MushMachine/framework/input/test/start_test.cpp

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#include <gtest/gtest.h>
#include <mm/engine.hpp>
#include <mm/services/input_service.hpp>
#include <mm/services/sdl_service.hpp>
TEST(input_service, add_en_dis) {
MM::Engine engine;
// sdl dep
{
engine.addService<MM::Services::SDLService>();
ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
ASSERT_NE(sdl_ss_ptr, nullptr);
}
engine.addService<MM::Services::InputService>();
ASSERT_TRUE(engine.enableService<MM::Services::InputService>());
auto* input_service_ptr = engine.tryService<MM::Services::InputService>();
ASSERT_NE(input_service_ptr, nullptr);
////
engine.disableService<MM::Services::InputService>();
engine.disableService<MM::Services::SDLService>();
}
TEST(input_service, initial_error) {
MM::Engine engine;
// sdl dep
{
engine.addService<MM::Services::SDLService>();
ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
ASSERT_NE(sdl_ss_ptr, nullptr);
}
engine.addService<MM::Services::InputService>();
ASSERT_TRUE(engine.enableService<MM::Services::InputService>());
auto* input_service_ptr = engine.tryService<MM::Services::InputService>();
ASSERT_NE(input_service_ptr, nullptr);
auto& input = *input_service_ptr;
// actions (spells)
{
for (unsigned int action = 0; action < MM::Services::InputService::INPUT_ACTION_MAX; action++) {
ASSERT_FALSE(input.get(0, (MM::Services::InputService::input_action_t)action));
}
ASSERT_FALSE(input.get(2, MM::Services::InputService::SPELL_1));
}
// move and view
{
{
auto m = input.getMoveVec(0);
ASSERT_EQ(m.x, 0.f);
ASSERT_EQ(m.y, 0.f);
}
{
auto v = input.getViewVec(0);
ASSERT_EQ(v.x, 0.f);
ASSERT_EQ(v.y, 0.f);
}
}
}
TEST(input_service, adding_players) {
MM::Engine engine;
// sdl dep
{
engine.addService<MM::Services::SDLService>();
ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
ASSERT_NE(sdl_ss_ptr, nullptr);
}
engine.addService<MM::Services::InputService>();
ASSERT_TRUE(engine.enableService<MM::Services::InputService>());
auto* input_service_ptr = engine.tryService<MM::Services::InputService>();
ASSERT_NE(input_service_ptr, nullptr);
auto& input = *input_service_ptr;
MM::Input::PlayerID p1_id = input.addPlayer(true, 0);
ASSERT_NE(p1_id, UINT16_MAX);
{
// TODO: check
//ASSERT_EQ(input.addPlayer(true, 0), UINT16_MAX);
}
// actions (spells)
{
for (unsigned int action = 0; action < MM::Services::InputService::INPUT_ACTION_MAX; action++) {
ASSERT_FALSE(input.get(p1_id, (MM::Services::InputService::input_action_t)action));
}
}
// move and view
{
{
auto m = input.getMoveVec(p1_id);
ASSERT_EQ(m.x, 0.f);
ASSERT_EQ(m.y, 0.f);
}
{
// never (0, 0)
auto v = input.getViewVec(p1_id);
ASSERT_EQ(v.x, 1.f);
ASSERT_EQ(v.y, 0.f);
}
}
}
TEST(input_service, basic_handling_keyboard) {
MM::Engine engine;
// sdl dep
{
engine.addService<MM::Services::SDLService>();
ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
ASSERT_NE(sdl_ss_ptr, nullptr);
}
engine.addService<MM::Services::InputService>();
ASSERT_TRUE(engine.enableService<MM::Services::InputService>());
auto* input_service_ptr = engine.tryService<MM::Services::InputService>();
ASSERT_NE(input_service_ptr, nullptr);
auto& input = *input_service_ptr;
MM::Input::PlayerID p_id = input.addPlayer(true, 0);
ASSERT_NE(p_id, UINT16_MAX);
// actions (spells)
{
for (unsigned int action = 0; action < MM::Services::InputService::INPUT_ACTION_MAX; action++) {
ASSERT_FALSE(input.get(p_id, (MM::Services::InputService::input_action_t)action));
}
// forging sdl event spell 1
{
SDL_Event tmp_e;
tmp_e.key.keysym.sym = SDLK_1;
tmp_e.type = SDL_KEYDOWN;
ASSERT_TRUE(input.handleSDL_Event(tmp_e, engine));
}
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_WEAPON));
ASSERT_TRUE(input.get(p_id, MM::Services::InputService::SPELL_1));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_2));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_3));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_4));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_5));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_6));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::USE));
// forging sdl event spell weapon
{
SDL_Event tmp_e;
tmp_e.key.keysym.sym = SDLK_SPACE;
tmp_e.type = SDL_KEYDOWN;
ASSERT_TRUE(input.handleSDL_Event(tmp_e, engine));
}
ASSERT_TRUE(input.get(p_id, MM::Services::InputService::SPELL_WEAPON));
ASSERT_TRUE(input.get(p_id, MM::Services::InputService::SPELL_1));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_2));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_3));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_4));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_5));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_6));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::USE));
// forging sdl event spell 1 end
{
SDL_Event tmp_e;
tmp_e.key.keysym.sym = SDLK_1;
tmp_e.type = SDL_KEYUP;
ASSERT_TRUE(input.handleSDL_Event(tmp_e, engine));
}
ASSERT_TRUE(input.get(p_id, MM::Services::InputService::SPELL_WEAPON));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_1));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_2));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_3));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_4));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_5));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::SPELL_6));
ASSERT_FALSE(input.get(p_id, MM::Services::InputService::USE));
}
}
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}