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adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
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@ -37,6 +37,7 @@ R"(
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#include "/shaders/builtin/sampling.glsl"
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#include "/shaders/builtin/tonemapping.glsl"
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#include "/shaders/builtin/hashing.glsl"
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void main() {
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}
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