mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-06-19 19:26:36 +02:00
remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
This commit is contained in:
@ -1,21 +1,66 @@
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#include "./simple_velocity_system2d.hpp"
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#include "mm/components/rotation2d.hpp"
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#include "mm/components/velocity2d_position.hpp"
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#include "mm/components/velocity2d_rotation.hpp"
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#include <entt/entity/registry.hpp>
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namespace MM::Systems {
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void simple_velocity(
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void simple_positional_velocity(
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entt::view<entt::get_t<
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Components::Transform2D,
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const Components::Velocity2D
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Components::Position2D,
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const Components::Velocity2DPosition
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>> view,
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const Components::TimeDelta& td
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) {
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view.each([delta = td.tickDelta](auto, auto& t, auto& v) {
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t.position += v.velocity * delta;
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t.rotation += v.rotation * delta;
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view.each([delta = td.tickDelta](auto& t, auto& v) {
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t.pos += v.pos_vel * delta;
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});
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}
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void simple_positional_velocity_patching(
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entt::registry& scene,
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entt::view<entt::get_t<
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Components::Position2D,
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const Components::Velocity2DPosition
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>> view,
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const Components::TimeDelta& td
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) {
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view.each([&scene, delta = td.tickDelta](const auto e, auto& t, auto& v) {
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if (v.pos_vel.x != 0.f || v.pos_vel.y != 0.f) {
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t.pos += v.pos_vel * delta;
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scene.patch<MM::Components::Position2D>(e);
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}
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);
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});
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}
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void simple_rotational_velocity(
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entt::view<entt::get_t<
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Components::Rotation2D,
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const Components::Velocity2DRotation
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>> view,
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const Components::TimeDelta& td
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) {
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view.each([delta = td.tickDelta](auto& r, auto& v) {
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r.rot += v.rot_vel * delta;
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});
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}
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void simple_rotational_velocity_patching(
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entt::registry& scene,
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entt::view<entt::get_t<
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Components::Rotation2D,
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const Components::Velocity2DRotation
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>> view,
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const Components::TimeDelta& td
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) {
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view.each([&scene, delta = td.tickDelta](const auto e, auto& r, auto& v) {
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if (v.rot_vel != 0.f) {
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r.rot += v.rot_vel * delta;
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scene.patch<MM::Components::Rotation2D>(e);
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}
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});
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}
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} // MM::Systems
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@ -1,17 +1,49 @@
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#pragma once
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#include <mm/components/velocity2d.hpp>
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#include <mm/components/transform2d.hpp>
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#include <mm/components/velocity2d_position.hpp>
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#include <mm/components/velocity2d_rotation.hpp>
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#include <mm/components/position2d.hpp>
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#include <mm/components/rotation2d.hpp>
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#include <mm/components/time_delta.hpp>
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#include <mm/services/scene_service_interface.hpp>
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#include <entt/fwd.hpp>
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namespace MM::Systems {
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void simple_velocity(
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// non patching (on_update())
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void simple_positional_velocity(
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entt::view<entt::get_t<
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Components::Transform2D,
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const Components::Velocity2D
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Components::Position2D,
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const Components::Velocity2DPosition
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>> view,
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const Components::TimeDelta& td
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);
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// patching (on_update())
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void simple_positional_velocity_patching(
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entt::registry& scene,
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entt::view<entt::get_t<
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Components::Position2D,
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const Components::Velocity2DPosition
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>> view,
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const Components::TimeDelta& td
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);
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// non patching (on_update())
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void simple_rotational_velocity(
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entt::view<entt::get_t<
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Components::Rotation2D,
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const Components::Velocity2DRotation
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>> view,
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const Components::TimeDelta& td
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);
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// patching (on_update())
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void simple_rotational_velocity_patching(
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entt::registry& scene,
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entt::view<entt::get_t<
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Components::Rotation2D,
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const Components::Velocity2DRotation
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>> view,
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const Components::TimeDelta& td
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);
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@ -12,7 +12,8 @@ TEST(simple_velocity_2d, basic_run) {
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// setup v system
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auto& org = scene.set<entt::organizer>();
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org.emplace<&MM::Systems::simple_velocity>("simple_velocity");
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org.emplace<&MM::Systems::simple_positional_velocity>("simple_positional_velocity");
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org.emplace<&MM::Systems::simple_rotational_velocity>("simple_rotational_velocity");
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auto graph = org.graph();
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// setup delta
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@ -21,19 +22,21 @@ TEST(simple_velocity_2d, basic_run) {
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// setup test entity
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auto e = scene.create();
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auto& t = scene.emplace<MM::Components::Transform2D>(e);
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auto& v = scene.emplace<MM::Components::Velocity2D>(e);
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t.position = { 0.f, 0.f };
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t.rotation = 0.f;
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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auto& r = scene.emplace<MM::Components::Rotation2D>(e);
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auto& vp = scene.emplace<MM::Components::Velocity2DPosition>(e);
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auto& vr = scene.emplace<MM::Components::Velocity2DRotation>(e);
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p.pos = { 0.f, 0.f };
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r.rot = 0.f;
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v.velocity = { 1.f, 1.f };
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v.rotation = 0.f;
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vp.pos_vel = { 1.f, 1.f };
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vr.rot_vel = 0.f;
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// run all systems
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for (auto&& vert : graph) {
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vert.callback()(vert.data(), scene);
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}
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ASSERT_EQ(t.position.x, 1.f * 1.f/60.f);
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ASSERT_EQ(p.pos.x, 1.f * 1.f/60.f);
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}
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