mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-07-13 12:36:47 +02:00
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10 Commits
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negative_b
Author | SHA1 | Date | |
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1722f61250 | |||
0abb860185 | |||
22dc949cc5 | |||
196ea7b93b | |||
f655da82d5 | |||
d672f8a52c | |||
6df865de3e | |||
e9c62f9201 | |||
7bce78167b | |||
a45da5c2b0 |
2
.github/workflows/cmake.yml
vendored
2
.github/workflows/cmake.yml
vendored
@ -9,7 +9,7 @@ on:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Debug
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EM_VERSION: 2.0.24
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EM_VERSION: 3.1.32
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EM_CACHE_FOLDER: 'emsdk-cache'
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jobs:
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28
external/imgui/CMakeLists.txt
vendored
28
external/imgui/CMakeLists.txt
vendored
@ -2,43 +2,31 @@ cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
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project(imgui C CXX)
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set(CPP_FILES
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add_library(imgui
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"imgui/imgui.h"
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"imgui/imgui.cpp"
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"imgui/imgui_draw.cpp"
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"imgui/imgui_widgets.cpp"
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"imgui/imgui_tables.cpp"
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"imgui/imgui_demo.cpp"
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"imgui/misc/cpp/imgui_stdlib.cpp"
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"imgui_plot_var.cpp"
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#"imgui_impl_sdl_gl3.cpp" # very old
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#"imgui_impl_sdl.cpp" # old
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#"imgui_impl_opengl3.cpp" # old
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"imgui/backends/imgui_impl_sdl.cpp"
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"imgui/backends/imgui_impl_opengl3.cpp"
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)
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set(HPP_FILES
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"imgui/imgui.h"
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"imgui/imstb_rectpack.h"
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"imgui/imstb_textedit.h"
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"imgui/imstb_truetype.h"
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"imgui/misc/cpp/imgui_stdlib.h"
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"imgui/misc/cpp/imgui_stdlib.cpp"
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"imgui_plot_var.hpp"
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"imgui_plot_var.cpp"
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#"imgui_impl_sdl_gl3.h" # very old
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#"imgui_impl_sdl.h" # old
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#"imgui_impl_opengl3.h" # old
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"imgui/backends/imgui_impl_sdl.h"
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# TODO: seperate backends into libs
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"imgui/backends/imgui_impl_sdl2.h"
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"imgui/backends/imgui_impl_sdl2.cpp"
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"imgui/backends/imgui_impl_opengl3.h"
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"imgui/backends/imgui_impl_opengl3.cpp"
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)
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add_library(imgui ${CPP_FILES} ${HPP_FILES})
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target_compile_features(imgui PUBLIC cxx_std_11)
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if(MM_OPENGL_3_GLES)
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2
external/imgui/imgui
vendored
2
external/imgui/imgui
vendored
Submodule external/imgui/imgui updated: 9aae45eb4a...458a109031
5
external/stb/CMakeLists.txt
vendored
5
external/stb/CMakeLists.txt
vendored
@ -11,9 +11,8 @@ target_link_libraries(stb_image stb)
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add_library(stb_image_write "stb/stb_image_write.h" "stb_image_write.cpp")
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target_link_libraries(stb_image_write stb)
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# lel TODO: add back in when patent expires
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#add_library(stb_perlin "stb/stb_perlin.h" "stb_perlin.cpp")
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#target_link_libraries(stb_perlin stb)
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add_library(stb_perlin "stb/stb_perlin.h" "stb_perlin.cpp")
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target_link_libraries(stb_perlin stb)
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add_library(stb_rect_pack "stb/stb_rect_pack.h" "stb_rect_pack.cpp")
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target_link_libraries(stb_rect_pack stb)
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2
external/stb/stb
vendored
2
external/stb/stb
vendored
Submodule external/stb/stb updated: af1a5bc352...5736b15f7e
2
external/tracy/CMakeLists.txt
vendored
2
external/tracy/CMakeLists.txt
vendored
@ -10,6 +10,8 @@ if(NOT EMSCRIPTEN)
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"${CMAKE_CURRENT_LIST_DIR}/tracy/public/TracyClient.cpp"
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)
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option(TRACY_ENABLE "Enable tracy profiling" OFF)
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if(TRACY_ENABLE)
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target_compile_definitions(tracy_client PUBLIC TRACY_ENABLE)
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#target_compile_definitions(tracy_client PUBLIC TRACY_NO_SYSTEM_TRACING)
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2
external/tracy/tracy
vendored
2
external/tracy/tracy
vendored
Submodule external/tracy/tracy updated: 5a1f5371b7...897aec5b06
@ -50,11 +50,11 @@ namespace MM::Services {
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public: // send/recv
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// sends a packet of max getMaxPacketSize() bytes
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virtual bool sendPacket(peer_id peer, channel_id channel, uint8_t* data, size_t data_size) = 0;
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virtual bool sendPacket(peer_id peer, channel_id channel, const uint8_t* data, size_t data_size) = 0;
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// sends a packet, automatically split if too big
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// !! only on lossless channels
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virtual bool sendPacketLarge(peer_id peer, channel_id channel, uint8_t* data, size_t data_size) = 0;
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virtual bool sendPacketLarge(peer_id peer, channel_id channel, const uint8_t* data, size_t data_size) = 0;
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// TODO: broadcast?
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// has any?
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@ -1,7 +1,7 @@
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#include "./imgui_s.hpp"
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#include <imgui/imgui.h>
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#include <imgui/backends/imgui_impl_sdl.h>
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#include <imgui/backends/imgui_impl_sdl2.h>
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#ifdef MM_OPENGL_3
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#include <imgui/backends/imgui_impl_opengl3.h>
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@ -97,6 +97,7 @@ Texture::handle_t Texture::createEmptyMultiSampled(int32_t internalFormat, int32
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(void)height;
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(void)samples;
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assert(false && "GLES has no multisampling support");
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return nullptr;
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#endif
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}
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@ -29,14 +29,20 @@ void setup_bloom(
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const auto bloom_internal_format = GL_RGB565; // prolly fine. NOPE its not. it causes green pixely halos
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const auto bloom_format_type = GL_UNSIGNED_BYTE;
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#else
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//const auto bloom_internal_format = GL_RGBA16F;
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const auto bloom_internal_format = GL_R11F_G11F_B10F;
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const auto bloom_format_type = GL_FLOAT;
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const auto bloom_format_type = GL_RGBA;
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const auto bloom_internal_format = GL_RGBA16F;
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//const auto bloom_internal_format = GL_R11F_G11F_B10F;
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const auto bloom_data_type = GL_FLOAT;
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//const auto bloom_format_type = GL_RGBA_INTEGER;
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//const auto bloom_internal_format = GL_RGBA16I;
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//const auto bloom_data_type = GL_SHORT;
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#endif
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#else
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//const auto bloom_internal_format = GL_RGB16F;
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const auto bloom_internal_format = GL_R11F_G11F_B10F;
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const auto bloom_format_type = GL_FLOAT;
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const auto bloom_format_type = GL_RGB;
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const auto bloom_internal_format = GL_RGB16F; // opengl silently upgrades to RGBA
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//const auto bloom_internal_format = GL_R11F_G11F_B10F; // no sign
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const auto bloom_data_type = GL_FLOAT;
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#endif
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{ // bloom in (bloom extraction)
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@ -44,7 +50,7 @@ void setup_bloom(
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"bloom_in",
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bloom_internal_format,
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w * bloom_in_scale, h * bloom_in_scale,
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GL_RGB, bloom_format_type
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bloom_format_type, bloom_data_type
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);
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{ // filter
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rm_t.get("bloom_in"_hs)->bind(0);
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@ -72,7 +78,7 @@ void setup_bloom(
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tex_out_id,
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bloom_internal_format,
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w * bloom_in_scale * glm::pow(bloom_phase_scale, i), h * bloom_in_scale * glm::pow(bloom_phase_scale, i),
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GL_RGB, bloom_format_type
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bloom_format_type, bloom_data_type
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);
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{ // filter
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rm_t.get(tex_out_id)->bind(0);
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@ -89,7 +95,7 @@ void setup_bloom(
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tex_tmp_id,
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bloom_internal_format,
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w * bloom_in_scale * glm::pow(bloom_phase_scale, i), h * bloom_in_scale * glm::pow(bloom_phase_scale, i),
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GL_RGB, bloom_format_type
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bloom_format_type, bloom_data_type
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);
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{ // filter
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rm_t.get(tex_tmp_id)->bind(0);
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@ -106,7 +106,15 @@ void main() {
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vec3 color = texture(color_tex, _uv).rgb;
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// TODO: expose threshold
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_out_color = max(vec3(0.0), color - vec3(1.0));
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//_out_color = max(vec3(0.0), color - vec3(1.0));
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//_out_color = mix(
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//color, // < 0.0
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//max(vec3(0.0), color - vec3(1.0)), // > 0.0
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//step(vec3(0.0), color)
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//);
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_out_color = max(min(color, vec3(0.0)), color - vec3(1.0));
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})")
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}
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@ -141,7 +141,7 @@ void main() {
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vec3 color = texture(color_tex, _uv).rgb;
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vec3 bloom = texture(bloom_tex, _uv).rgb;
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vec3 comp = color + bloom * vec3(bloom_factor);
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vec3 comp = max(vec3(0.0), color + bloom * vec3(bloom_factor));
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#if 0
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const vec3 tint = vec3(1.5, 0.8, 1.1);
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@ -129,8 +129,9 @@ static void setup_fbos(MM::Engine& engine) {
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assert(rs.targets["game_view"]);
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}
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static MM::Engine engine;
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TEST(hdr_bloom_pipeline, it) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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@ -228,7 +229,7 @@ TEST(hdr_bloom_pipeline, it) {
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col.color = {3.f, 3.f, 3.f, 1.f};
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}
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for (int i = 0; i < 10; i++) {
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for (int i = 0; i < 5; i++) {
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = i * 9.f - 40;
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@ -247,7 +248,43 @@ TEST(hdr_bloom_pipeline, it) {
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col.color = {rng.zeroToOne()*2.f, rng.zeroToOne()*2.f, rng.zeroToOne()*2.f, 1.f};
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}
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for (int i = 5; i < 10; i++) {
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = i * 9.f - 40;
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// zoffset is created by event
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {5,5};
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scene.emplace<MM::Components::Rotation2D>(e);
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auto& v = scene.emplace<MM::Components::Velocity2DRotation>(e);
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v.rot_vel = i * 0.3f;
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auto& col = scene.emplace<MM::Components::Color>(e);
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col.color = {rng.zeroToOne()*-2.f, rng.zeroToOne()*-2.f, rng.zeroToOne()*-2.f, 1.f};
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}
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{ // white background for negatives
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.y = 30.f;
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p.pos.x = 25.f;
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auto& s = scene.emplace<MM::Components::Scale2D>(e);
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s.scale = {50,150};
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auto& col = scene.emplace<MM::Components::Color>(e);
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col.color = {1.f, 1.f, 1.f, 1.f};
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}
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engine.run();
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#ifndef __EMSCRIPTEN__
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engine.cleanup();
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#endif
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}
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int main(int argc, char** argv) {
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@ -7,7 +7,7 @@ namespace MM::Random {
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// Seeded (Pseudo-) Random Number Generator
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struct SRNG {
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// make shuffle compat
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// make shuffle compat
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// TODO: add more type info
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using result_type = uint32_t;
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@ -35,7 +35,7 @@ struct SRNG {
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}
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bool roll(float prob) {
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return zeroToOne() <= prob;
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return zeroToOne() <= prob; // TODO: just < ?
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}
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// more advanced
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@ -194,10 +194,6 @@ struct StreamWriter {
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}
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[[nodiscard]] size_t bytesWritten(void) noexcept {
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// TODO: is this assert valid?
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assert(_scratch_bits == 0);
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//return _bits_written/8 + ((_bits_written % 8) ? 1 : 0);
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return (_bits_written+7) / 8;
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}
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@ -391,7 +391,7 @@ struct TestStruct {
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double f64 {0.};
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// float compressed [0; 1] range
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constexpr static float c0_f32_resolution = 0.001;
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constexpr static float c0_f32_resolution = 0.001f;
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constexpr static MM::ScalarRange2<float> c0_f32_r{0.f, 1.f};
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float c0_f32_0 {0.f};
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float c0_f32_1 {0.f};
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@ -399,7 +399,7 @@ struct TestStruct {
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float c0_f32_3 {0.f};
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// float compressed [-1; 1] range
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constexpr static float c1_f32_resolution = 0.05;
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constexpr static float c1_f32_resolution = 0.05f;
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constexpr static MM::ScalarRange2<float> c1_f32_r{-1.f, 1.f};
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float c1_f32_0 {0.f};
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float c1_f32_1 {0.f};
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@ -407,7 +407,7 @@ struct TestStruct {
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float c1_f32_3 {0.f};
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// float compressed [-1000; 1000] range
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constexpr static float c2_f32_resolution = 0.01;
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constexpr static float c2_f32_resolution = 0.01f;
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constexpr static MM::ScalarRange2<float> c2_f32_r{-1000.f, 1000.f};
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float c2_f32_0 {0.f};
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float c2_f32_1 {0.f};
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|
@ -31,9 +31,10 @@ namespace MM::Services {
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SDLService::SDLService(uint32_t _sdl_init_flags) {
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MM::Logger::initSectionLogger("SDLService");
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//#ifdef __EMSCRIPTEN__
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//_sdl_init_flags &= ~SDL_INIT_HAPTIC;
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//#endif
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#ifdef __EMSCRIPTEN__
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_sdl_init_flags &= ~SDL_INIT_HAPTIC;
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#endif
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#if 1 // hack for mingw + wine
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_sdl_init_flags &= ~SDL_INIT_SENSOR;
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#endif
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|
@ -60,6 +60,16 @@ struct ScalarRange2 {
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[[nodiscard]] constexpr bool inRange(T&& value) const {
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return value >= min() && value <= max();
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}
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// lerp between min and max
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[[nodiscard]] constexpr T map(const float a) const {
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return min() * (1.f-a) + max() * a;
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}
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// reverse map
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[[nodiscard]] constexpr float unmap(const T& v) const {
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return (v - min()) / static_cast<float>(max() - min());
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}
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};
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||||
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||||
} // MM
|
||||
|
Reference in New Issue
Block a user