add builtin shaders

This commit is contained in:
2022-02-21 00:42:18 +01:00
parent 338fbf70d0
commit 4029dcd50c
6 changed files with 181 additions and 1 deletions

View File

@ -10,6 +10,7 @@
#include <mm/opengl/texture_loader.hpp>
#include "../opengl/res/default_texture.h" // data
#include "../opengl/res/errig_texture.h" // data
#include "../opengl/res/shaders_builtin.hpp" // data-ish
#include <tracy/Tracy.hpp>
#ifndef MM_OPENGL_3_GLES
@ -111,7 +112,7 @@ bool OpenGLRenderer::enable(Engine& engine, std::vector<UpdateStrategies::TaskIn
return false;
}
{ // default texures
{ // default textures
auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
if (!rm_t.contains("default"_hs)) {
if (!rm_t.load<MM::OpenGL::TextureLoaderConstBuffer>("default", default_png, default_png_len)) {
@ -125,6 +126,10 @@ bool OpenGLRenderer::enable(Engine& engine, std::vector<UpdateStrategies::TaskIn
}
}
{ // builtin shaders
OpenGL::load_builtin_shaders_fs();
}
{ // add task
task_array.push_back(
UpdateStrategies::TaskInfo{"OpenGLRenderer::render"}