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159
framework/imgui/test/text_edit_test.cpp
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159
framework/imgui/test/text_edit_test.cpp
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#include <gtest/gtest.h>
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#include <mm/resource_manager.hpp>
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#include <mm/engine.hpp>
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/filesystem.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/services/imgui_s.hpp>
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#include <mm/opengl/render_tasks/imgui.hpp>
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#include <mm/imgui/fps_overlay.hpp>
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#include <mm/imgui/file_text_editor.hpp>
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#include <mm/imgui/file_shader_editor.hpp>
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#include <mm/services/scene_tools.hpp>
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static char* argv0;
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TEST(imgui_text_edit, it) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>(SDL_INIT_VIDEO);
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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sdl_ss.createGLWindow("imgui_text_edit_test", 1280, 720);
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engine.addService<MM::Services::FilesystemService>(argv0, "imgui_text_edit_test");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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ASSERT_TRUE(provide_ret);
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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MM::ImGuiSimpleFPSOverlay fps_overlay;
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engine.addUpdate([&](MM::Engine&) {
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fps_overlay.renderImGui();
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}
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);
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MM::FileTextEditor fte{engine};
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engine.addUpdate([&](MM::Engine&) {
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fte.renderImGui();
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}
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);
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engine.run();
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// TODO: clear asset manager
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sdl_ss.destroyWindow();
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}
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TEST(imgui_text_edit, shader) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>(SDL_INIT_VIDEO);
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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sdl_ss.createGLWindow("imgui_text_edit_test", 1280, 720);
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engine.addService<MM::Services::FilesystemService>(argv0, "imgui_text_edit_test");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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ASSERT_TRUE(provide_ret);
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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MM::ImGuiSimpleFPSOverlay fps_overlay;
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engine.addUpdate([&](MM::Engine&) {
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fps_overlay.renderImGui();
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}
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);
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//auto& rc = engine.getScene().ctx<MM::OpenGL::RenderController>();
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//rc.registerRenderer<MM::OpenGL::Renderers::QuadRenderer>();
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MM::FileTextEditor fte{engine};
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engine.addUpdate([&](MM::Engine&) {
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fte.renderImGui();
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}
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);
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MM::FileShaderEditor fse{engine};
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engine.addUpdate([&](MM::Engine&) {
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fse.renderImGui();
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}
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);
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fte.open("shader/quad_renderer/vert.glsl");
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fse.open("shader/quad_renderer/frag.glsl");
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// TODO: a shader to display plx
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//{
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//auto& ecs = engine.getScene();
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//auto& ee = igsts->getEntityEditor();
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//ee.registerTrivial<MM::OpenGL::Renderers::QuadRenderable>("QuadRenderable");
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//ee.registerComponentCreateFn(ecs.type<MM::OpenGL::Renderers::QuadRenderable>(),
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//[](MM::EngineConfig::ECS& ecs, MM::EngineConfig::Entity e) {
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//auto& r = ecs.assign<MM::OpenGL::Renderers::QuadRenderable>(e);
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//r._texture = MM::ResourceManager<MM::OpenGL::Texture>::ref().get("default"_hs);
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//}
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//);
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//ee.registerComponentWidgetFn(ecs.type<MM::OpenGL::Renderers::QuadRenderable>(),
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//[](MM::EngineConfig::ECS& ecs, MM::EngineConfig::Entity e) {
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//auto& r = ecs.get<MM::OpenGL::Renderers::QuadRenderable>(e);
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//MM::ImGuiWidgets::Components::QuadRenderable(r);
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//}
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//);
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//}
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engine.run();
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// TODO: clear asset manager
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sdl_ss.destroyWindow();
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}
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int main(int argc, char** argv) {
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argv0 = argv[0];
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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