MushMachine/systems/simple_velocity/test/simple_velocity_test.cpp

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#include <gtest/gtest.h>
#include <mm/engine_fwd.hpp>
#include <entt/entity/registry.hpp>
#include <entt/entity/organizer.hpp>
#include <mm/systems/simple_velocity_system2d.hpp>
TEST(simple_velocity_2d, basic_run) {
MM::Scene scene;
// setup v system
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auto& org = scene.ctx().emplace<entt::organizer>();
org.emplace<&MM::Systems::simple_positional_velocity>("simple_positional_velocity");
org.emplace<&MM::Systems::simple_rotational_velocity>("simple_rotational_velocity");
auto graph = org.graph();
// setup delta
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auto& time_ctx = scene.ctx().emplace<MM::Components::TimeDelta>(1.f/60.f, 1.f);
time_ctx.tickDelta = 1.f/60.f * time_ctx.deltaFactor;
// setup test entity
auto e = scene.create();
auto& p = scene.emplace<MM::Components::Position2D>(e);
auto& r = scene.emplace<MM::Components::Rotation2D>(e);
auto& vp = scene.emplace<MM::Components::Velocity2DPosition>(e);
auto& vr = scene.emplace<MM::Components::Velocity2DRotation>(e);
p.pos = { 0.f, 0.f };
r.rot = 0.f;
vp.pos_vel = { 1.f, 1.f };
vr.rot_vel = 0.f;
// run all systems
for (auto&& vert : graph) {
vert.callback()(vert.data(), scene);
}
ASSERT_EQ(p.pos.x, 1.f * 1.f/60.f);
}