MushMachine/framework/sound/test/loader_test.cpp

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#include <gtest/gtest.h>
#include <mm/services/sound_service.hpp>
#include <mm/services/filesystem.hpp>
#include <physfs.h>
#include <mm/soloud_filesystem_file_impl.hpp>
#include <mm/sound_loader_wav.hpp>
#include <mm/resource_manager.hpp>
#include <soloud_wav.h>
#include <soloud_wavstream.h>
#include <soloud_monotone.h>
#include <thread>
// inlining zip
#include "res/erik_gun_fx_1.zip.h"
extern char* argv0;
TEST(soloud_fs_loader, basic) {
MM::Engine engine;
// setup
auto& sound = engine.addService<MM::Services::SoundService>();
ASSERT_TRUE(engine.enableService<MM::Services::SoundService>());
engine.addService<MM::Services::FilesystemService>(argv0, "soloud_filesystem_loader_test");
ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
auto& rm = MM::ResourceManager<SoLoud::Wav>::ref();
ASSERT_TRUE(PHYSFS_mountMemory(erik_gun_fx_1_zip, erik_gun_fx_1_zip_len, NULL, "", NULL, 0));
sound.engine.setGlobalVolume(0.4f);
ASSERT_FALSE(rm.contains("test"_hs));
rm.load<MM::SoundLoaderWavFile>("test", "does_not_exist.wav", engine);
ASSERT_FALSE(rm.contains("test"_hs));
rm.load<MM::SoundLoaderWavFile>("test", "erik_gun_fx_1.flac", engine);
ASSERT_TRUE(rm.contains("test"_hs));
auto wh = rm.get("test"_hs);
std::cout << "wav length: " << wh->getLength() << "s" << std::endl;
sound.engine.play(*wh);
while (sound.engine.getActiveVoiceCount()) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(5ms);
}
rm.clear();
}