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https://github.com/MadeOfJelly/MushMachine.git
synced 2025-04-08 05:42:59 +02:00
fix entt update
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parent
f62ed43209
commit
1d59003858
@ -11,6 +11,8 @@
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using ::testing::Return;
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using ::testing::_;
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using namespace entt::literals;
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class MockService : public MM::Services::Service {
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public:
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const char* name(void) override { return "MockService"; }
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@ -11,6 +11,8 @@
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using ::testing::Return;
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using ::testing::_;
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using namespace entt::literals;
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class MockUpdateStrategy : public MM::UpdateStrategies::UpdateStrategy {
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public:
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MOCK_METHOD(
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@ -94,9 +94,9 @@ public:
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ComponentInfo& registerComponent(const ComponentInfo& component_info)
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{
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auto index = entt::type_hash<Component>::value();
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auto [it, insert_result] = component_infos.insert_or_assign(index, component_info);
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MM_IEEE_ASSERT(insert_result);
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return std::get<ComponentInfo>(*it);
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auto insert_info = component_infos.insert_or_assign(index, component_info);
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MM_IEEE_ASSERT(insert_info.second);
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return std::get<ComponentInfo>(*insert_info.first);
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}
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template <class Component>
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@ -65,8 +65,52 @@ bool ImGuiService::enable(Engine& engine) {
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#endif
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}
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// TODO: register event handle
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_event_handle = sdl_ss.addEventHandler([](const SDL_Event& e) {
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_event_handle = sdl_ss.addEventHandler(
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[this](const SDL_Event& e) { return handle_sdl_event(e); }
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);
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return true;
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}
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void ImGuiService::disable(Engine& engine) {
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auto& sdl_ss = engine.getService<MM::Services::SDLService>();
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sdl_ss.removeEventHandler(_event_handle);
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ImGui::EndFrame(); // making sure, does not work????
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#ifdef MM_OPENGL_3
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ImGui_ImplOpenGL3_Shutdown();
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#endif
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"ImGuiService::new_frame"_hs,
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"ImGuiService::new_frame",
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[this](Engine& e) { this->imgui_new_frame(e); },
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UpdateStrategies::update_phase_t::PRE,
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true,
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{"SDLService::events"_hs}
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}
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};
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}
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void ImGuiService::imgui_new_frame(Engine& engine) {
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ZoneScopedN("MM::Services::ImGuiService::imgui_new_frame");
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#ifdef MM_OPENGL_3
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ImGui_ImplOpenGL3_NewFrame();
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#endif
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ImGui_ImplSDL2_NewFrame(engine.getService<MM::Services::SDLService>().win);
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ImGui::NewFrame();
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}
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bool ImGuiService::handle_sdl_event(const SDL_Event& e) {
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if (!ImGui_ImplSDL2_ProcessEvent(&e)) {
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return false; // if the event was not relevant to imgui anyway
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}
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@ -102,46 +146,6 @@ bool ImGuiService::enable(Engine& engine) {
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//}
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return false;
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});
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return true;
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}
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void ImGuiService::disable(Engine& engine) {
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auto& sdl_ss = engine.getService<MM::Services::SDLService>();
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sdl_ss.removeEventHandler(_event_handle);
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ImGui::EndFrame(); // making sure, does not work????
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#ifdef MM_OPENGL_3
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ImGui_ImplOpenGL3_Shutdown();
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#endif
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiService::registerUpdates(void) {
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return {
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{
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"ImGuiService::new_frame"_hs,
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"ImGuiService::new_frame",
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[this](Engine& e) { this->imgui_new_frame(e); },
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UpdateStrategies::update_phase_t::PRE,
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true,
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{"SDLService::events"_hs}
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}
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};
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}
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void ImGuiService::imgui_new_frame(Engine& engine) {
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ZoneScopedN("MM::Services::ImGuiService::imgui_new_frame");
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#ifdef MM_OPENGL_3
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ImGui_ImplOpenGL3_NewFrame();
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#endif
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ImGui_ImplSDL2_NewFrame(engine.getService<MM::Services::SDLService>().win);
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ImGui::NewFrame();
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}
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} // namespace MM::Services
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@ -23,6 +23,8 @@ namespace MM::Services {
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private:
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void imgui_new_frame(Engine& engine);
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bool handle_sdl_event(const SDL_Event& e);
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};
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} // namespace MM::Services
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@ -203,6 +203,7 @@ namespace MM::Services {
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiSceneToolsService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"ImGuiSceneToolsService::render"_hs,
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@ -16,6 +16,8 @@
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static char* argv0;
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using namespace entt::literals;
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TEST(imgui_scene_tools, it) {
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MM::Engine engine;
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@ -27,6 +27,8 @@
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const char* argv0;
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using namespace entt::literals;
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class ImGuiSpeechy : public MM::Services::Service {
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private:
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SoLoud::Speech speech;
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@ -22,6 +22,7 @@
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static char* argv0;
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using namespace entt::literals;
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class TemplateUpdateMainService : public MM::Services::Service {
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std::function<void(MM::Engine&)> _fn;
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@ -18,6 +18,8 @@
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const char* argv0;
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using namespace entt::literals;
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TEST(imgui_widgets, basic) {
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MM::Engine engine;
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@ -106,6 +106,7 @@ void InputService::disable(Engine& engine) {
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> InputService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"InputService::update"_hs,
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@ -47,6 +47,7 @@ class InputVisualizer : public MM::Services::Service {
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}
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std::vector<MM::UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override {
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using namespace entt::literals;
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return {
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{
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"InputVisualizer::render"_hs,
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@ -33,6 +33,8 @@
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namespace MM::Services {
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using namespace entt::literals;
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OpenGLRenderer::OpenGLRenderer(void) {
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MM::Logger::initSectionLogger("OpenGL");
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MM::Logger::initSectionLogger("OpenGLRenderer");
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@ -71,8 +73,8 @@ bool OpenGLRenderer::enable(Engine& engine) {
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_sdl_event_handle = sdl_s.addEventHandler([this, &engine](const SDL_Event& e) -> bool {
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if (e.type == SDL_WINDOWEVENT) {
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if (e.window.event == SDL_WINDOWEVENT_RESIZED || e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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auto& sdl_s = engine.getService<MM::Services::SDLService>();
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auto new_window_size = sdl_s.getWindowSize();
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auto& sdl = engine.getService<MM::Services::SDLService>();
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auto new_window_size = sdl.getWindowSize();
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glViewport(0, 0, new_window_size.first, new_window_size.second);
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// TODO: recreate fbos, dirvers seem to have problems otherwise
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@ -111,7 +113,6 @@ bool OpenGLRenderer::enable(Engine& engine) {
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}
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{ // default texures
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using namespace entt::literals;
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auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
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if (!rm_t.contains("default"_hs)) {
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if (!rm_t.load<MM::OpenGL::TextureLoaderConstBuffer>("default", default_png, default_png_len)) {
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@ -20,6 +20,8 @@
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#include <physfs.h>
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#include "res/textures.zip.h"
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using namespace entt::literals;
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const char* argv0;
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TEST(batched_spritesheet_render_task, it) {
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@ -28,6 +28,8 @@
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#include <random>
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using namespace entt::literals;
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const char* argv0;
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TEST(blur_render_task, it) {
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@ -12,6 +12,8 @@
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#include <imgui/imgui.h>
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using namespace entt::literals;
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TEST(imgui_render_task, demowindow) {
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MM::Engine engine;
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@ -19,6 +19,8 @@
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#include <random>
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using namespace entt::literals;
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const char* argv0;
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TEST(simple_sprite_render_task, it) {
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@ -20,6 +20,8 @@
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#include <physfs.h>
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#include "res/textures.zip.h"
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using namespace entt::literals;
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TEST(simple_spritesheet_render_task, it) {
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MM::Engine engine;
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#include <mm/opengl/texture_loader.hpp>
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using namespace entt::literals;
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TEST(tilemap_render_task_test, it) {
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MM::Engine engine;
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@ -4,6 +4,8 @@
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#include <entt/resource/cache.hpp>
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using namespace entt::literals; // :D
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// disable, this just tests entt and not MM
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#if 0
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TEST(EngineResourceManagerTest, entt_cache) {
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@ -26,6 +26,7 @@ void ScreenDirector::disable(MM::Engine&) {
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ScreenDirector::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"ScreenDirector::update"_hs,
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@ -140,11 +140,11 @@ TEST(SceneDirectorSimple, online) {
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auto& screen_1 = sd.screens["screen_1"];
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screen_1.start_disable.push_back(engine.type<TestService2>());
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screen_1.start_enable.push_back(engine.type<TestService1>());
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screen_1.start_fn = [](MM::Engine& engine) {
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screen_1.start_fn = [](MM::Engine& e) {
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std::cout << "now in screen_1\n";
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// and queue next screen immediately (for the purpose of this test)
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engine.tryService<MM::Services::ScreenDirector>()->queueChangeScreenTo("screen_2");
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e.tryService<MM::Services::ScreenDirector>()->queueChangeScreenTo("screen_2");
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};
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screen_1.end_fn = [](auto&) {
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std::cout << "exiting screen_1\n";
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@ -156,11 +156,11 @@ TEST(SceneDirectorSimple, online) {
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auto& screen_2 = sd.screens["screen_2"];
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screen_2.start_disable.push_back(engine.type<TestService1>());
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screen_2.start_enable.push_back(engine.type<TestService2>());
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screen_2.start_fn = [](MM::Engine& engine) {
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screen_2.start_fn = [](MM::Engine& e) {
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std::cout << "now in screen_2\n";
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// and queue next screen immediately (for the purpose of this test)
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engine.tryService<MM::Services::ScreenDirector>()->queueChangeScreenTo("screen_end");
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e.tryService<MM::Services::ScreenDirector>()->queueChangeScreenTo("screen_end");
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};
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screen_2.end_fn = [](auto&) {
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std::cout << "exiting screen_2\n";
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@ -170,8 +170,8 @@ TEST(SceneDirectorSimple, online) {
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// id end, quits the engine
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{
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auto& screen_end = sd.screens["screen_end"];
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screen_end.start_fn = [](MM::Engine& engine) {
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engine.stop();
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screen_end.start_fn = [](MM::Engine& e) {
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e.stop();
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};
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}
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@ -61,6 +61,7 @@ SDLService::~SDLService(void) {
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> SDLService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"SDLService::events"_hs,
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@ -29,6 +29,7 @@ void SimpleSceneService::disable(Engine&) {
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> SimpleSceneService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"SimpleSceneService::scene_tick"_hs,
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@ -58,6 +58,7 @@ void SimpleSDLRendererService::disable(Engine&) {
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> SimpleSDLRendererService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"SimpleSDLRendererService::render"_hs,
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@ -17,6 +17,8 @@
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// inlining zip
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#include "res/erik_gun_fx_1.zip.h"
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using namespace entt::literals;
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extern char* argv0;
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TEST(soloud_fs_loader, basic) {
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