117 lines
2.9 KiB
C++
117 lines
2.9 KiB
C++
#pragma once
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#include "./screen.hpp"
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#include <solanaceae/object_store/object_store.hpp>
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#include <solanaceae/util/simple_config_model.hpp>
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#include <solanaceae/contact/contact_model3.hpp>
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#include <solanaceae/message3/registry_message_model.hpp>
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#include <solanaceae/message3/message_time_sort.hpp>
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#include <solanaceae/message3/message_serializer.hpp>
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#include <solanaceae/plugin/plugin_manager.hpp>
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#include <solanaceae/toxcore/tox_event_logger.hpp>
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#include "./tox_private_impl.hpp"
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#include <solanaceae/tox_contacts/tox_contact_model2.hpp>
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#include <solanaceae/tox_messages/tox_message_manager.hpp>
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#include <solanaceae/tox_messages/tox_transfer_manager.hpp>
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#include "./tox_client.hpp"
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#include "./auto_dirty.hpp"
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#include "./media_meta_info_loader.hpp"
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#include "./tox_avatar_manager.hpp"
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#include "./sdlrenderer_texture_uploader.hpp"
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#include "./texture_cache.hpp"
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#include "./tox_avatar_loader.hpp"
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#include "./message_image_loader.hpp"
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#include "./chat_gui4.hpp"
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#include "./settings_window.hpp"
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#include "./tox_ui_utils.hpp"
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#include "./tox_dht_cap_histo.hpp"
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#include "./tox_friend_faux_offline_messaging.hpp"
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#include <string>
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#include <iostream>
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#include <chrono>
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// fwd
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extern "C" {
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struct SDL_Renderer;
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} // C
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struct MainScreen final : public Screen {
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SDL_Renderer* renderer;
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ObjectStore2 os;
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SimpleConfigModel conf;
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Contact3Registry cr;
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RegistryMessageModel rmm;
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MessageSerializerNJ msnj;
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MessageTimeSort mts;
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ToxEventLogger tel{std::cout};
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ToxClient tc;
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ToxPrivateImpl tpi;
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AutoDirty ad;
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ToxContactModel2 tcm;
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ToxMessageManager tmm;
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ToxTransferManager ttm;
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ToxFriendFauxOfflineMessaging tffom;
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MediaMetaInfoLoader mmil;
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ToxAvatarManager tam;
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SDLRendererTextureUploader sdlrtu;
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//OpenGLTextureUploader ogltu;
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ToxAvatarLoader tal;
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TextureCache<void*, Contact3, ToxAvatarLoader> contact_tc;
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MessageImageLoader mil;
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TextureCache<void*, Message3Handle, MessageImageLoader> msg_tc;
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ChatGui4 cg;
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SettingsWindow sw;
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ToxUIUtils tuiu;
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ToxDHTCapHisto tdch;
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PluginManager pm; // last, so it gets destroyed first
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bool _show_tool_style_editor {false};
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bool _show_tool_metrics {false};
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bool _show_tool_debug_log {false};
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bool _show_tool_id_stack {false};
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bool _window_hidden {false};
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uint64_t _window_hidden_ts {0};
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float _time_since_event {0.f};
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MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
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~MainScreen(void);
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bool handleEvent(SDL_Event& e) override;
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// return nullptr if not next
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// sets bool quit to true if exit
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Screen* render(float time_delta, bool&) override;
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Screen* tick(float time_delta, bool&) override;
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// 0 - normal
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// 1 - reduced
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// 2 - power save
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int _fps_perf_mode {0};
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// 0 - normal
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// 1 - power save
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int _compute_perf_mode {0};
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float _render_interval {1.f/60.f};
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float _min_tick_interval {0.f};
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float nextRender(void) override { return _render_interval; }
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float nextTick(void) override { return _min_tick_interval; }
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};
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