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negative_bloom
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0abb860185
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1722f61250
@ -29,14 +29,20 @@ void setup_bloom(
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const auto bloom_internal_format = GL_RGB565; // prolly fine. NOPE its not. it causes green pixely halos
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const auto bloom_format_type = GL_UNSIGNED_BYTE;
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#else
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//const auto bloom_internal_format = GL_RGBA16F;
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const auto bloom_internal_format = GL_R11F_G11F_B10F;
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const auto bloom_format_type = GL_FLOAT;
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const auto bloom_format_type = GL_RGBA;
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const auto bloom_internal_format = GL_RGBA16F;
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//const auto bloom_internal_format = GL_R11F_G11F_B10F;
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const auto bloom_data_type = GL_FLOAT;
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//const auto bloom_format_type = GL_RGBA_INTEGER;
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//const auto bloom_internal_format = GL_RGBA16I;
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//const auto bloom_data_type = GL_SHORT;
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#endif
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#else
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//const auto bloom_internal_format = GL_RGB16F;
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const auto bloom_internal_format = GL_R11F_G11F_B10F;
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const auto bloom_format_type = GL_FLOAT;
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const auto bloom_format_type = GL_RGB;
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const auto bloom_internal_format = GL_RGB16F; // opengl silently upgrades to RGBA
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//const auto bloom_internal_format = GL_R11F_G11F_B10F; // no sign
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const auto bloom_data_type = GL_FLOAT;
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#endif
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{ // bloom in (bloom extraction)
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@ -44,7 +50,7 @@ void setup_bloom(
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"bloom_in",
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bloom_internal_format,
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w * bloom_in_scale, h * bloom_in_scale,
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GL_RGB, bloom_format_type
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bloom_format_type, bloom_data_type
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);
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{ // filter
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rm_t.get("bloom_in"_hs)->bind(0);
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@ -72,7 +78,7 @@ void setup_bloom(
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tex_out_id,
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bloom_internal_format,
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w * bloom_in_scale * glm::pow(bloom_phase_scale, i), h * bloom_in_scale * glm::pow(bloom_phase_scale, i),
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GL_RGB, bloom_format_type
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bloom_format_type, bloom_data_type
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);
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{ // filter
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rm_t.get(tex_out_id)->bind(0);
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@ -89,7 +95,7 @@ void setup_bloom(
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tex_tmp_id,
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bloom_internal_format,
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w * bloom_in_scale * glm::pow(bloom_phase_scale, i), h * bloom_in_scale * glm::pow(bloom_phase_scale, i),
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GL_RGB, bloom_format_type
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bloom_format_type, bloom_data_type
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);
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{ // filter
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rm_t.get(tex_tmp_id)->bind(0);
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@ -106,7 +106,15 @@ void main() {
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vec3 color = texture(color_tex, _uv).rgb;
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// TODO: expose threshold
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_out_color = max(vec3(0.0), color - vec3(1.0));
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//_out_color = max(vec3(0.0), color - vec3(1.0));
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//_out_color = mix(
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//color, // < 0.0
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//max(vec3(0.0), color - vec3(1.0)), // > 0.0
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//step(vec3(0.0), color)
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//);
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_out_color = max(min(color, vec3(0.0)), color - vec3(1.0));
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})")
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}
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@ -141,7 +141,7 @@ void main() {
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vec3 color = texture(color_tex, _uv).rgb;
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vec3 bloom = texture(bloom_tex, _uv).rgb;
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vec3 comp = color + bloom * vec3(bloom_factor);
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vec3 comp = max(vec3(0.0), color + bloom * vec3(bloom_factor));
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#if 0
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const vec3 tint = vec3(1.5, 0.8, 1.1);
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@ -129,8 +129,9 @@ static void setup_fbos(MM::Engine& engine) {
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assert(rs.targets["game_view"]);
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}
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static MM::Engine engine;
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TEST(hdr_bloom_pipeline, it) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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@ -228,7 +229,7 @@ TEST(hdr_bloom_pipeline, it) {
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col.color = {3.f, 3.f, 3.f, 1.f};
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}
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for (int i = 0; i < 10; i++) {
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for (int i = 0; i < 5; i++) {
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = i * 9.f - 40;
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@ -247,7 +248,43 @@ TEST(hdr_bloom_pipeline, it) {
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col.color = {rng.zeroToOne()*2.f, rng.zeroToOne()*2.f, rng.zeroToOne()*2.f, 1.f};
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}
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for (int i = 5; i < 10; i++) {
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = i * 9.f - 40;
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// zoffset is created by event
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {5,5};
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scene.emplace<MM::Components::Rotation2D>(e);
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auto& v = scene.emplace<MM::Components::Velocity2DRotation>(e);
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v.rot_vel = i * 0.3f;
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auto& col = scene.emplace<MM::Components::Color>(e);
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col.color = {rng.zeroToOne()*-2.f, rng.zeroToOne()*-2.f, rng.zeroToOne()*-2.f, 1.f};
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}
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{ // white background for negatives
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.y = 30.f;
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p.pos.x = 25.f;
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {50,150};
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auto& col = scene.emplace<MM::Components::Color>(e);
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col.color = {1.f, 1.f, 1.f, 1.f};
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}
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engine.run();
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#ifndef __EMSCRIPTEN__
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engine.cleanup();
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#endif
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}
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int main(int argc, char** argv) {
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@ -31,9 +31,10 @@ namespace MM::Services {
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SDLService::SDLService(uint32_t _sdl_init_flags) {
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MM::Logger::initSectionLogger("SDLService");
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//#ifdef __EMSCRIPTEN__
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//_sdl_init_flags &= ~SDL_INIT_HAPTIC;
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//#endif
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#ifdef __EMSCRIPTEN__
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_sdl_init_flags &= ~SDL_INIT_HAPTIC;
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#endif
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#if 1 // hack for mingw + wine
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_sdl_init_flags &= ~SDL_INIT_SENSOR;
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#endif
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