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remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
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@@ -0,0 +1,12 @@
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#pragma once
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#include <glm/vec2.hpp>
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namespace MM::Components {
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struct Velocity2DPosition {
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glm::vec2 pos_vel {0.f, 0.f};
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};
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} // MM::Components
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