mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-06-19 03:06:37 +02:00
remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
This commit is contained in:
@ -30,6 +30,7 @@ target_link_libraries(simple_rect_render_task_test
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simple_rect_render_task
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simple_velocity_system
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transform_system
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random
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@ -48,6 +49,9 @@ target_link_libraries(simple_sprite_render_task_test
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simple_sprite_render_task
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simple_velocity_system
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transform_system
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random
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gtest_main
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)
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@ -64,6 +68,7 @@ target_link_libraries(simple_spritesheet_render_task_test
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simple_spritesheet_render_task
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#simple_velocity_system
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transform_system
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gtest_main
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)
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@ -80,6 +85,7 @@ target_link_libraries(batched_spritesheet_render_task_test
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batched_spritesheet_render_task
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#simple_velocity_system
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transform_system
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gtest_main
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)
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@ -101,6 +107,7 @@ target_link_libraries(blur_render_task_test
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imgui_render_task
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simple_velocity_system
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transform_system
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random
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@ -119,6 +126,8 @@ target_link_libraries(tilemap_render_task_test
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imgui_service
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tilemap_render_task
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transform_system
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gtest_main
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)
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@ -14,11 +14,17 @@
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#include <mm/opengl/render_tasks/batched_spritesheet.hpp>
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#include <mm/components/transform2d.hpp>
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#include <mm/components/position2d.hpp>
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#include <mm/components/position2d_zoffset.hpp>
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#include <mm/components/scale2d.hpp>
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#include <mm/components/position3d.hpp>
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#include <mm/components/transform4x4.hpp>
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#include <mm/components/color.hpp>
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#include <mm/components/time_delta.hpp>
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#include <mm/opengl/render_tasks/spritesheet_renderable.hpp>
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#include <mm/systems/transform.hpp>
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#include <physfs.h>
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#include "res/textures.zip.h"
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@ -69,10 +75,27 @@ TEST(batched_spritesheet_render_task, it) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::BatchedSpriteSheet>(engine);
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Scale2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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// setup systems
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scene.set<float>(0.f); // accu
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auto& org = scene.set<entt::organizer>();
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org.emplace<&update_spritesheet_animation>("update_spritesheet_animation");
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org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
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org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
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org.emplace<MM::Systems::transform3d_rotate2d>("transform3d_rotate2d");
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org.emplace<MM::Systems::transform3d_scale2d>("transform3d_scale2d");
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org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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@ -83,10 +106,13 @@ TEST(batched_spritesheet_render_task, it) {
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{
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auto e = scene.create();
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auto& t = scene.emplace<MM::Components::Transform2D>(e);
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t.position.x = -1.f;
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t.scale.x = 1.5f;
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t.scale.y = 2.f;
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = -1.f;
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// zoffset is created by event
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {1.5f,2.f};
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auto& spr = scene.emplace<MM::OpenGL::SpriteSheetRenderable>(e);
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spr.sp.tex = rm_t.get("anim_run"_hs);
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@ -97,10 +123,13 @@ TEST(batched_spritesheet_render_task, it) {
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{
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auto e = scene.create();
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auto& t = scene.emplace<MM::Components::Transform2D>(e);
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t.position.x = 1.f;
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t.scale.x = 1.5f;
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t.scale.y = 2.f;
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = 1.f;
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// zoffset is created by event
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {1.5f,2.f};
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auto& spr = scene.emplace<MM::OpenGL::SpriteSheetRenderable>(e);
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spr.sp.tex = rm_t.get("anim_idle"_hs);
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@ -17,10 +17,17 @@
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#include <mm/opengl/render_tasks/blur.hpp>
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#include <mm/opengl/render_tasks/imgui.hpp>
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#include <mm/components/transform2d.hpp>
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#include <mm/components/position2d.hpp>
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#include <mm/components/position2d_zoffset.hpp>
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#include <mm/components/scale2d.hpp>
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#include <mm/components/rotation2d.hpp>
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#include <mm/components/velocity2d_rotation.hpp>
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#include <mm/components/position3d.hpp>
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#include <mm/components/transform4x4.hpp>
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#include <mm/components/color.hpp>
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#include <mm/systems/simple_velocity_system2d.hpp>
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#include <mm/systems/transform.hpp>
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#include <mm/opengl/fbo_builder.hpp>
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#include <mm/opengl/texture_loader.hpp>
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@ -110,10 +117,27 @@ TEST(blur_render_task, it) {
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.finish();
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}
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Scale2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Rotation2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>(); // in this example only rotation is touched
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// setup v system
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auto& org = scene.set<entt::organizer>();
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org.emplace<&MM::Systems::simple_velocity>("simple_velocity");
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org.emplace<MM::Systems::simple_rotational_velocity_patching>("simple_rotational_velocity_patching");
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org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
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org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
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org.emplace<MM::Systems::transform3d_rotate2d>("transform3d_rotate2d");
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org.emplace<MM::Systems::transform3d_scale2d>("transform3d_scale2d");
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org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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@ -122,12 +146,18 @@ TEST(blur_render_task, it) {
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for (int i = 0; i < 10; i++) {
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auto e = scene.create();
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auto& t = scene.emplace<MM::Components::Transform2D>(e);
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t.position.x = float(i) * 9.f - 40.f;
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t.scale = {5,5};
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = i * 9.f - 40;
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auto& v = scene.emplace<MM::Components::Velocity2D>(e);
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v.rotation = float(i) * 0.3f;
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// zoffset is created by event
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {5,5};
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scene.emplace<MM::Components::Rotation2D>(e);
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auto& v = scene.emplace<MM::Components::Velocity2DRotation>(e);
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v.rot_vel = i * 0.3f;
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if (rng.roll(0.5f)) {
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auto& col = scene.emplace<MM::Components::Color>(e);
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@ -12,10 +12,17 @@
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#include <mm/opengl/render_tasks/simple_rect.hpp>
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#include <mm/components/transform2d.hpp>
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#include <mm/components/position2d.hpp>
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#include <mm/components/position2d_zoffset.hpp>
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#include <mm/components/scale2d.hpp>
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#include <mm/components/rotation2d.hpp>
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#include <mm/components/velocity2d_rotation.hpp>
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#include <mm/components/position3d.hpp>
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#include <mm/components/transform4x4.hpp>
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#include <mm/components/color.hpp>
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#include <mm/systems/simple_velocity_system2d.hpp>
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#include <mm/systems/transform.hpp>
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#include <mm/random/srng.hpp>
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@ -44,9 +51,25 @@ TEST(simple_rect_render_task, it) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::SimpleRect>(engine);
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Scale2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Rotation2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>(); // in this example only rotation is touched
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// setup v system
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auto& org = scene.set<entt::organizer>();
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org.emplace<&MM::Systems::simple_velocity>("simple_velocity");
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org.emplace<MM::Systems::simple_rotational_velocity_patching>("simple_rotational_velocity_patching");
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org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
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org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
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org.emplace<MM::Systems::transform3d_rotate2d>("transform3d_rotate2d");
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org.emplace<MM::Systems::transform3d_scale2d>("transform3d_scale2d");
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org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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@ -56,13 +79,19 @@ TEST(simple_rect_render_task, it) {
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for (int y = 0; y < 10; y++) {
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for (int i = 0; i < 10; i++) {
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auto e = scene.create();
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auto& t = scene.emplace<MM::Components::Transform2D>(e);
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t.position.x = i * 9.f - 40;
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t.position.y = -y * 6.f + 25;
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t.scale = {5,5};
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = i * 9.f - 40;
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p.pos.y = -y * 6.f + 25;
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auto& v = scene.emplace<MM::Components::Velocity2D>(e);
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v.rotation = i * 0.3f;
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// zoffset is created by event
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {5,5};
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scene.emplace<MM::Components::Rotation2D>(e);
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auto& v = scene.emplace<MM::Components::Velocity2DRotation>(e);
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v.rot_vel = i * 0.3f;
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if (rng.roll(0.5f)) {
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auto& col = scene.emplace<MM::Components::Color>(e);
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@ -12,13 +12,20 @@
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#include <mm/opengl/render_tasks/simple_sprite.hpp>
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#include <mm/components/transform2d.hpp>
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#include <mm/components/position2d.hpp>
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#include <mm/components/position2d_zoffset.hpp>
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#include <mm/components/scale2d.hpp>
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#include <mm/components/rotation2d.hpp>
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#include <mm/components/velocity2d_rotation.hpp>
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#include <mm/components/position3d.hpp>
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#include <mm/components/transform4x4.hpp>
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#include <mm/opengl/components/texture.hpp>
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#include <mm/components/color.hpp>
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#include <mm/systems/simple_velocity_system2d.hpp>
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#include <mm/systems/transform.hpp>
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#include <random>
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#include <mm/random/srng.hpp>
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using namespace entt::literals;
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@ -47,37 +54,58 @@ TEST(simple_sprite_render_task, it) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::SimpleSprite>(engine);
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
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scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Scale2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
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scene.on_update<MM::Components::Rotation2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>(); // in this example only rotation is touched
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// setup v system
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auto& org = scene.set<entt::organizer>();
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org.emplace<&MM::Systems::simple_velocity>("simple_velocity");
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org.emplace<MM::Systems::simple_rotational_velocity_patching>("simple_rotational_velocity_patching");
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org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
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org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
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org.emplace<MM::Systems::transform3d_rotate2d>("transform3d_rotate2d");
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org.emplace<MM::Systems::transform3d_scale2d>("transform3d_scale2d");
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org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
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std::mt19937 mt(42);
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MM::Random::SRNG rng{42};
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for (int y = 0; y < 10; y++) {
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for (int i = 0; i < 10; i++) {
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auto e = scene.create();
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auto& t = scene.emplace<MM::Components::Transform2D>(e);
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t.position.x = i * 9.f - 40;
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t.position.y = -y * 6.f + 25;
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t.scale = {5,5};
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = i * 9.f - 40;
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p.pos.y = -y * 6.f + 25;
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auto& v = scene.emplace<MM::Components::Velocity2D>(e);
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v.rotation = i * 0.3f;
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// zoffset is created by event
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {5,5};
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scene.emplace<MM::Components::Rotation2D>(e);
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auto& v = scene.emplace<MM::Components::Velocity2DRotation>(e);
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v.rot_vel = i * 0.3f;
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auto& tex = scene.emplace<MM::Components::OpenGL::Texture>(e);
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tex.tex = rm_t.get("errig"_hs);
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if (mt() % 2) {
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if (rng.roll(0.5f)) {
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auto& col = scene.emplace<MM::Components::Color>(e);
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auto rc = [&mt]() -> float {
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return (mt() % 1001) / 1000.f ;
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||||
};
|
||||
col.color = {rc(),rc(),rc(),1};
|
||||
col.color = {rng.zeroToOne(), rng.zeroToOne(), rng.zeroToOne(), 1.f};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,17 @@
|
||||
|
||||
#include <mm/opengl/render_tasks/simple_spritesheet.hpp>
|
||||
|
||||
#include <mm/components/transform2d.hpp>
|
||||
#include <mm/components/position2d.hpp>
|
||||
#include <mm/components/position2d_zoffset.hpp>
|
||||
#include <mm/components/scale2d.hpp>
|
||||
#include <mm/components/position3d.hpp>
|
||||
#include <mm/components/transform4x4.hpp>
|
||||
#include <mm/components/color.hpp>
|
||||
#include <mm/components/time_delta.hpp>
|
||||
#include <mm/opengl/render_tasks/spritesheet_renderable.hpp>
|
||||
|
||||
#include <mm/systems/transform.hpp>
|
||||
|
||||
#include <physfs.h>
|
||||
#include "res/textures.zip.h"
|
||||
|
||||
@ -65,10 +71,26 @@ TEST(simple_spritesheet_render_task, it) {
|
||||
|
||||
rs.addRenderTask<MM::OpenGL::RenderTasks::SimpleSpriteSheet>(engine);
|
||||
|
||||
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
|
||||
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
|
||||
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
|
||||
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
|
||||
scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
scene.on_update<MM::Components::Scale2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
|
||||
// setup systems
|
||||
scene.set<float>(0.f); // accu
|
||||
auto& org = scene.set<entt::organizer>();
|
||||
org.emplace<&update_spritesheet_animation>("update_spritesheet_animation");
|
||||
org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
|
||||
org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
|
||||
org.emplace<MM::Systems::transform3d_rotate2d>("transform3d_rotate2d");
|
||||
org.emplace<MM::Systems::transform3d_scale2d>("transform3d_scale2d");
|
||||
org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
|
||||
|
||||
|
||||
// HACK: instead you would switch to this scene
|
||||
engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
|
||||
@ -79,10 +101,13 @@ TEST(simple_spritesheet_render_task, it) {
|
||||
|
||||
{
|
||||
auto e = scene.create();
|
||||
auto& t = scene.emplace<MM::Components::Transform2D>(e);
|
||||
t.position.x = -1.f;
|
||||
t.scale.x = 1.5f;
|
||||
t.scale.y = 2.f;
|
||||
auto& p = scene.emplace<MM::Components::Position2D>(e);
|
||||
p.pos.x = -1.f;
|
||||
|
||||
// zoffset is created by event
|
||||
|
||||
auto& s = scene.emplace<MM::Components::Scale2D>(e);
|
||||
s.scale = {1.5f,2.f};
|
||||
|
||||
auto& spr = scene.emplace<MM::OpenGL::SpriteSheetRenderable>(e);
|
||||
spr.sp.tex = rm_t.get("anim_run"_hs);
|
||||
@ -93,10 +118,13 @@ TEST(simple_spritesheet_render_task, it) {
|
||||
|
||||
{
|
||||
auto e = scene.create();
|
||||
auto& t = scene.emplace<MM::Components::Transform2D>(e);
|
||||
t.position.x = 1.f;
|
||||
t.scale.x = 1.5f;
|
||||
t.scale.y = 2.f;
|
||||
auto& p = scene.emplace<MM::Components::Position2D>(e);
|
||||
p.pos.x = 1.f;
|
||||
|
||||
// zoffset is created by event
|
||||
|
||||
auto& s = scene.emplace<MM::Components::Scale2D>(e);
|
||||
s.scale = {1.5f,2.f};
|
||||
|
||||
auto& spr = scene.emplace<MM::OpenGL::SpriteSheetRenderable>(e);
|
||||
spr.sp.tex = rm_t.get("anim_idle"_hs);
|
||||
|
@ -8,13 +8,18 @@
|
||||
#include <mm/services/opengl_renderer.hpp>
|
||||
|
||||
#include <entt/entity/registry.hpp>
|
||||
#include <entt/entity/organizer.hpp>
|
||||
|
||||
#include <mm/opengl/camera_3d.hpp>
|
||||
#include <mm/opengl/render_tasks/tilemap.hpp>
|
||||
|
||||
#include <mm/opengl/render_tasks/tilemap_renderable.hpp>
|
||||
#include <mm/components/transform2d.hpp>
|
||||
#include <mm/components/position2d.hpp>
|
||||
#include <mm/components/position2d_zoffset.hpp>
|
||||
#include <mm/components/position3d.hpp>
|
||||
#include <mm/components/transform4x4.hpp>
|
||||
|
||||
#include <mm/systems/transform.hpp>
|
||||
#include <mm/opengl/texture_loader.hpp>
|
||||
|
||||
using namespace entt::literals;
|
||||
@ -48,11 +53,30 @@ TEST(tilemap_render_task_test, it) {
|
||||
|
||||
rs.addRenderTask<MM::OpenGL::RenderTasks::Tilemap>(engine);
|
||||
|
||||
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
|
||||
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
|
||||
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
|
||||
scene.on_construct<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>(); // fun
|
||||
|
||||
// "useless" in this example
|
||||
scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
|
||||
|
||||
auto& org = scene.set<entt::organizer>();
|
||||
org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
|
||||
org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
|
||||
org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
|
||||
|
||||
// HACK: instead you would switch to this scene
|
||||
engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
|
||||
|
||||
|
||||
auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
|
||||
|
||||
{
|
||||
auto e = scene.create();
|
||||
scene.emplace<MM::Components::Transform2D>(e);
|
||||
scene.emplace<MM::Components::Position2D>(e);
|
||||
|
||||
auto& tm = scene.emplace<MM::OpenGL::TilemapRenderable>(e);
|
||||
|
||||
|
Reference in New Issue
Block a user