2020-09-29 13:47:50 +02:00
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#include <gtest/gtest.h>
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2021-04-28 19:38:25 +02:00
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2020-09-29 13:47:50 +02:00
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#include <mm/services/input_service.hpp>
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/filesystem.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/services/imgui_s.hpp>
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#include <mm/opengl/render_tasks/imgui.hpp>
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#include <imgui/imgui.h>
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class InputVisualizer : public MM::Services::Service {
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private:
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MM::Input::PlayerID _player_id;
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MM::Services::SDLService::EventHandlerHandle _event_handle = nullptr;
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public:
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2020-12-26 19:29:39 +01:00
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const char* name(void) override { return "InputVisualizer"; }
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2021-04-28 19:38:25 +02:00
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bool enable(MM::Engine& engine, std::vector<MM::UpdateStrategies::TaskInfo>& task_array) override {
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2020-09-29 13:47:50 +02:00
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_player_id = UINT16_MAX;
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auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
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if (sdl_ss) {
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_event_handle = sdl_ss->addEventHandler([this, &engine](const SDL_Event& e) -> bool {
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return this->handleEvent(e, engine);
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});
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} else {
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return false;
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}
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for (int i = 0; i < SDL_NumJoysticks(); i++) {
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if (SDL_IsGameController(i)) {
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std::cerr << "got controller " << i << "\n";
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SDL_GameControllerOpen(i);
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}
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}
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2021-04-28 19:38:25 +02:00
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task_array.push_back(
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MM::UpdateStrategies::TaskInfo{"InputVisualizer::render"}
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.fn([this](MM::Engine& e){ renderImGui(e); })
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.succeed("InputService::update")
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);
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2020-09-29 13:47:50 +02:00
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return true;
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}
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2020-12-26 19:29:39 +01:00
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void disable(MM::Engine&) override {
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}
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2020-09-29 13:47:50 +02:00
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private:
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void renderImGui(MM::Engine& engine) {
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ImGui::Begin("InputVisualizer", NULL, ImGuiWindowFlags_AlwaysAutoResize);
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if (_player_id == UINT16_MAX) {
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ImGui::Text("press [SPACE](keyboard) or [A](controller)");
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} else {
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auto* input = engine.tryService<MM::Services::InputService>();
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ImGui::Text("InputAction active:");
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ImGui::Value("SPELL_WEAPON", input->get(_player_id, MM::Services::InputService::SPELL_WEAPON));
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ImGui::Value("SPELL_1", input->get(_player_id, MM::Services::InputService::SPELL_1));
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ImGui::Value("SPELL_2", input->get(_player_id, MM::Services::InputService::SPELL_2));
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ImGui::Value("SPELL_3", input->get(_player_id, MM::Services::InputService::SPELL_3));
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ImGui::Value("SPELL_4", input->get(_player_id, MM::Services::InputService::SPELL_4));
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ImGui::Value("SPELL_5", input->get(_player_id, MM::Services::InputService::SPELL_5));
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ImGui::Value("SPELL_6", input->get(_player_id, MM::Services::InputService::SPELL_6));
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ImGui::Value("USE", input->get(_player_id, MM::Services::InputService::USE));
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ImGui::Separator();
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{
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
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const ImU32 col32 = ImColor(col);
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const ImVec2 p = ImGui::GetCursorScreenPos();
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float scaling = 50.f;
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float x = p.x + scaling;
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float y = p.y + scaling;
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float spacing = 8.0f;
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draw_list->AddCircleFilled(ImVec2(x, y), scaling, ImColor(0.2f, 0.2f, 0.2f, 0.7f), 24);
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auto move_vec = input->getMoveVec(_player_id);
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draw_list->AddLine(ImVec2(x, y), ImVec2(x + move_vec.x * scaling, y + move_vec.y * scaling), col32, 3.f);
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x += scaling*2 + spacing;
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draw_list->AddCircleFilled(ImVec2(x, y), scaling, ImColor(0.2f, 0.2f, 0.2f, 0.7f), 24);
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auto view_vec = input->getViewVec(_player_id);
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draw_list->AddLine(ImVec2(x, y), ImVec2(x + view_vec.x * scaling, y + view_vec.y * scaling), col32, 3.f);
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ImGui::Dummy(ImVec2(scaling*4 + spacing, scaling*2));
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}
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}
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ImGui::End();
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}
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private:
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bool handleEvent(const SDL_Event& e, MM::Engine& engine) {
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auto* input = engine.tryService<MM::Services::InputService>();
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if (_player_id == UINT16_MAX) {
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if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE) {
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_player_id = input->addPlayer(true, 0);
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return true;
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} else if (e.type == SDL_CONTROLLERDEVICEADDED) {
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SDL_GameControllerOpen(e.cdevice.which);
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std::cout << "added: " << e.cdevice.which << std::endl;
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return true;
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} else if (e.type == SDL_CONTROLLERBUTTONDOWN && e.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
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_player_id = input->addPlayer(false, e.cbutton.which);
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return true;
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}
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}
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return false;
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}
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};
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TEST(input_service, input_visualizer) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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sdl_ss.createGLWindow("service_input_visualizer_test", 1280, 720);
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engine.addService<InputVisualizer>();
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ASSERT_TRUE(engine.enableService<InputVisualizer>());
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engine.addService<MM::Services::InputService>();
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ASSERT_TRUE(engine.enableService<MM::Services::InputService>());
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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2020-12-26 19:29:39 +01:00
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engine.run();
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2020-09-29 13:47:50 +02:00
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sdl_ss.destroyWindow();
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}
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