mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-04 19:23:28 +01:00
update physfs and use supplied cmake, since it got fixed
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c051d36a64
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cd0b35b465
1
external/CMakeLists.txt
vendored
1
external/CMakeLists.txt
vendored
@ -21,7 +21,6 @@ set(JSON_BuildTests OFF CACHE INTERNAL "")
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set(JSON_MultipleHeaders ON CACHE INTERNAL "")
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add_subdirectory("json") # link with "nlohmann_json::nlohmann_json"
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set(PHYSFS_BUILD_SHARED FALSE CACHE INTERNAL "")
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add_subdirectory("physfs")
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if(NOT MM_HEADLESS)
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235
external/physfs/CMakeLists.txt
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235
external/physfs/CMakeLists.txt
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@ -1,235 +1,6 @@
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# file taken from offical physfs repo and modified
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# PhysicsFS; a portable, flexible file i/o abstraction.
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#
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# Please see the file LICENSE.txt in the source's root directory.
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# The CMake project file is meant to get this compiling on all sorts of
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# platforms quickly, and serve as the way Unix platforms and Linux distros
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# package up official builds, but you don't _need_ to use this; we have
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# built PhysicsFS to (hopefully) be able to drop into your project and
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# compile, using preprocessor checks for platform-specific bits instead of
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# testing in here.
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cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
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project(PhysicsFS)
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set(PHYSFS_VERSION 3.1.0)
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# Increment this if/when we break backwards compatibility.
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set(PHYSFS_SOVERSION 1)
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# I hate that they define "WIN32" ... we're about to move to Win64...I hope!
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if(WIN32 AND NOT WINDOWS)
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set(WINDOWS TRUE)
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endif()
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if(APPLE)
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set(PHYSFS_M_SRCS physfs/src/physfs_platform_apple.m)
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endif()
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if(CMAKE_COMPILER_IS_GNUCC)
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# Don't use -rpath.
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set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
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endif()
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if(CMAKE_C_COMPILER_ID STREQUAL "SunPro")
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add_definitions(-erroff=E_EMPTY_TRANSLATION_UNIT)
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add_definitions(-xldscope=hidden)
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endif()
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if(HAIKU)
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# We add this explicitly, since we don't want CMake to think this
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# is a C++ project unless we're on Haiku.
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set(PHYSFS_CPP_SRCS physfs/src/physfs_platform_haiku.cpp)
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find_library(BE_LIBRARY be)
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find_library(ROOT_LIBRARY root)
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set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${BE_LIBRARY} ${ROOT_LIBRARY})
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "WindowsPhone" OR CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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set(WINRT TRUE)
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endif()
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if(WINRT)
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set(PHYSFS_CPP_SRCS physfs/src/physfs_platform_winrt.cpp)
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endif()
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if(UNIX AND NOT WINDOWS AND NOT APPLE) # (MingW and such might be UNIX _and_ WINDOWS!)
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find_library(PTHREAD_LIBRARY pthread)
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if(PTHREAD_LIBRARY)
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set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${PTHREAD_LIBRARY})
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endif()
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endif()
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# Almost everything is "compiled" here, but things that don't apply to the
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# build are #ifdef'd out. This is to make it easy to embed PhysicsFS into
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# another project or bring up a new build system: just compile all the source
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# code and #define the things you want.
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set(PHYSFS_SRCS
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physfs/src/physfs.c
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physfs/src/physfs_byteorder.c
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physfs/src/physfs_unicode.c
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physfs/src/physfs_platform_posix.c
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physfs/src/physfs_platform_unix.c
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physfs/src/physfs_platform_windows.c
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physfs/src/physfs_platform_os2.c
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physfs/src/physfs_platform_qnx.c
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physfs/src/physfs_platform_android.c
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physfs/src/physfs_archiver_dir.c
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physfs/src/physfs_archiver_unpacked.c
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physfs/src/physfs_archiver_grp.c
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physfs/src/physfs_archiver_hog.c
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physfs/src/physfs_archiver_7z.c
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physfs/src/physfs_archiver_mvl.c
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physfs/src/physfs_archiver_qpak.c
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physfs/src/physfs_archiver_wad.c
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physfs/src/physfs_archiver_zip.c
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physfs/src/physfs_archiver_slb.c
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physfs/src/physfs_archiver_iso9660.c
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physfs/src/physfs_archiver_vdf.c
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physfs/src/physfs.h
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physfs/src/physfs_casefolding.h
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physfs/src/physfs_internal.h
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physfs/src/physfs_lzmasdk.h
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physfs/src/physfs_miniz.h
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physfs/src/physfs_platforms.h
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${PHYSFS_CPP_SRCS}
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${PHYSFS_M_SRCS}
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)
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# Archivers ...
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# These are (mostly) on by default now, so these options are only useful for
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# disabling them.
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option(PHYSFS_ARCHIVE_ZIP "Enable ZIP support" TRUE)
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if(NOT PHYSFS_ARCHIVE_ZIP)
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add_definitions(-DPHYSFS_SUPPORTS_ZIP=0)
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endif()
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option(PHYSFS_ARCHIVE_7Z "Enable 7zip support" TRUE)
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if(NOT PHYSFS_ARCHIVE_7Z)
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add_definitions(-DPHYSFS_SUPPORTS_7Z=0)
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endif()
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option(PHYSFS_ARCHIVE_GRP "Enable Build Engine GRP support" TRUE)
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if(NOT PHYSFS_ARCHIVE_GRP)
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add_definitions(-DPHYSFS_SUPPORTS_GRP=0)
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endif()
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option(PHYSFS_ARCHIVE_WAD "Enable Doom WAD support" TRUE)
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if(NOT PHYSFS_ARCHIVE_WAD)
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add_definitions(-DPHYSFS_SUPPORTS_WAD=0)
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endif()
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option(PHYSFS_ARCHIVE_HOG "Enable Descent I/II HOG support" TRUE)
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if(NOT PHYSFS_ARCHIVE_HOG)
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add_definitions(-DPHYSFS_SUPPORTS_HOG=0)
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endif()
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option(PHYSFS_ARCHIVE_MVL "Enable Descent I/II MVL support" TRUE)
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if(NOT PHYSFS_ARCHIVE_MVL)
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add_definitions(-DPHYSFS_SUPPORTS_MVL=0)
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endif()
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option(PHYSFS_ARCHIVE_QPAK "Enable Quake I/II QPAK support" TRUE)
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if(NOT PHYSFS_ARCHIVE_QPAK)
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add_definitions(-DPHYSFS_SUPPORTS_QPAK=0)
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endif()
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option(PHYSFS_ARCHIVE_SLB "Enable I-War / Independence War SLB support" TRUE)
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if(NOT PHYSFS_ARCHIVE_SLB)
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add_definitions(-DPHYSFS_SUPPORTS_SLB=0)
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endif()
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option(PHYSFS_ARCHIVE_ISO9660 "Enable ISO9660 support" TRUE)
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if(NOT PHYSFS_ARCHIVE_ISO9660)
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add_definitions(-DPHYSFS_SUPPORTS_ISO9660=0)
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endif()
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option(PHYSFS_ARCHIVE_VDF "Enable Gothic I/II VDF archive support" TRUE)
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if(NOT PHYSFS_ARCHIVE_VDF)
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add_definitions(-DPHYSFS_SUPPORTS_VDF=0)
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endif()
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option(PHYSFS_BUILD_STATIC "Build static library" TRUE)
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if(PHYSFS_BUILD_STATIC)
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add_library(physfs-static STATIC ${PHYSFS_SRCS})
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# Don't rename this on Windows, since DLLs will also produce an import
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# library named "physfs.lib" which would conflict; Unix tend to like the
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# same library name with a different extension for static libs, but
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# Windows can just have a separate name.
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if(NOT MSVC)
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set_target_properties(physfs-static PROPERTIES OUTPUT_NAME "physfs")
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endif()
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if(WINRT)
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# Ignore LNK4264 warnings; we don't author any WinRT components, just consume them, so we're okay in a static library.
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set_target_properties(physfs-static PROPERTIES VS_WINRT_COMPONENT True)
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set_target_properties(physfs-static PROPERTIES STATIC_LIBRARY_FLAGS "/ignore:4264")
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endif()
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if(APPLE)
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target_link_libraries(physfs-static PUBLIC "-framework IOKit")
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target_link_libraries(physfs-static PUBLIC "-framework Foundation") # do i need this?
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endif()
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target_include_directories(physfs-static PUBLIC "physfs/src")
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set(PHYSFS_LIB_TARGET physfs-static)
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set(PHYSFS_INSTALL_TARGETS ${PHYSFS_INSTALL_TARGETS} ";physfs-static")
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endif()
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if(NOT PHYSFS_BUILD_STATIC)
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message(FATAL "static libraries are disabled!")
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endif()
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# CMake FAQ says I need this...
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if(PHYSFS_BUILD_STATIC AND NOT WINDOWS)
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set_target_properties(physfs-static PROPERTIES CLEAN_DIRECT_OUTPUT 1)
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endif()
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if(NOT MSVC)
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configure_file(
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"physfs/extras/physfs.pc.in"
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"physfs/extras/physfs.pc"
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@ONLY
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)
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install(
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FILES "${CMAKE_CURRENT_BINARY_DIR}/extras/physfs.pc"
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DESTINATION "lib${LIB_SUFFIX}/pkgconfig"
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)
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endif()
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macro(message_bool_option _NAME _VALUE)
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if(${_VALUE})
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message(STATUS " ${_NAME}: enabled")
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else()
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message(STATUS " ${_NAME}: disabled")
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endif()
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endmacro()
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message(STATUS "PhysicsFS will build with the following options:")
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message_bool_option("ZIP support" PHYSFS_ARCHIVE_ZIP)
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message_bool_option("7zip support" PHYSFS_ARCHIVE_7Z)
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message_bool_option("GRP support" PHYSFS_ARCHIVE_GRP)
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message_bool_option("WAD support" PHYSFS_ARCHIVE_WAD)
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message_bool_option("HOG support" PHYSFS_ARCHIVE_HOG)
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message_bool_option("MVL support" PHYSFS_ARCHIVE_MVL)
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message_bool_option("QPAK support" PHYSFS_ARCHIVE_QPAK)
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message_bool_option("SLB support" PHYSFS_ARCHIVE_SLB)
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message_bool_option("VDF support" PHYSFS_ARCHIVE_VDF)
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message_bool_option("ISO9660 support" PHYSFS_ARCHIVE_ISO9660)
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message_bool_option("Build static library" PHYSFS_BUILD_STATIC)
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message_bool_option("Build shared library" PHYSFS_BUILD_SHARED)
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message_bool_option("Build stdio test program" PHYSFS_BUILD_TEST)
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if(PHYSFS_BUILD_TEST)
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message_bool_option(" Use readline in test program" HAVE_SYSTEM_READLINE)
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endif()
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# end of CMakeLists.txt ...
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set(PHYSFS_BUILD_SHARED FALSE CACHE INTERNAL "")
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set(PHYSFS_BUILD_TEST FALSE CACHE INTERNAL "")
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add_subdirectory("physfs")
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2
external/physfs/physfs
vendored
2
external/physfs/physfs
vendored
@ -1 +1 @@
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Subproject commit fdd38a3f8a1ca4cb9e0d491a1b1f3c73595ac020
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Subproject commit b1a2f1f18bce3dc0dea29314b5d7fb887d4c10ae
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