2020-09-29 13:47:50 +02:00
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#include <gtest/gtest.h>
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#include <mm/engine.hpp>
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#include <mm/services/filesystem.hpp>
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#include <mm/services/sdl_service.hpp>
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2021-12-12 22:56:16 +01:00
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#include <mm/services/organizer_scene.hpp>
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2020-09-29 13:47:50 +02:00
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#include <mm/services/opengl_renderer.hpp>
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#include <entt/entity/registry.hpp>
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#include <mm/opengl/camera_3d.hpp>
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#include <mm/opengl/render_tasks/tilemap.hpp>
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#include <mm/opengl/render_tasks/tilemap_renderable.hpp>
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#include <mm/components/transform2d.hpp>
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#include <mm/opengl/texture_loader.hpp>
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2020-12-12 18:21:45 +01:00
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using namespace entt::literals;
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2020-09-29 13:47:50 +02:00
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TEST(tilemap_render_task_test, it) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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sdl_ss.createGLWindow("tilemap_render_task_test", 1280, 720);
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2021-12-12 22:56:16 +01:00
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engine.addService<MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
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2020-09-29 13:47:50 +02:00
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2021-12-12 22:56:16 +01:00
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
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2020-09-29 13:47:50 +02:00
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ASSERT_TRUE(provide_ret);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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auto& cam = scene.set<MM::OpenGL::Camera3D>();
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cam.translation = {2.f, -2.f, 0.f};
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cam.horizontalViewPortSize = 20.f;
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cam.setOrthographic();
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cam.updateView();
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engine.addService<MM::Services::FilesystemService>(nullptr, "tilemap_render_task_test");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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rs.addRenderTask<MM::OpenGL::RenderTasks::Tilemap>(engine);
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auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
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{
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auto e = scene.create();
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scene.emplace<MM::Components::Transform2D>(e);
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auto& tm = scene.emplace<MM::OpenGL::TilemapRenderable>(e);
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auto& slayer = tm.sprite_layer.emplace_back();
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// fill sprite sheet
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{
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slayer.sprite_sheet.tile_count.x = 1;
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slayer.sprite_sheet.tile_count.y = 1;
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//slayer.sprite_sheet.tex = rm_t.get("default"_hs);
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slayer.sprite_sheet.tex = rm_t.get("errig"_hs);
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}
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// fill tiles
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{
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std::vector<uint32_t> temp_map {
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1, 1, 1, 1, 1,
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1, 0, 0, 0, 1,
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1, 0, 1, 0, 1,
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1, 0, 0, 0, 1,
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1, 1, 1, 1, 1,
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};
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uint32_t width = 5;
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uint32_t height = 5;
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for (uint32_t y = 0; y < height; y++) {
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for (uint32_t x = 0; x < width; x++) {
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if (temp_map[y*width + x] != 0) {
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auto& tile = slayer.map.emplace_back();
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tile.pos[0] = x;
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tile.pos[1] = y;
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tile.sprite_sheet_index = temp_map[y*width + x] - 1;
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}
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}
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}
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slayer.syncMapBuffer(); // send to opengl
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}
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}
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engine.run();
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}
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