MushMachine/framework/opengl_renderer/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.2)
project(opengl_renderer CXX)
add_library(opengl_renderer_s
src/mm/opengl/render_task.hpp
src/mm/services/opengl_renderer.hpp
src/mm/services/opengl_renderer.cpp
src/mm/opengl/camera_3d.hpp
src/mm/opengl/camera_3d.cpp
2022-02-21 00:42:18 +01:00
src/mm/opengl/res/shaders_builtin.hpp
src/mm/opengl/res/shaders_builtin.cpp
)
target_include_directories(opengl_renderer_s PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
add_definitions(-DGLM_ENABLE_EXPERIMENTAL)
target_link_libraries(opengl_renderer_s
engine
logger
opengl_primitives
sdl_service
)
if(EMSCRIPTEN)
set_target_properties(opengl_renderer_s PROPERTIES COMPILE_FLAGS "-s USE_SDL=2")
set_target_properties(opengl_renderer_s PROPERTIES LINK_FLAGS "-s USE_SDL=2")
endif()
############# imgui opengl renderer tools ###########
add_library(imgui_opengl_renderer_tools
src/mm/services/opengl_renderer_tools.hpp
src/mm/services/opengl_renderer_tools.cpp
)
target_link_libraries(imgui_opengl_renderer_tools
opengl_renderer_s
imgui_service
)
############# imgui render task ###########
add_library(imgui_render_task
src/mm/opengl/render_tasks/imgui.hpp
src/mm/opengl/render_tasks/imgui.cpp
)
target_include_directories(imgui_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
#add_definitions(-DGLM_ENABLE_EXPERIMENTAL)
target_link_libraries(imgui_render_task
opengl_renderer_s
imgui
icon_font_cpp_headers
)
############# simple rect render task ###########
add_library(simple_rect_render_task
src/mm/opengl/render_tasks/simple_rect.hpp
src/mm/opengl/render_tasks/simple_rect.cpp
)
target_include_directories(simple_rect_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(simple_rect_render_task
opengl_renderer_s
common_components
engine
)
############# simple sprite render task ###########
add_library(simple_sprite_render_task
src/mm/opengl/render_tasks/simple_sprite.hpp
src/mm/opengl/render_tasks/simple_sprite.cpp
)
target_include_directories(simple_sprite_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(simple_sprite_render_task
opengl_renderer_s
common_components
engine
)
############# simple spritesheet render task ###########
add_library(simple_spritesheet_render_task
src/mm/opengl/render_tasks/simple_spritesheet.hpp
src/mm/opengl/render_tasks/spritesheet_renderable.hpp
src/mm/opengl/render_tasks/simple_spritesheet.cpp
)
target_include_directories(simple_spritesheet_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(simple_spritesheet_render_task
opengl_renderer_s
common_components
engine
)
############# batched spritesheet render task ###########
add_library(batched_spritesheet_render_task
src/mm/opengl/render_tasks/batched_spritesheet.hpp
src/mm/opengl/render_tasks/spritesheet_renderable.hpp # dup?
src/mm/opengl/render_tasks/batched_spritesheet.cpp
)
target_include_directories(batched_spritesheet_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(batched_spritesheet_render_task
opengl_renderer_s
common_components
engine
)
############# clear render task ###########
add_library(clear_render_task
src/mm/opengl/render_tasks/clear.hpp
src/mm/opengl/render_tasks/clear.cpp
)
target_include_directories(clear_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(clear_render_task
opengl_renderer_s
engine
)
############# blit fb render task ###########
add_library(blit_fb_render_task
src/mm/opengl/render_tasks/blit_fb.hpp
src/mm/opengl/render_tasks/blit_fb.cpp
)
target_include_directories(blit_fb_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(blit_fb_render_task
opengl_renderer_s
engine
)
############# copy to fb render task ###########
add_library(copy_to_fb_render_task
src/mm/opengl/render_tasks/copy_to_fb.hpp
src/mm/opengl/render_tasks/copy_to_fb.cpp
)
target_include_directories(copy_to_fb_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(copy_to_fb_render_task
opengl_renderer_s
engine
)
############# blur render task ###########
add_library(blur_render_task
src/mm/opengl/render_tasks/blur.hpp
src/mm/opengl/render_tasks/blur.cpp
)
target_include_directories(blur_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(blur_render_task
opengl_renderer_s
engine
)
############# bloom_extraction render task ###########
add_library(bloom_extraction_render_task
src/mm/opengl/render_tasks/bloom_extraction.hpp
src/mm/opengl/render_tasks/bloom_extraction.cpp
)
target_include_directories(bloom_extraction_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(bloom_extraction_render_task
opengl_renderer_s
engine
)
############# bloom_combine render task ###########
add_library(bloom_combine_render_task
src/mm/opengl/render_tasks/bloom_combine.hpp
src/mm/opengl/render_tasks/bloom_combine.cpp
)
target_include_directories(bloom_combine_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(bloom_combine_render_task
opengl_renderer_s
engine
)
############# composition render task ###########
# intendet for bloom compositing and tonemapping
add_library(composition_render_task
src/mm/opengl/render_tasks/composition.hpp
src/mm/opengl/render_tasks/composition.cpp
)
target_include_directories(composition_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(composition_render_task
opengl_renderer_s
engine
)
############# tilemap renderer ###########
add_library(tilemap_render_task
src/mm/opengl/render_tasks/tilemap.hpp
src/mm/opengl/render_tasks/tilemap_renderable.hpp
src/mm/opengl/render_tasks/tilemap.cpp
)
target_include_directories(tilemap_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(tilemap_render_task
opengl_renderer_s
engine
common_components
)
############# fast sky render task ###########
add_library(fast_sky_render_task
src/mm/opengl/render_tasks/fast_sky_render_task.hpp
src/mm/opengl/render_tasks/fast_sky_render_task.cpp
)
target_include_directories(fast_sky_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(fast_sky_render_task
opengl_renderer_s
engine
)
############# bloom ###########
add_library(bloom
src/mm/opengl/bloom.hpp
src/mm/opengl/bloom.cpp
)
target_include_directories(bloom PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(bloom
bloom_extraction_render_task
blur_render_task
bloom_combine_render_task
)
########################
if (BUILD_TESTING)
add_subdirectory(test)
endif()