update entt to v3.12.2

This commit is contained in:
Green Sky 2023-09-07 01:51:33 +02:00
parent 00e48f9967
commit 3a885ee250
No known key found for this signature in database
3 changed files with 19 additions and 26 deletions

2
external/entt vendored

@ -1 +1 @@
Subproject commit fef921132cae7588213d0f9bcd2fb9c8ffd8b7fc
Subproject commit 344e03ac64a1f78424ab1150e2d4778e8df8431d

View File

@ -137,7 +137,7 @@ public:
for(auto &&curr: registry.storage()) {
if(auto &storage = curr.second; storage.contains(old_e)) {
// TODO: do something with the return value. returns false on failure.
storage.emplace(e, storage.get(old_e));
storage.push(e, storage.value(old_e));
}
}
}
@ -237,11 +237,11 @@ public:
if (comp_list.empty()) {
ImGui::Text("Orphans:");
registry.each([&registry](auto e){
for (EntityType e : registry.template storage<EntityType>()) {
if (registry.orphan(e)) {
MM_IEEE_ENTITY_WIDGET(e, registry, false);
}
});
}
} else {
entt::runtime_view view{};
for (const auto type : comp_list) {
@ -264,17 +264,6 @@ public:
}
}
[[deprecated("Use renderEditor() instead. And manage the window yourself.")]]
void render(Registry& registry, EntityType& e)
{
if (show_window) {
if (ImGui::Begin("Entity Editor", &show_window)) {
renderEditor(registry, e);
}
ImGui::End();
}
}
// displays both, editor and list
// uses static internally, use only as a quick way to get going!
void renderSimpleCombo(Registry& registry, EntityType& e)

View File

@ -1,4 +1,5 @@
#include "./scene_tools.hpp"
#include "mm/engine_fwd.hpp"
#include <mm/engine.hpp>
@ -109,17 +110,20 @@ namespace MM::Services {
if (_show_scene_metrics) {
if (ImGui::Begin("Scene Metrics##ImGuiSceneToolsService", &_show_scene_metrics)) {
ImGui::Text("capacity: %lu", scene.capacity());
ImGui::Text("size: %lu", scene.size());
ImGui::Text("alive: %lu", scene.alive());
ImGui::Text("capacity: %zu", scene.storage<::MM::Entity>().capacity());
ImGui::Text("size: %zu", scene.storage<::MM::Entity>().size());
ImGui::Text("alive: %zu", scene.storage<::MM::Entity>().in_use());
if (ImGui::CollapsingHeader("orphans")) {
// iterating all entities is expensive
size_t orphans = 0;
scene.each([&orphans, &scene](auto entity) {
if (scene.orphan(entity)) {
for (const auto it : scene.storage<MM::Entity>().each()) {
if (scene.orphan(std::get<0>(it))) {
orphans++;
}
});
}
ImGui::Text("orphans: %lu", orphans);
}
}
ImGui::End();
}