mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-07-17 06:16:42 +02:00
add multisampled fbo support + multisampled fixes
This commit is contained in:
@@ -47,7 +47,11 @@ FBOBuilder& FBOBuilder::attachTexture(std::shared_ptr<Texture> tex, GLuint attac
|
||||
}
|
||||
|
||||
//glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex->getHandle(), 0);
|
||||
glFramebufferTexture2D(target, attachment_type, GL_TEXTURE_2D, tex->getHandle(), 0);
|
||||
if (tex->samples == 0u) {
|
||||
glFramebufferTexture2D(target, attachment_type, GL_TEXTURE_2D, tex->getHandle(), 0);
|
||||
} else {
|
||||
glFramebufferTexture2D(target, attachment_type, GL_TEXTURE_2D_MULTISAMPLE, tex->getHandle(), 0);
|
||||
}
|
||||
_fbo->_texAttachments.push_back(tex); // keep a ref at the fbo
|
||||
|
||||
return *this;
|
||||
|
Reference in New Issue
Block a user