2020-09-29 13:47:50 +02:00
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cmake_minimum_required(VERSION 3.2)
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project(opengl_primitives CXX)
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file(GLOB_RECURSE CPP_FILES src/*.cpp)
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file(GLOB_RECURSE HPP_FILES src/*.hpp)
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add_library(opengl_primitives ${CPP_FILES} ${HPP_FILES})
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target_include_directories(opengl_primitives PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(opengl_primitives
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glm
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stb_image
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2021-04-11 21:28:40 +02:00
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#sdl
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sdl_service
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2020-09-29 13:47:50 +02:00
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logger
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resource_manager
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filesystem_service
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)
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if(MM_OPENGL_3_GLES)
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target_link_libraries(opengl_primitives "GL") # TODO: make more specific
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if(EMSCRIPTEN)
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2021-06-13 20:54:45 +02:00
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set_target_properties(opengl_primitives PROPERTIES COMPILE_FLAGS "-s USE_WEBGL2=1 -s USE_SDL=2")
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set_target_properties(opengl_primitives PROPERTIES LINK_FLAGS "-s USE_WEBGL2=1 -s USE_SDL=2")
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2020-09-29 13:47:50 +02:00
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endif()
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else()
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target_link_libraries(opengl_primitives glad)
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endif()
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if (BUILD_TESTING)
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add_subdirectory(test)
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endif()
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