:00
..
web Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab 2024-05-15 13:22:13 +02:00
CMakeLists.txt Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab 2024-05-15 13:22:13 +02:00
main.cpp Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab 2024-05-15 13:22:13 +02:00
Makefile.emscripten Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab 2024-05-15 13:22:13 +02:00
README.md Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab 2024-05-15 13:22:13 +02:00

How to Build

How to Run

To run on a local machine:

  • Make sure your browse supports WGPU and it is enabled. WGPU is still WIP not enabled by default in most browser.
  • make serve will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
  • Otherwise, generally you will need a local webserver:
    • Quoting https://emscripten.org/docs/getting_started:
      "Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// XHR requests, and cant load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers youll need to serve the files using a local webserver and then open http://localhost:8000/hello.html."
    • Emscripten SDK has a handy emrun command: emrun web/example_glfw_wgpu.html --browser firefox which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
    • You may use Python 3 builtin webserver: python -m http.server -d web (this is what make serve uses).
    • You may use Python 2 builtin webserver: cd web && python -m SimpleHTTPServer.
    • If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).