mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-06-19 03:06:37 +02:00
port everything over to organizer
This commit is contained in:
@ -15,10 +15,10 @@ if(NOT MM_HEADLESS)
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add_subdirectory(sdl_service)
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add_subdirectory(simple_sdl_renderer)
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add_subdirectory(opengl_primitives)
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#add_subdirectory(opengl_renderer)
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#add_subdirectory(imgui)
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#add_subdirectory(input)
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add_subdirectory(opengl_renderer)
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add_subdirectory(imgui)
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add_subdirectory(input)
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add_subdirectory(sound)
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#add_subdirectory(tilemap)
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add_subdirectory(tilemap)
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endif()
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@ -91,14 +91,14 @@ void ImGuiService::disable(Engine& engine) {
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ImGui::DestroyContext();
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}
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void ImGuiService::imgui_new_frame(Engine& engine) {
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void ImGuiService::imgui_new_frame(Engine&) {
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ZoneScopedN("MM::Services::ImGuiService::imgui_new_frame");
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#ifdef MM_OPENGL_3
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ImGui_ImplOpenGL3_NewFrame();
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#endif
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ImGui_ImplSDL2_NewFrame(engine.getService<MM::Services::SDLService>().win);
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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}
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@ -43,7 +43,7 @@ target_include_directories(imgui_scene_tools_test PRIVATE ".")
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target_link_libraries(imgui_scene_tools_test
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engine
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simple_scene
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organizer_scene
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opengl_renderer_s
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imgui_service
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imgui_render_task
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@ -100,7 +100,6 @@ target_include_directories(imgui_text_edit_test PRIVATE ".")
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target_link_libraries(imgui_text_edit_test
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engine
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simple_scene
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opengl_renderer_s
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imgui_service
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imgui_render_task
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@ -6,7 +6,7 @@
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/filesystem.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/organizer_scene.hpp>
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#include <mm/services/imgui_s.hpp>
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#include <mm/services/imgui_menu_bar.hpp>
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#include <mm/services/engine_tools.hpp>
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@ -31,10 +31,10 @@ TEST(imgui_scene_tools, it) {
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engine.addService<MM::Services::FilesystemService>(argv0, "imgui_scene_tools_test");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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engine.addService<MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(provide_ret);
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engine.addService<MM::Services::ImGuiService>();
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@ -56,16 +56,12 @@ TEST(imgui_scene_tools, it) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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//InitializeYojimbo();
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engine.run();
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// TODO: clear asset manager
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sdl_ss.destroyWindow();
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//ShutdownYojimbo();
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}
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int main(int argc, char** argv) {
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@ -7,7 +7,6 @@
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/filesystem.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/services/imgui_s.hpp>
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#include <mm/services/imgui_menu_bar.hpp>
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@ -20,8 +19,6 @@
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#include <mm/imgui/file_text_editor.hpp>
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#include <mm/imgui/file_shader_editor.hpp>
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#include <mm/services/scene_tools.hpp>
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static char* argv0;
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using namespace entt::literals;
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@ -55,12 +52,6 @@ TEST(imgui_text_edit, it) {
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engine.addService<MM::Services::FilesystemService>(argv0, "imgui_text_edit_test");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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ASSERT_TRUE(provide_ret);
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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@ -70,15 +61,11 @@ TEST(imgui_text_edit, it) {
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engine.addService<MM::Services::ImGuiEngineTools>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiEngineTools>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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engine.addService<TemplateUpdateMainService>([](MM::Engine& e) {
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static MM::FileTextEditor fte{e};
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fte.renderImGui();
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@ -103,12 +90,6 @@ TEST(imgui_text_edit, shader) {
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engine.addService<MM::Services::FilesystemService>(argv0, "imgui_text_edit_test");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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ASSERT_TRUE(provide_ret);
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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@ -118,18 +99,11 @@ TEST(imgui_text_edit, shader) {
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engine.addService<MM::Services::ImGuiEngineTools>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiEngineTools>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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//auto& rc = engine.getScene().ctx<MM::OpenGL::RenderController>();
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//rc.registerRenderer<MM::OpenGL::Renderers::QuadRenderer>();
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MM::FileTextEditor fte{engine};
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MM::FileShaderEditor fse{engine};
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engine.addService<TemplateUpdateMainService>([&](MM::Engine&) {
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@ -142,24 +116,6 @@ TEST(imgui_text_edit, shader) {
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fse.open("shader/quad_renderer/frag.glsl");
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// TODO: a shader to display plx
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//{
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//auto& ecs = engine.getScene();
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//auto& ee = igsts->getEntityEditor();
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//ee.registerTrivial<MM::OpenGL::Renderers::QuadRenderable>("QuadRenderable");
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//ee.registerComponentCreateFn(ecs.type<MM::OpenGL::Renderers::QuadRenderable>(),
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//[](MM::EngineConfig::ECS& ecs, MM::EngineConfig::Entity e) {
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//auto& r = ecs.assign<MM::OpenGL::Renderers::QuadRenderable>(e);
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//r._texture = MM::ResourceManager<MM::OpenGL::Texture>::ref().get("default"_hs);
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//}
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//);
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//ee.registerComponentWidgetFn(ecs.type<MM::OpenGL::Renderers::QuadRenderable>(),
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//[](MM::EngineConfig::ECS& ecs, MM::EngineConfig::Entity e) {
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//auto& r = ecs.get<MM::OpenGL::Renderers::QuadRenderable>(e);
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//MM::ImGuiWidgets::Components::QuadRenderable(r);
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//}
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//);
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//}
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engine.run();
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@ -31,6 +31,8 @@ target_link_libraries(simple_rect_render_task_test
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simple_velocity_system
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random
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gtest_main
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)
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@ -100,6 +102,8 @@ target_link_libraries(blur_render_task_test
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simple_velocity_system
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random
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gtest_main
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)
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@ -4,10 +4,11 @@
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#include <mm/services/filesystem.hpp>
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/organizer_scene.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <entt/entity/registry.hpp>
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#include <entt/entity/organizer.hpp>
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#include <mm/opengl/texture_loader.hpp>
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@ -15,15 +16,29 @@
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#include <mm/components/transform2d.hpp>
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#include <mm/components/color.hpp>
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#include <mm/components/time_delta.hpp>
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#include <mm/opengl/render_tasks/spritesheet_renderable.hpp>
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#include <physfs.h>
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#include "res/textures.zip.h"
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#include <mm/logger.hpp>
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using namespace entt::literals;
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const char* argv0;
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void update_spritesheet_animation(entt::view<entt::exclude_t<>, MM::OpenGL::SpriteSheetRenderable> view, float& accu, const MM::Components::TimeDelta& td) {
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accu += td.tickDelta;
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if (accu >= 1.f/10) {
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accu -= 1.f/10;
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view.each([](auto& spr) {
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spr.tile_index = (spr.tile_index+spr.sp.tile_count.x) % (spr.sp.tile_count.x*spr.sp.tile_count.y);
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});
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}
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}
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TEST(batched_spritesheet_render_task, it) {
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MM::Engine engine;
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@ -32,10 +47,10 @@ TEST(batched_spritesheet_render_task, it) {
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sdl_ss.createGLWindow("batched_spritesheet_render_task_test", 1280, 720);
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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engine.addService<MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(provide_ret);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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@ -54,19 +69,13 @@ TEST(batched_spritesheet_render_task, it) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::BatchedSpriteSheet>(engine);
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float accu = 0.f;
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MM::AddSystemToScene(scene, [&accu](auto& scene, float delta) {
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accu += delta;
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// setup systems
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scene.set<float>(0.f); // accu
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auto& org = scene.set<entt::organizer>();
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org.emplace<&update_spritesheet_animation>("update_spritesheet_animation");
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if (accu >= 1.f/10) {
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accu -= 1.f/10;
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scene.template view<MM::OpenGL::SpriteSheetRenderable>()
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.each([](auto, auto& spr) {
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spr.tile_index = (spr.tile_index+spr.sp.tile_count.x) % (spr.sp.tile_count.x*spr.sp.tile_count.y);
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}
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);
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}
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});
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
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ASSERT_TRUE(rm_t.load<MM::OpenGL::TextureLoaderFile>("anim_run", engine, "/textures/animation_running-1_ea_0.3.png"));
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@ -4,11 +4,12 @@
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#include <mm/services/filesystem.hpp>
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/organizer_scene.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/services/imgui_s.hpp>
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#include <entt/entity/registry.hpp>
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#include <entt/entity/organizer.hpp>
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#include <mm/opengl/render_tasks/clear.hpp>
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#include <mm/opengl/render_tasks/copy_to_fb.hpp>
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@ -26,7 +27,7 @@
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#include <imgui/imgui.h>
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#include <random>
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#include <mm/random/srng.hpp>
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using namespace entt::literals;
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@ -40,10 +41,10 @@ TEST(blur_render_task, it) {
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sdl_ss.createGLWindow("blur_render_task_test", 1280, 720);
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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engine.addService<MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(provide_ret);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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@ -111,9 +112,13 @@ TEST(blur_render_task, it) {
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// setup v system
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MM::AddSystemToScene(scene, MM::Systems::SimpleVelocity);
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auto& org = scene.set<entt::organizer>();
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org.emplace<&MM::Systems::simple_velocity>("simple_velocity");
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std::mt19937 mt(42);
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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MM::Random::SRNG rng{42};
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for (int i = 0; i < 10; i++) {
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auto e = scene.create();
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@ -124,14 +129,10 @@ TEST(blur_render_task, it) {
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auto& v = scene.emplace<MM::Components::Velocity2D>(e);
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v.rotation = float(i) * 0.3f;
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if (mt() % 2) {
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if (rng.roll(0.5f)) {
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auto& col = scene.emplace<MM::Components::Color>(e);
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auto rc = [&mt]() -> float {
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return (mt() % 1001) / 1000.f ;
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};
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col.color = {rc(),rc(),rc(),1};
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col.color = {rng.zeroToOne(), rng.zeroToOne(), rng.zeroToOne(), 1.f};
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}
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}
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engine.run();
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|
@ -4,15 +4,17 @@
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#include <mm/services/filesystem.hpp>
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/organizer_scene.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <entt/entity/registry.hpp>
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#include <entt/entity/organizer.hpp>
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#include <mm/opengl/render_tasks/fast_sky_render_task.hpp>
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#include <mm/systems/fast_sky_sun_system.hpp>
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#include <mm/opengl/camera_3d.hpp>
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#include <mm/components/time_delta.hpp>
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const char* argv0;
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@ -24,10 +26,10 @@ TEST(fast_sky_render_task, it) {
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sdl_ss.createGLWindow("fast_sky_render_task_test", 1280, 720);
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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engine.addService<MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(provide_ret);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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@ -39,7 +41,13 @@ TEST(fast_sky_render_task, it) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::FastSky>(engine);
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MM::AddSystemToScene(scene, MM::Systems::FastSkySun);
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// setup systems
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auto& org = scene.set<entt::organizer>();
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org.emplace<&MM::Systems::fast_sky_sun>("fast_sky_sun");
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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|
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auto& cam = scene.set<MM::OpenGL::Camera3D>();
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cam.setPerspective();
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|
@ -1,4 +1,3 @@
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#include "entt/entity/fwd.hpp"
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#include <gtest/gtest.h>
|
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|
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#include <mm/engine.hpp>
|
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@ -9,6 +8,7 @@
|
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#include <mm/services/opengl_renderer.hpp>
|
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|
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#include <entt/entity/registry.hpp>
|
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#include <entt/entity/organizer.hpp>
|
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|
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#include <mm/opengl/render_tasks/simple_rect.hpp>
|
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|
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@ -17,7 +17,7 @@
|
||||
|
||||
#include <mm/systems/simple_velocity_system2d.hpp>
|
||||
|
||||
#include <random>
|
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#include <mm/random/srng.hpp>
|
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|
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const char* argv0;
|
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|
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@ -46,10 +46,12 @@ TEST(simple_rect_render_task, it) {
|
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|
||||
// setup v system
|
||||
auto& org = scene.set<entt::organizer>();
|
||||
org.emplace<&MM::Systems::simple_velocity>("simple_velocity");
|
||||
|
||||
//MM::AddSystemToScene(scene, MM::Systems::SimpleVelocity);
|
||||
// HACK: instead you would switch to this scene
|
||||
engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
|
||||
|
||||
std::mt19937 mt(42);
|
||||
MM::Random::SRNG rng{42};
|
||||
|
||||
for (int y = 0; y < 10; y++) {
|
||||
for (int i = 0; i < 10; i++) {
|
||||
@ -62,14 +64,10 @@ TEST(simple_rect_render_task, it) {
|
||||
auto& v = scene.emplace<MM::Components::Velocity2D>(e);
|
||||
v.rotation = i * 0.3f;
|
||||
|
||||
if (mt() % 2) {
|
||||
if (rng.roll(0.5f)) {
|
||||
auto& col = scene.emplace<MM::Components::Color>(e);
|
||||
auto rc = [&mt]() -> float {
|
||||
return (mt() % 1001) / 1000.f ;
|
||||
};
|
||||
col.color = {rc(),rc(),rc(),1};
|
||||
col.color = {rng.zeroToOne(), rng.zeroToOne(), rng.zeroToOne(), 1.f};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,10 +4,11 @@
|
||||
|
||||
#include <mm/services/filesystem.hpp>
|
||||
#include <mm/services/sdl_service.hpp>
|
||||
#include <mm/services/simple_scene.hpp>
|
||||
#include <mm/services/organizer_scene.hpp>
|
||||
#include <mm/services/opengl_renderer.hpp>
|
||||
|
||||
#include <entt/entity/registry.hpp>
|
||||
#include <entt/entity/organizer.hpp>
|
||||
|
||||
#include <mm/opengl/render_tasks/simple_sprite.hpp>
|
||||
|
||||
@ -31,10 +32,10 @@ TEST(simple_sprite_render_task, it) {
|
||||
|
||||
sdl_ss.createGLWindow("simple_sprite_render_task_test", 1280, 720);
|
||||
|
||||
engine.addService<MM::Services::SimpleSceneService>();
|
||||
ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
|
||||
engine.addService<MM::Services::OrganizerSceneService>();
|
||||
ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
|
||||
|
||||
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
|
||||
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
|
||||
ASSERT_TRUE(provide_ret);
|
||||
auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
|
||||
|
||||
@ -47,7 +48,11 @@ TEST(simple_sprite_render_task, it) {
|
||||
rs.addRenderTask<MM::OpenGL::RenderTasks::SimpleSprite>(engine);
|
||||
|
||||
// setup v system
|
||||
MM::AddSystemToScene(scene, MM::Systems::SimpleVelocity);
|
||||
auto& org = scene.set<entt::organizer>();
|
||||
org.emplace<&MM::Systems::simple_velocity>("simple_velocity");
|
||||
|
||||
// HACK: instead you would switch to this scene
|
||||
engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
|
||||
|
||||
auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
|
||||
|
||||
|
@ -4,10 +4,11 @@
|
||||
|
||||
#include <mm/services/filesystem.hpp>
|
||||
#include <mm/services/sdl_service.hpp>
|
||||
#include <mm/services/simple_scene.hpp>
|
||||
#include <mm/services/organizer_scene.hpp>
|
||||
#include <mm/services/opengl_renderer.hpp>
|
||||
|
||||
#include <entt/entity/registry.hpp>
|
||||
#include <entt/entity/organizer.hpp>
|
||||
|
||||
#include <mm/opengl/texture_loader.hpp>
|
||||
|
||||
@ -15,6 +16,7 @@
|
||||
|
||||
#include <mm/components/transform2d.hpp>
|
||||
#include <mm/components/color.hpp>
|
||||
#include <mm/components/time_delta.hpp>
|
||||
#include <mm/opengl/render_tasks/spritesheet_renderable.hpp>
|
||||
|
||||
#include <physfs.h>
|
||||
@ -22,6 +24,17 @@
|
||||
|
||||
using namespace entt::literals;
|
||||
|
||||
void update_spritesheet_animation(entt::view<entt::exclude_t<>, MM::OpenGL::SpriteSheetRenderable> view, float& accu, const MM::Components::TimeDelta& td) {
|
||||
accu += td.tickDelta;
|
||||
|
||||
if (accu >= 1.f/10) {
|
||||
accu -= 1.f/10;
|
||||
view.each([](auto& spr) {
|
||||
spr.tile_index = (spr.tile_index+spr.sp.tile_count.x) % (spr.sp.tile_count.x*spr.sp.tile_count.y);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
TEST(simple_spritesheet_render_task, it) {
|
||||
MM::Engine engine;
|
||||
|
||||
@ -30,10 +43,10 @@ TEST(simple_spritesheet_render_task, it) {
|
||||
|
||||
sdl_ss.createGLWindow("simple_spritesheet_render_task_test", 1280, 720);
|
||||
|
||||
engine.addService<MM::Services::SimpleSceneService>();
|
||||
ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
|
||||
engine.addService<MM::Services::OrganizerSceneService>();
|
||||
ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
|
||||
|
||||
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
|
||||
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
|
||||
ASSERT_TRUE(provide_ret);
|
||||
auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
|
||||
|
||||
@ -52,19 +65,13 @@ TEST(simple_spritesheet_render_task, it) {
|
||||
|
||||
rs.addRenderTask<MM::OpenGL::RenderTasks::SimpleSpriteSheet>(engine);
|
||||
|
||||
float accu = 0.f;
|
||||
MM::AddSystemToScene(scene, [&accu](auto& scene, float delta) {
|
||||
accu += delta;
|
||||
// setup systems
|
||||
scene.set<float>(0.f); // accu
|
||||
auto& org = scene.set<entt::organizer>();
|
||||
org.emplace<&update_spritesheet_animation>("update_spritesheet_animation");
|
||||
|
||||
if (accu >= 1.f/10) {
|
||||
accu -= 1.f/10;
|
||||
scene.template view<MM::OpenGL::SpriteSheetRenderable>()
|
||||
.each([](auto, auto& spr) {
|
||||
spr.tile_index = (spr.tile_index+spr.sp.tile_count.x) % (spr.sp.tile_count.x*spr.sp.tile_count.y);
|
||||
}
|
||||
);
|
||||
}
|
||||
});
|
||||
// HACK: instead you would switch to this scene
|
||||
engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
|
||||
|
||||
auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
|
||||
ASSERT_TRUE(rm_t.load<MM::OpenGL::TextureLoaderFile>("anim_run", engine, "/textures/animation_running-1_ea_0.3.png"));
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
#include <mm/services/filesystem.hpp>
|
||||
#include <mm/services/sdl_service.hpp>
|
||||
#include <mm/services/simple_scene.hpp>
|
||||
#include <mm/services/organizer_scene.hpp>
|
||||
#include <mm/services/opengl_renderer.hpp>
|
||||
|
||||
#include <entt/entity/registry.hpp>
|
||||
@ -27,10 +27,10 @@ TEST(tilemap_render_task_test, it) {
|
||||
|
||||
sdl_ss.createGLWindow("tilemap_render_task_test", 1280, 720);
|
||||
|
||||
engine.addService<MM::Services::SimpleSceneService>();
|
||||
ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
|
||||
engine.addService<MM::Services::OrganizerSceneService>();
|
||||
ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
|
||||
|
||||
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
|
||||
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
|
||||
ASSERT_TRUE(provide_ret);
|
||||
auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
|
||||
|
||||
|
@ -7,6 +7,10 @@ namespace MM::Random {
|
||||
|
||||
// Seeded (Pseudo-) Random Number Generator
|
||||
struct SRNG {
|
||||
// make shuffle compat
|
||||
// TODO: add more type info
|
||||
using result_type = uint32_t;
|
||||
|
||||
uint32_t seed = 1337;
|
||||
int32_t pos = 0;
|
||||
|
||||
|
Reference in New Issue
Block a user