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adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
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@ -90,6 +90,7 @@ void Shader::setUniformMat3f(const std::string& name, const glm::mat3& matrix) {
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}
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// TODO: refactor this whole thing out
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// FIXME: hangs if trailing whitespace
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std::string Shader::parse(Engine& engine, const std::string& filePath) {
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auto& fs = engine.getService<MM::Services::FilesystemService>();
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