2020-09-29 13:47:50 +02:00
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cmake_minimum_required(VERSION 3.2)
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project(opengl_renderer CXX)
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add_library(opengl_renderer_s
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src/mm/opengl/render_task.hpp
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src/mm/services/opengl_renderer.hpp
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src/mm/services/opengl_renderer.cpp
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src/mm/opengl/camera_3d.hpp
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src/mm/opengl/camera_3d.cpp
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)
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target_include_directories(opengl_renderer_s PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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add_definitions(-DGLM_ENABLE_EXPERIMENTAL)
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target_link_libraries(opengl_renderer_s
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engine
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logger
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opengl_primitives
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sdl_service
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)
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if(EMSCRIPTEN)
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set_target_properties(opengl_renderer_s PROPERTIES COMPILE_FLAGS "-s USE_SDL=2")
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set_target_properties(opengl_renderer_s PROPERTIES LINK_FLAGS "-s USE_SDL=2")
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endif()
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2021-04-18 01:34:58 +02:00
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############# imgui opengl renderer tools ###########
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add_library(imgui_opengl_renderer_tools
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src/mm/services/opengl_renderer_tools.hpp
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src/mm/services/opengl_renderer_tools.cpp
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)
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target_link_libraries(imgui_opengl_renderer_tools
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opengl_renderer_s
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imgui_service
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)
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2020-09-29 13:47:50 +02:00
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############# imgui render task ###########
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add_library(imgui_render_task
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src/mm/opengl/render_tasks/imgui.hpp
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src/mm/opengl/render_tasks/imgui.cpp
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)
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target_include_directories(imgui_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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#add_definitions(-DGLM_ENABLE_EXPERIMENTAL)
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target_link_libraries(imgui_render_task
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opengl_renderer_s
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imgui
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icon_font_cpp_headers
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)
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############# simple rect render task ###########
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add_library(simple_rect_render_task
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src/mm/opengl/render_tasks/simple_rect.hpp
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src/mm/opengl/render_tasks/simple_rect.cpp
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)
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target_include_directories(simple_rect_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(simple_rect_render_task
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opengl_renderer_s
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common_components
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engine
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)
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############# simple sprite render task ###########
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add_library(simple_sprite_render_task
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src/mm/opengl/render_tasks/simple_sprite.hpp
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src/mm/opengl/render_tasks/simple_sprite.cpp
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)
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target_include_directories(simple_sprite_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(simple_sprite_render_task
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opengl_renderer_s
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common_components
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engine
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)
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############# simple spritesheet render task ###########
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add_library(simple_spritesheet_render_task
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src/mm/opengl/render_tasks/simple_spritesheet.hpp
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src/mm/opengl/render_tasks/spritesheet_renderable.hpp
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src/mm/opengl/render_tasks/simple_spritesheet.cpp
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)
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target_include_directories(simple_spritesheet_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(simple_spritesheet_render_task
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opengl_renderer_s
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common_components
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engine
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)
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############# batched spritesheet render task ###########
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add_library(batched_spritesheet_render_task
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src/mm/opengl/render_tasks/batched_spritesheet.hpp
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src/mm/opengl/render_tasks/spritesheet_renderable.hpp # dup?
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src/mm/opengl/render_tasks/batched_spritesheet.cpp
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)
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target_include_directories(batched_spritesheet_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(batched_spritesheet_render_task
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opengl_renderer_s
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common_components
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engine
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)
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############# clear render task ###########
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add_library(clear_render_task
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src/mm/opengl/render_tasks/clear.hpp
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src/mm/opengl/render_tasks/clear.cpp
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)
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target_include_directories(clear_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(clear_render_task
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opengl_renderer_s
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engine
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)
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############# blit fb render task ###########
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add_library(blit_fb_render_task
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src/mm/opengl/render_tasks/blit_fb.hpp
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src/mm/opengl/render_tasks/blit_fb.cpp
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)
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target_include_directories(blit_fb_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(blit_fb_render_task
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opengl_renderer_s
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engine
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)
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############# copy to fb render task ###########
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add_library(copy_to_fb_render_task
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src/mm/opengl/render_tasks/copy_to_fb.hpp
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src/mm/opengl/render_tasks/copy_to_fb.cpp
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)
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target_include_directories(copy_to_fb_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(copy_to_fb_render_task
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opengl_renderer_s
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engine
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)
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############# blur render task ###########
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add_library(blur_render_task
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src/mm/opengl/render_tasks/blur.hpp
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src/mm/opengl/render_tasks/blur.cpp
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)
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target_include_directories(blur_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(blur_render_task
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opengl_renderer_s
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engine
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)
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############# tilemap renderer ###########
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add_library(tilemap_render_task
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src/mm/opengl/render_tasks/tilemap.hpp
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src/mm/opengl/render_tasks/tilemap_renderable.hpp
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src/mm/opengl/render_tasks/tilemap.cpp
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)
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target_include_directories(tilemap_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(tilemap_render_task
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opengl_renderer_s
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engine
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common_components
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)
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############# fast sky render task ###########
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add_library(fast_sky_render_task
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src/mm/opengl/render_tasks/fast_sky_render_task.hpp
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src/mm/opengl/render_tasks/fast_sky_render_task.cpp
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)
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target_include_directories(fast_sky_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(fast_sky_render_task
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opengl_renderer_s
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engine
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)
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########################
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if (BUILD_TESTING)
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add_subdirectory(test)
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endif()
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