make cmake project embedable
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@ -1,8 +1,18 @@
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cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
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# cmake setup begin
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project(tomato)
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project(totato)
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if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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set(TOTATO_STANDALONE ON)
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else()
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set(TOTATO_STANDALONE OFF)
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endif()
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message("II TOTATO_STANDALONE " ${TOTATO_STANDALONE})
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#option(TOTATO_BUILD_PLUGINS "Build the toxic_games plugins" ${TOTATO_STANDALONE})
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if (TOTATO_STANDALONE)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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# defaulting to debug mode, if not specified
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@ -17,10 +27,12 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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endif()
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# external libs
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add_subdirectory(./external) # before increasing warn levels, sad :(
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if (TOTATO_STANDALONE)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# bump up warning levels appropriately for clang, gcc & msvc
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@ -45,6 +57,7 @@ elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
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endif()
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endif()
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endif()
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# cmake setup end
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