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https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-04 19:23:28 +01:00
add pkg-config fallback and imported target to sdl find module
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3a885ee250
commit
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2
.github/workflows/cmake.yml
vendored
2
.github/workflows/cmake.yml
vendored
@ -14,7 +14,7 @@ env:
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jobs:
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linux:
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timeout-minutes: 10
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timeout-minutes: 15
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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@ -105,7 +105,7 @@
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if(NOT EMSCRIPTEN)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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FIND_PATH(SDL2_INCLUDE_DIR_TEMP SDL.h
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HINTS
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$ENV{SDL2}
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PATH_SUFFIXES include/SDL2 include SDL2
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@ -153,7 +153,7 @@ ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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IF(NOT "${SDL2_INCLUDE_DIR_TEMP}" MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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@ -189,7 +189,7 @@ IF(NOT SDL2_BUILDING_LIBRARY)
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/opt
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)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT "${SDL2_INCLUDE_DIR_TEMP}" MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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@ -208,58 +208,67 @@ IF(MINGW)
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ENDIF(MINGW)
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SET(SDL2_FOUND "NO")
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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############add_library(SDL UNKNOWN IMPORTED)
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#target_link_libraries(SDL INTERFACE ${SDL2_LIBRARY})
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#target_include_directories(SDL INTERFACE ${SDL2_INCLUDE_DIR})
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#set_target_properties(SDL PROPERTIES IMPORTED_LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}")
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set(SDL2_INCLUDE_DIR ${SDL2_INCLUDE_DIR_TEMP} CACHE STRING "Where the SDL2 Headers can be found")
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SET(SDL2_INCLUDE_DIR_TEMP "${SDL2_INCLUDE_DIR_TEMP}" CACHE INTERNAL "")
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#set_target_properties(SDL PROPERTIES
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#INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
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SET(SDL2_FOUND "YES")
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else() # SDL2_LIBRARY_TEMP
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# try to pkg-config fallback
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find_package(PkgConfig)
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if (PKG_CONFIG_FOUND)
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pkg_check_modules(PKG_C_SDL2 QUIET sdl2)
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if (PKG_C_SDL2_FOUND)
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SET(SDL2_LIBRARY_TEMP ${PKG_C_SDL2_LIBRARIES})
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SET(SDL2_INCLUDE_DIR_TEMP ${PKG_C_SDL2_INCLUDE_DIRS})
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#set_target_properties(SDL PROPERTIES
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#IMPORTED_LINK_INTERFACE_LANGUAGES "C"
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#IMPORTED_LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}"
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#LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}")
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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#IMPORTED_LOCATION "${SDL2_LIBRARY}")
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set(SDL2_INCLUDE_DIR ${SDL2_INCLUDE_DIR_TEMP} CACHE STRING "Where the SDL2 Headers can be found")
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SET(SDL2_INCLUDE_DIR_TEMP "${SDL2_INCLUDE_DIR_TEMP}" CACHE INTERNAL "")
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#message("II set include dir to ${SDL2_INCLUDE_DIR}")
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SET(SDL2_FOUND "YES")
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SET(SDL2_FOUND "YES")
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endif()
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endif()
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ENDIF(SDL2_LIBRARY_TEMP)
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else() #emsripten
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@ -288,4 +297,11 @@ INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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if (SDL2_FOUND)
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if (NOT TARGET SDL2::SDL2)
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add_library(SDL2::SDL2 INTERFACE IMPORTED)
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target_include_directories(SDL2::SDL2 INTERFACE ${SDL2_INCLUDE_DIR})
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target_link_libraries(SDL2::SDL2 INTERFACE ${SDL2_LIBRARY})
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endif()
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endif()
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