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https://github.com/MadeOfJelly/MushMachine.git
synced 2025-07-14 04:56:46 +02:00
add multisampled fbo support + multisampled fixes
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@ -17,10 +17,10 @@ Texture::Texture(
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uint32_t handle,
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int32_t width_, int32_t height_,
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int32_t internalFormat, int32_t format, int32_t type,
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uint32_t samples
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uint32_t samples_
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) : _handle(handle), width(width_), height(height_),
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_internalFormat(internalFormat), _format(format), _type(type),
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_samples(samples) {
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samples(samples_),
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_internalFormat(internalFormat), _format(format), _type(type) {
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}
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Texture::~Texture(void) {
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@ -34,7 +34,7 @@ void Texture::unbind(void) const {
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void Texture::bind(uint32_t slot) const {
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glActiveTexture(GL_TEXTURE0 + slot);
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if (_samples == 0) {
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if (samples == 0) {
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glBindTexture(GL_TEXTURE_2D, _handle);
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} else {
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, _handle);
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@ -44,12 +44,12 @@ void Texture::bind(uint32_t slot) const {
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void Texture::resize(int32_t new_width, int32_t new_height) {
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// if (glTexImage2D == true)
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if (_samples == 0) {
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if (samples == 0) {
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glBindTexture(GL_TEXTURE_2D, _handle);
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glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat, new_width, new_height, 0, _format, _type, NULL);
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} else {
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, _handle);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, _samples, _internalFormat, new_width, new_height, 0);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, _internalFormat, new_width, new_height, 0);
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}
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// HACK: super dirty
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