MushMachine/framework/engine/src/mm/engine.hpp

183 lines
5.2 KiB
C++
Raw Normal View History

#pragma once
#include <entt/core/family.hpp>
#include <functional>
#include <memory>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <string>
#include <cassert>
#include <mm/services/service.hpp>
namespace MM {
class Engine {
private:
using service_family = entt::family<struct internal_service_family>;
public:
using service_family_type = service_family::family_type;
// the services "internal" interface
//private:
public:
struct FunctionPriorityDataStructure {
std::function<void(Engine&)> f;
int16_t priority = 0; // 0 is equal to scene update, the higher the prio the earlier
std::string name;
explicit FunctionPriorityDataStructure(std::function<void(Engine&)> fun) : f(fun) {}
FunctionPriorityDataStructure(const FunctionPriorityDataStructure& rhs)
: f(rhs.f), priority(rhs.priority), name(rhs.name) {}
};
using FunctionDataType = FunctionPriorityDataStructure;
//using FunctionDataHandle = FunctionDataType*; // important: its a pointer
using FunctionDataHandle = std::weak_ptr<FunctionDataType>; // important: its a pointer
// return nullptr on error
[[nodiscard]] FunctionDataHandle addUpdate(std::function<void(Engine&)> function);
[[nodiscard]] FunctionDataHandle addFixedUpdate(std::function<void(Engine&)> function);
void removeUpdate(FunctionDataHandle handle);
void removeFixedUpdate(FunctionDataHandle handle);
// dont use, if you are not using it to modify the engine.
// you usualy dont need to use this, if you think you need to use this, you probably dont.
void addFixedDefer(std::function<void(Engine&)> function);
private:
std::vector<std::shared_ptr<FunctionDataType>> _update_functions;
bool _update_functions_modified;
std::vector<std::shared_ptr<FunctionDataType>> _fixed_update_functions;
bool _fixed_update_functions_modified;
std::vector<std::function<void(Engine&)>> _fixed_defered;
private:
void traverseUpdateFunctions(std::vector<std::shared_ptr<FunctionDataType>>& list); // traverses an update list, gets called by update()/fixedUpdate()
private:
volatile bool _is_running = false;
const float _fixed_delta_time;
public:
explicit Engine(float f_delta_time = 1.f/60.f);
~Engine(void);
// called from destructor or explicitly
void cleanup(void);
[[nodiscard]] float getFixedDeltaTime(void) const { return _fixed_delta_time; };
void update(void);
void fixedUpdate(void);
void run(void); // calls update()/fixedUpdate() until stopped
void stop(void);
private:
std::vector<service_family::family_type> _service_add_order; // ?
std::vector<service_family::family_type> _service_enable_order; // ?
//std::unordered_map<service_family::family_type, std::pair<bool, std::unique_ptr<Service>>> _services;
std::unordered_map<
service_family::family_type,
std::shared_ptr<std::pair<
bool,
std::unique_ptr<Services::Service>
>>
> _services;
// maps I to T
//std::unordered_map<service_family::family_type, service_family::family_type> _implementation_provider;
public:
template<typename T>
constexpr auto type(void) {
return service_family::type<T>;
}
template<typename T, typename... Args>
T& addService(Args&& ... args) {
assert(!tryService<T>());
auto& ss_entry = _services[service_family::type<T>] =
std::make_shared<std::pair<bool, std::unique_ptr<Services::Service>>>(
std::make_pair<bool, std::unique_ptr<Services::Service>>(
false,
std::make_unique<T>(std::forward<Args>(args)...)
)
);
_service_add_order.emplace_back(service_family::type<T>);
return (T&)*ss_entry.get()->second.get();
}
template<typename T>
[[nodiscard]] T* tryService(void) const {
if (_services.count(service_family::type<T>)) {
return static_cast<T*>(_services.at(service_family::type<T>).get()->second.get());
}
return nullptr;
}
template<typename T>
[[deprecated("use tryService() instead")]]
[[nodiscard]] T* tryGetService(void) const {
return tryService<T>();
}
template<typename T>
[[nodiscard]] T& getService(void) const {
T* tmp = tryService<T>();
assert(tmp);
return *tmp;
}
bool enableService(service_family::family_type s_t);
void disableService(service_family::family_type s_t);
template<typename T>
bool enableService(void) {
return enableService(service_family::type<T>);
}
template<typename T>
void disableService(void) {
disableService(service_family::type<T>);
}
// provide T as I implementation
// T needs to be an added Service
bool provide(service_family::family_type I, service_family::family_type T);
// provide T as I implementation
// T needs to be an added Service
template<typename I, typename T>
bool provide(void) {
static_assert(std::is_base_of_v<I, T>, "T is not derived from I!");
static_assert(!std::is_same_v<I, T>, "I and T are the same, makes no sense!");
return provide(service_family::type<I>, service_family::type<T>);
}
// TODO: reimplement???
//template<typename I>
//void removeProvider(void) {
//if (auto it = _implementation_provider.find(service_family::type<I>); it != _implementation_provider.end()) {
//_implementation_provider.erase(it);
//}
//}
};
} // MM