2020-09-29 13:47:50 +02:00
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#include <gtest/gtest.h>
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#include <mm/engine.hpp>
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#include <mm/services/sdl_service.hpp>
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TEST(sdl_service, add_en_dis) {
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MM::Engine engine;
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engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
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ASSERT_NE(sdl_ss_ptr, nullptr);
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ASSERT_EQ(sdl_ss_ptr->win, nullptr);
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engine.disableService<MM::Services::SDLService>();
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}
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TEST(sdl_service, window_basic) {
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MM::Engine engine;
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engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
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ASSERT_NE(sdl_ss_ptr, nullptr);
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ASSERT_EQ(sdl_ss_ptr->win, nullptr);
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ASSERT_TRUE(sdl_ss_ptr->createWindow("test", 800, 600));
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ASSERT_NE(sdl_ss_ptr->win, nullptr);
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engine.disableService<MM::Services::SDLService>();
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ASSERT_EQ(sdl_ss_ptr->win, nullptr);
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}
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TEST(sdl_service, window_opengl_3_3_core) {
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MM::Engine engine;
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engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
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ASSERT_NE(sdl_ss_ptr, nullptr);
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ASSERT_EQ(sdl_ss_ptr->win, nullptr);
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//Use OpenGL 3.3 core
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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ASSERT_TRUE(sdl_ss_ptr->createWindow("test", 800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN));
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ASSERT_NE(sdl_ss_ptr->win, nullptr);
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ASSERT_EQ(sdl_ss_ptr->gl_context, nullptr);
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ASSERT_TRUE(sdl_ss_ptr->createGLContext());
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ASSERT_NE(sdl_ss_ptr->gl_context, nullptr);
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engine.disableService<MM::Services::SDLService>();
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ASSERT_EQ(sdl_ss_ptr->win, nullptr);
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}
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TEST(sdl_service, window_opengl_3_3_core_single_call) {
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MM::Engine engine;
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engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
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ASSERT_NE(sdl_ss_ptr, nullptr);
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ASSERT_EQ(sdl_ss_ptr->win, nullptr);
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ASSERT_EQ(sdl_ss_ptr->gl_context, nullptr);
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ASSERT_TRUE(sdl_ss_ptr->createGLWindow("test", 800, 600));
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ASSERT_NE(sdl_ss_ptr->win, nullptr);
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ASSERT_NE(sdl_ss_ptr->gl_context, nullptr);
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engine.disableService<MM::Services::SDLService>();
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ASSERT_EQ(sdl_ss_ptr->win, nullptr);
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}
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TEST(sdl_service, event_handle_reg) {
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MM::Engine engine;
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engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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auto* sdl_ss_ptr = engine.tryService<MM::Services::SDLService>();
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ASSERT_NE(sdl_ss_ptr, nullptr);
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// produces fake "1" press
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auto event_forge_f = [](MM::Engine&) {
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SDL_Event sdlevent;
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sdlevent.type = SDL_KEYDOWN;
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sdlevent.key.keysym.sym = SDLK_1;
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ASSERT_EQ(SDL_PushEvent(&sdlevent), 1);
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};
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2020-12-26 19:29:39 +01:00
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// register forge
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2021-04-24 02:03:11 +02:00
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engine.getUpdateStrategy().addDeferred(event_forge_f);
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2020-09-29 13:47:50 +02:00
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// register sdl event handler to just stop the engine
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auto* stop_event_hook_h = sdl_ss_ptr->addEventHandler([&engine](const SDL_Event&){ engine.stop(); return true; });
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ASSERT_NE(stop_event_hook_h, nullptr);
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engine.run();
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engine.disableService<MM::Services::SDLService>();
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}
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