update physfs and use supplied cmake, since it got fixed

This commit is contained in:
Green Sky 2024-09-08 17:05:08 +02:00
parent c051d36a64
commit cd0b35b465
No known key found for this signature in database
3 changed files with 4 additions and 234 deletions

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@ -21,7 +21,6 @@ set(JSON_BuildTests OFF CACHE INTERNAL "")
set(JSON_MultipleHeaders ON CACHE INTERNAL "") set(JSON_MultipleHeaders ON CACHE INTERNAL "")
add_subdirectory("json") # link with "nlohmann_json::nlohmann_json" add_subdirectory("json") # link with "nlohmann_json::nlohmann_json"
set(PHYSFS_BUILD_SHARED FALSE CACHE INTERNAL "")
add_subdirectory("physfs") add_subdirectory("physfs")
if(NOT MM_HEADLESS) if(NOT MM_HEADLESS)

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@ -1,235 +1,6 @@
# file taken from offical physfs repo and modified
# PhysicsFS; a portable, flexible file i/o abstraction.
#
# Please see the file LICENSE.txt in the source's root directory.
# The CMake project file is meant to get this compiling on all sorts of
# platforms quickly, and serve as the way Unix platforms and Linux distros
# package up official builds, but you don't _need_ to use this; we have
# built PhysicsFS to (hopefully) be able to drop into your project and
# compile, using preprocessor checks for platform-specific bits instead of
# testing in here.
cmake_minimum_required(VERSION 3.9 FATAL_ERROR) cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
project(PhysicsFS) set(PHYSFS_BUILD_SHARED FALSE CACHE INTERNAL "")
set(PHYSFS_VERSION 3.1.0) set(PHYSFS_BUILD_TEST FALSE CACHE INTERNAL "")
add_subdirectory("physfs")
# Increment this if/when we break backwards compatibility.
set(PHYSFS_SOVERSION 1)
# I hate that they define "WIN32" ... we're about to move to Win64...I hope!
if(WIN32 AND NOT WINDOWS)
set(WINDOWS TRUE)
endif()
if(APPLE)
set(PHYSFS_M_SRCS physfs/src/physfs_platform_apple.m)
endif()
if(CMAKE_COMPILER_IS_GNUCC)
# Don't use -rpath.
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "SunPro")
add_definitions(-erroff=E_EMPTY_TRANSLATION_UNIT)
add_definitions(-xldscope=hidden)
endif()
if(HAIKU)
# We add this explicitly, since we don't want CMake to think this
# is a C++ project unless we're on Haiku.
set(PHYSFS_CPP_SRCS physfs/src/physfs_platform_haiku.cpp)
find_library(BE_LIBRARY be)
find_library(ROOT_LIBRARY root)
set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${BE_LIBRARY} ${ROOT_LIBRARY})
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "WindowsPhone" OR CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
set(WINRT TRUE)
endif()
if(WINRT)
set(PHYSFS_CPP_SRCS physfs/src/physfs_platform_winrt.cpp)
endif()
if(UNIX AND NOT WINDOWS AND NOT APPLE) # (MingW and such might be UNIX _and_ WINDOWS!)
find_library(PTHREAD_LIBRARY pthread)
if(PTHREAD_LIBRARY)
set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${PTHREAD_LIBRARY})
endif()
endif()
# Almost everything is "compiled" here, but things that don't apply to the
# build are #ifdef'd out. This is to make it easy to embed PhysicsFS into
# another project or bring up a new build system: just compile all the source
# code and #define the things you want.
set(PHYSFS_SRCS
physfs/src/physfs.c
physfs/src/physfs_byteorder.c
physfs/src/physfs_unicode.c
physfs/src/physfs_platform_posix.c
physfs/src/physfs_platform_unix.c
physfs/src/physfs_platform_windows.c
physfs/src/physfs_platform_os2.c
physfs/src/physfs_platform_qnx.c
physfs/src/physfs_platform_android.c
physfs/src/physfs_archiver_dir.c
physfs/src/physfs_archiver_unpacked.c
physfs/src/physfs_archiver_grp.c
physfs/src/physfs_archiver_hog.c
physfs/src/physfs_archiver_7z.c
physfs/src/physfs_archiver_mvl.c
physfs/src/physfs_archiver_qpak.c
physfs/src/physfs_archiver_wad.c
physfs/src/physfs_archiver_zip.c
physfs/src/physfs_archiver_slb.c
physfs/src/physfs_archiver_iso9660.c
physfs/src/physfs_archiver_vdf.c
physfs/src/physfs.h
physfs/src/physfs_casefolding.h
physfs/src/physfs_internal.h
physfs/src/physfs_lzmasdk.h
physfs/src/physfs_miniz.h
physfs/src/physfs_platforms.h
${PHYSFS_CPP_SRCS}
${PHYSFS_M_SRCS}
)
# Archivers ...
# These are (mostly) on by default now, so these options are only useful for
# disabling them.
option(PHYSFS_ARCHIVE_ZIP "Enable ZIP support" TRUE)
if(NOT PHYSFS_ARCHIVE_ZIP)
add_definitions(-DPHYSFS_SUPPORTS_ZIP=0)
endif()
option(PHYSFS_ARCHIVE_7Z "Enable 7zip support" TRUE)
if(NOT PHYSFS_ARCHIVE_7Z)
add_definitions(-DPHYSFS_SUPPORTS_7Z=0)
endif()
option(PHYSFS_ARCHIVE_GRP "Enable Build Engine GRP support" TRUE)
if(NOT PHYSFS_ARCHIVE_GRP)
add_definitions(-DPHYSFS_SUPPORTS_GRP=0)
endif()
option(PHYSFS_ARCHIVE_WAD "Enable Doom WAD support" TRUE)
if(NOT PHYSFS_ARCHIVE_WAD)
add_definitions(-DPHYSFS_SUPPORTS_WAD=0)
endif()
option(PHYSFS_ARCHIVE_HOG "Enable Descent I/II HOG support" TRUE)
if(NOT PHYSFS_ARCHIVE_HOG)
add_definitions(-DPHYSFS_SUPPORTS_HOG=0)
endif()
option(PHYSFS_ARCHIVE_MVL "Enable Descent I/II MVL support" TRUE)
if(NOT PHYSFS_ARCHIVE_MVL)
add_definitions(-DPHYSFS_SUPPORTS_MVL=0)
endif()
option(PHYSFS_ARCHIVE_QPAK "Enable Quake I/II QPAK support" TRUE)
if(NOT PHYSFS_ARCHIVE_QPAK)
add_definitions(-DPHYSFS_SUPPORTS_QPAK=0)
endif()
option(PHYSFS_ARCHIVE_SLB "Enable I-War / Independence War SLB support" TRUE)
if(NOT PHYSFS_ARCHIVE_SLB)
add_definitions(-DPHYSFS_SUPPORTS_SLB=0)
endif()
option(PHYSFS_ARCHIVE_ISO9660 "Enable ISO9660 support" TRUE)
if(NOT PHYSFS_ARCHIVE_ISO9660)
add_definitions(-DPHYSFS_SUPPORTS_ISO9660=0)
endif()
option(PHYSFS_ARCHIVE_VDF "Enable Gothic I/II VDF archive support" TRUE)
if(NOT PHYSFS_ARCHIVE_VDF)
add_definitions(-DPHYSFS_SUPPORTS_VDF=0)
endif()
option(PHYSFS_BUILD_STATIC "Build static library" TRUE)
if(PHYSFS_BUILD_STATIC)
add_library(physfs-static STATIC ${PHYSFS_SRCS})
# Don't rename this on Windows, since DLLs will also produce an import
# library named "physfs.lib" which would conflict; Unix tend to like the
# same library name with a different extension for static libs, but
# Windows can just have a separate name.
if(NOT MSVC)
set_target_properties(physfs-static PROPERTIES OUTPUT_NAME "physfs")
endif()
if(WINRT)
# Ignore LNK4264 warnings; we don't author any WinRT components, just consume them, so we're okay in a static library.
set_target_properties(physfs-static PROPERTIES VS_WINRT_COMPONENT True)
set_target_properties(physfs-static PROPERTIES STATIC_LIBRARY_FLAGS "/ignore:4264")
endif()
if(APPLE)
target_link_libraries(physfs-static PUBLIC "-framework IOKit")
target_link_libraries(physfs-static PUBLIC "-framework Foundation") # do i need this?
endif()
target_include_directories(physfs-static PUBLIC "physfs/src")
set(PHYSFS_LIB_TARGET physfs-static)
set(PHYSFS_INSTALL_TARGETS ${PHYSFS_INSTALL_TARGETS} ";physfs-static")
endif()
if(NOT PHYSFS_BUILD_STATIC)
message(FATAL "static libraries are disabled!")
endif()
# CMake FAQ says I need this...
if(PHYSFS_BUILD_STATIC AND NOT WINDOWS)
set_target_properties(physfs-static PROPERTIES CLEAN_DIRECT_OUTPUT 1)
endif()
if(NOT MSVC)
configure_file(
"physfs/extras/physfs.pc.in"
"physfs/extras/physfs.pc"
@ONLY
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/extras/physfs.pc"
DESTINATION "lib${LIB_SUFFIX}/pkgconfig"
)
endif()
macro(message_bool_option _NAME _VALUE)
if(${_VALUE})
message(STATUS " ${_NAME}: enabled")
else()
message(STATUS " ${_NAME}: disabled")
endif()
endmacro()
message(STATUS "PhysicsFS will build with the following options:")
message_bool_option("ZIP support" PHYSFS_ARCHIVE_ZIP)
message_bool_option("7zip support" PHYSFS_ARCHIVE_7Z)
message_bool_option("GRP support" PHYSFS_ARCHIVE_GRP)
message_bool_option("WAD support" PHYSFS_ARCHIVE_WAD)
message_bool_option("HOG support" PHYSFS_ARCHIVE_HOG)
message_bool_option("MVL support" PHYSFS_ARCHIVE_MVL)
message_bool_option("QPAK support" PHYSFS_ARCHIVE_QPAK)
message_bool_option("SLB support" PHYSFS_ARCHIVE_SLB)
message_bool_option("VDF support" PHYSFS_ARCHIVE_VDF)
message_bool_option("ISO9660 support" PHYSFS_ARCHIVE_ISO9660)
message_bool_option("Build static library" PHYSFS_BUILD_STATIC)
message_bool_option("Build shared library" PHYSFS_BUILD_SHARED)
message_bool_option("Build stdio test program" PHYSFS_BUILD_TEST)
if(PHYSFS_BUILD_TEST)
message_bool_option(" Use readline in test program" HAVE_SYSTEM_READLINE)
endif()
# end of CMakeLists.txt ...

@ -1 +1 @@
Subproject commit fdd38a3f8a1ca4cb9e0d491a1b1f3c73595ac020 Subproject commit b1a2f1f18bce3dc0dea29314b5d7fb887d4c10ae