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add multisampled fbo support + multisampled fixes
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@@ -30,11 +30,12 @@ namespace MM::OpenGL {
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int32_t const width;
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int32_t const height;
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//int32_t const bpp; // bits per pixel
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uint32_t const samples{0u}; // sample count, 0 == off
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private:
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int32_t const _internalFormat;
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int32_t const _format;
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int32_t const _type;
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uint32_t const _samples{0u}; // sample count, 0 == off
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public:
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~Texture();
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