new timing circuit (dynamic interval)
needs windows fix (f msvc stl)
This commit is contained in:
parent
343c8e7012
commit
8b3af55834
42
src/main.cpp
42
src/main.cpp
@ -29,6 +29,7 @@
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cmath>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
@ -124,7 +125,7 @@ int main(int argc, char** argv) {
|
||||
#endif
|
||||
|
||||
const auto started_at = std::chrono::steady_clock::now();
|
||||
auto last_time = std::chrono::steady_clock::now();
|
||||
auto last_time_tick = std::chrono::steady_clock::now();
|
||||
|
||||
std::string config_path {"config.json"};
|
||||
|
||||
@ -291,28 +292,45 @@ int main(int argc, char** argv) {
|
||||
|
||||
conf.dump();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10)); // at startup, just to be safe
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(25)); // at startup, just to be safe
|
||||
|
||||
float last_min_interval {0.1f};
|
||||
while (!quit) {
|
||||
//auto new_time = std::chrono::steady_clock::now();
|
||||
auto new_time = std::chrono::steady_clock::now();
|
||||
const float time_delta_tick = std::chrono::duration<float, std::chrono::seconds::period>(new_time - last_time_tick).count();
|
||||
|
||||
// TODO: implement the equivalent of screen->nextTick() for plugs
|
||||
const bool tick = time_delta_tick >= last_min_interval;
|
||||
|
||||
if (tick) {
|
||||
quit = !tc.iterate();
|
||||
tcm.iterate(/*time_delta*/0.02f);
|
||||
tcm.iterate(time_delta_tick);
|
||||
ttm.iterate();
|
||||
|
||||
mts.iterate();
|
||||
|
||||
const float pm_interval = pm.tick(/*time_delta*/0.02f);
|
||||
const float pm_interval = pm.tick(time_delta_tick);
|
||||
|
||||
mc.iterate(0.02f);
|
||||
mc.iterate(time_delta_tick);
|
||||
|
||||
mcd.iterate(0.02f);
|
||||
mcd.iterate(time_delta_tick);
|
||||
const float tox_interval = std::pow(tc.toxIterationInterval(), 1.6f) / 1000.f;
|
||||
|
||||
//std::this_thread::sleep_for( // time left to get to 60fps
|
||||
//std::chrono::duration<float, std::chrono::seconds::period>(0.0166f) // 60fps frame duration
|
||||
//- std::chrono::duration<float, std::chrono::seconds::period>(std::chrono::steady_clock::now() - new_time) // time used for rendering
|
||||
//);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(20)); // HACK: until i figure out the best main loop
|
||||
last_min_interval = std::min<float>(
|
||||
tox_interval,
|
||||
pm_interval
|
||||
);
|
||||
|
||||
// dont sleep and do an extra check
|
||||
|
||||
last_time_tick = new_time;
|
||||
//std::cout << "M: time_delta_tick: " << time_delta_tick << "\n";
|
||||
//std::cout << "M: last_min_interval: " << last_min_interval << " (t:" << tox_interval << " p:" << pm_interval << ")\n";
|
||||
} else {
|
||||
// TODO: replace with something that works on windows
|
||||
const float sleep_dur = std::max(last_min_interval-time_delta_tick, 0.001f);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(sleep_dur*1000)));
|
||||
}
|
||||
}
|
||||
|
||||
conf.dump();
|
||||
|
Loading…
Reference in New Issue
Block a user