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https://github.com/MadeOfJelly/MushMachine.git
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initial import, >900commits predate this
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10
framework/common_components/src/mm/components/color.hpp
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10
framework/common_components/src/mm/components/color.hpp
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#pragma once
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#include <glm/vec4.hpp>
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namespace MM::Components {
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struct Color {
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glm::vec4 color {1.f, 1.f, 1.f, 1.f};
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};
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}
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11
framework/common_components/src/mm/components/name.hpp
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framework/common_components/src/mm/components/name.hpp
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#pragma once
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#include <string>
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namespace MM::Components {
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struct Name {
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static const size_t max_str_len = 64;
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std::string str;
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};
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}
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/color.hpp>
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#include "./json_glm.hpp"
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Color, color)
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} // MM::Components
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#pragma once
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <nlohmann/json.hpp>
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namespace glm {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(vec2, x, y)
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(vec3, x, y, z)
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(vec4, x, y, z, w)
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}
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/name.hpp>
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Name, str)
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} // MM::Components
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/transform2d.hpp>
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#include "./json_glm.hpp"
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Transform2D, position, scale, rotation)
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} // MM::Components
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/transform3d.hpp>
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#include "./json_glm.hpp"
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Transform3D, position, scale, rotation)
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} // MM::Components
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/velocity2d.hpp>
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#include "./json_glm.hpp"
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Velocity2D, velocity, rotation)
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} // MM::Components
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/velocity3d.hpp>
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#include "./json_glm.hpp"
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Velocity3D, velocity, rotation)
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} // MM::Components
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/view_dir2d.hpp>
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ViewDir2D, dir)
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} // MM::Components
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#pragma once
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#include <nlohmann/json.hpp>
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#include <mm/components/view_dir3d.hpp>
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namespace MM::Components {
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ViewDir3D, yaw, pitch, roll)
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} // MM::Components
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//
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// Created by FlaXxy on 29.07.2018.
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//
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#pragma once
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#include <glm/vec2.hpp>
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#include <glm/mat3x3.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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namespace MM::Components {
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struct Transform2D {
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glm::vec2 position {0.0f,0.0f};
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glm::vec2 scale {1.0f,1.0f};
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float rotation {0.0f};
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glm::mat3x3 getTransform3(void) const {
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//return transformationMatrix(scale, rotation, position);
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glm::mat3x3 res(1);
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res[2][0] = position.x;
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res[2][1] = position.y;
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float const s = sinf(rotation);
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float const c = cosf(rotation);
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res[0][0] = scale.x * c;
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res[0][1] = scale.x * s;
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res[1][0] = scale.y * -s;
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res[1][1] = scale.y * c;
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return res;
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}
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glm::mat4x4 getTransform4(float z = 500.f) const {
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//return transformationMatrix(scale, rotation, position);
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glm::mat4x4 res{1};
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//res[2][0] = position.x;
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//res[2][1] = position.y;
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res = glm::translate(res, glm::vec3(position, z));
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//float const s = sinf(rotation);
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//float const c = cosf(rotation);
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//res[0][0] = scale.x * c;
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//res[0][1] = scale.x * s;
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//res[1][0] = scale.y * -s;
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//res[1][1] = scale.y * c;
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res = glm::rotate(res, rotation, glm::vec3(0.f, 0.f, 1.f));
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res = glm::scale(res, glm::vec3(scale, 1.f));
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return res;
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}
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};
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} // MM::Components
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#pragma once
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//#include <glm/mat3x3.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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//#include <entt/core/type_traits.hpp>
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namespace MM::Components {
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struct Transform3D {
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glm::vec3 position {0.0f,0.0f,0.0f};
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glm::vec3 scale {1.0f,1.0f,1.0f};
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float rotation {0.0f};
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glm::mat4x4 getTransform4(void) const {
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//return transformationMatrix(scale, rotation, position);
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glm::mat4x4 res{1};
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//res[2][0] = position.x;
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//res[2][1] = position.y;
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res = glm::translate(res, position);
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//float const s = sinf(rotation);
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//float const c = cosf(rotation);
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//res[0][0] = scale.x * c;
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//res[0][1] = scale.x * s;
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//res[1][0] = scale.y * -s;
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//res[1][1] = scale.y * c;
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res = glm::rotate(res, rotation, glm::vec3(0.f, 0.f, 1.f));
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res = glm::scale(res, scale);
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return res;
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}
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};
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} // MM::Components
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16
framework/common_components/src/mm/components/velocity2d.hpp
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16
framework/common_components/src/mm/components/velocity2d.hpp
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//
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// Created by FlaXxy on 29.07.2018.
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//
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#pragma once
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#include <glm/vec2.hpp>
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namespace MM::Components {
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struct Velocity2D {
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glm::vec2 velocity;
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float rotation {0.f};
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};
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} // MM::Components
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13
framework/common_components/src/mm/components/velocity3d.hpp
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13
framework/common_components/src/mm/components/velocity3d.hpp
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#pragma once
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#include <glm/vec3.hpp>
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namespace MM::Components {
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struct Velocity3D {
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glm::vec3 velocity {0.f, 0.f, 0.f};
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glm::vec3 rotation {0.f, 0.f, 0.f};
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};
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} // MM::Components
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framework/common_components/src/mm/components/view_dir2d.hpp
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framework/common_components/src/mm/components/view_dir2d.hpp
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#pragma once
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namespace MM::Components {
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struct ViewDir2D {
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float dir = 0.f; // rad
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};
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} // MM::Components
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framework/common_components/src/mm/components/view_dir3d.hpp
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framework/common_components/src/mm/components/view_dir3d.hpp
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#pragma once
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namespace MM::Components {
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struct ViewDir3D {
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float yaw = 0.f; // rad
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float pitch = 0.f; // rad
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float roll = 0.f; // rad
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};
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} // MM::Components
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