MushMachine/framework/simple_scene/test/ss_test.cpp

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#include <gtest/gtest.h>
#include <mm/engine.hpp>
#include <mm/services/simple_scene.hpp>
#include <entt/entity/registry.hpp>
TEST(simple_scene, add_en_dis) {
MM::Engine engine;
engine.addService<MM::Services::SimpleSceneService>();
ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
{
auto* sss = engine.tryService<MM::Services::SimpleSceneService>();
ASSERT_NE(sss, nullptr);
auto& s = sss->getScene();
auto e = s.create();
ASSERT_TRUE(s.valid(e));
}
engine.disableService<MM::Services::SimpleSceneService>();
}
TEST(simple_scene, add_en_dis_provide) {
MM::Engine engine;
engine.addService<MM::Services::SimpleSceneService>();
engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
{
auto* ssi = engine.tryService<MM::Services::SceneServiceInterface>();
ASSERT_NE(ssi, nullptr);
auto& s = ssi->getScene();
auto e = s.create();
ASSERT_TRUE(s.valid(e));
}
engine.disableService<MM::Services::SimpleSceneService>();
}
TEST(simple_scene, change_scene) {
MM::Engine engine;
engine.addService<MM::Services::SimpleSceneService>();
ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
{
auto* sss = engine.tryService<MM::Services::SimpleSceneService>();
ASSERT_NE(sss, nullptr);
auto e = sss->getScene().create();
ASSERT_TRUE(sss->getScene().valid(e));
sss->changeScene(std::make_unique<MM::Scene>());
ASSERT_TRUE(sss->getScene().valid(e));
//engine.fixedUpdate();
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engine.getUpdateStrategy().addDeferred([](MM::Engine& eng) {eng.stop();});
engine.run();
ASSERT_FALSE(sss->getScene().valid(e));
}
engine.disableService<MM::Services::SimpleSceneService>();
}