cmake_minimum_required(VERSION 3.2) project(opengl_renderer CXX) add_library(opengl_renderer_s src/mm/opengl/render_task.hpp src/mm/services/opengl_renderer.hpp src/mm/services/opengl_renderer.cpp src/mm/opengl/camera_3d.hpp src/mm/opengl/camera_3d.cpp src/mm/opengl/res/shaders_builtin.hpp src/mm/opengl/res/shaders_builtin.cpp ) target_include_directories(opengl_renderer_s PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") add_definitions(-DGLM_ENABLE_EXPERIMENTAL) target_link_libraries(opengl_renderer_s engine logger opengl_primitives sdl_service ) if(EMSCRIPTEN) set_target_properties(opengl_renderer_s PROPERTIES COMPILE_FLAGS "-s USE_SDL=2") set_target_properties(opengl_renderer_s PROPERTIES LINK_FLAGS "-s USE_SDL=2") endif() ############# imgui opengl renderer tools ########### add_library(imgui_opengl_renderer_tools src/mm/services/opengl_renderer_tools.hpp src/mm/services/opengl_renderer_tools.cpp ) target_link_libraries(imgui_opengl_renderer_tools opengl_renderer_s imgui_service ) ############# imgui render task ########### add_library(imgui_render_task src/mm/opengl/render_tasks/imgui.hpp src/mm/opengl/render_tasks/imgui.cpp ) target_include_directories(imgui_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") #add_definitions(-DGLM_ENABLE_EXPERIMENTAL) target_link_libraries(imgui_render_task opengl_renderer_s imgui icon_font_cpp_headers ) ############# simple rect render task ########### add_library(simple_rect_render_task src/mm/opengl/render_tasks/simple_rect.hpp src/mm/opengl/render_tasks/simple_rect.cpp ) target_include_directories(simple_rect_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(simple_rect_render_task opengl_renderer_s common_components engine ) ############# simple sprite render task ########### add_library(simple_sprite_render_task src/mm/opengl/render_tasks/simple_sprite.hpp src/mm/opengl/render_tasks/simple_sprite.cpp ) target_include_directories(simple_sprite_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(simple_sprite_render_task opengl_renderer_s common_components engine ) ############# simple spritesheet render task ########### add_library(simple_spritesheet_render_task src/mm/opengl/render_tasks/simple_spritesheet.hpp src/mm/opengl/render_tasks/spritesheet_renderable.hpp src/mm/opengl/render_tasks/simple_spritesheet.cpp ) target_include_directories(simple_spritesheet_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(simple_spritesheet_render_task opengl_renderer_s common_components engine ) ############# batched spritesheet render task ########### add_library(batched_spritesheet_render_task src/mm/opengl/render_tasks/batched_spritesheet.hpp src/mm/opengl/render_tasks/spritesheet_renderable.hpp # dup? src/mm/opengl/render_tasks/batched_spritesheet.cpp ) target_include_directories(batched_spritesheet_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(batched_spritesheet_render_task opengl_renderer_s common_components engine ) ############# clear render task ########### add_library(clear_render_task src/mm/opengl/render_tasks/clear.hpp src/mm/opengl/render_tasks/clear.cpp ) target_include_directories(clear_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(clear_render_task opengl_renderer_s engine ) ############# blit fb render task ########### add_library(blit_fb_render_task src/mm/opengl/render_tasks/blit_fb.hpp src/mm/opengl/render_tasks/blit_fb.cpp ) target_include_directories(blit_fb_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(blit_fb_render_task opengl_renderer_s engine ) ############# copy to fb render task ########### add_library(copy_to_fb_render_task src/mm/opengl/render_tasks/copy_to_fb.hpp src/mm/opengl/render_tasks/copy_to_fb.cpp ) target_include_directories(copy_to_fb_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(copy_to_fb_render_task opengl_renderer_s engine ) ############# blur render task ########### add_library(blur_render_task src/mm/opengl/render_tasks/blur.hpp src/mm/opengl/render_tasks/blur.cpp ) target_include_directories(blur_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(blur_render_task opengl_renderer_s engine ) ############# bloom_extraction render task ########### add_library(bloom_extraction_render_task src/mm/opengl/render_tasks/bloom_extraction.hpp src/mm/opengl/render_tasks/bloom_extraction.cpp ) target_include_directories(bloom_extraction_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(bloom_extraction_render_task opengl_renderer_s engine ) ############# bloom_combine render task ########### add_library(bloom_combine_render_task src/mm/opengl/render_tasks/bloom_combine.hpp src/mm/opengl/render_tasks/bloom_combine.cpp ) target_include_directories(bloom_combine_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(bloom_combine_render_task opengl_renderer_s engine ) ############# composition render task ########### # intendet for bloom compositing and tonemapping add_library(composition_render_task src/mm/opengl/render_tasks/composition.hpp src/mm/opengl/render_tasks/composition.cpp ) target_include_directories(composition_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(composition_render_task opengl_renderer_s engine ) ############# tilemap renderer ########### add_library(tilemap_render_task src/mm/opengl/render_tasks/tilemap.hpp src/mm/opengl/render_tasks/tilemap_renderable.hpp src/mm/opengl/render_tasks/tilemap.cpp ) target_include_directories(tilemap_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(tilemap_render_task opengl_renderer_s engine common_components ) ############# fast sky render task ########### add_library(fast_sky_render_task src/mm/opengl/render_tasks/fast_sky_render_task.hpp src/mm/opengl/render_tasks/fast_sky_render_task.cpp ) target_include_directories(fast_sky_render_task PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(fast_sky_render_task opengl_renderer_s engine ) ############# bloom ########### add_library(bloom src/mm/opengl/bloom.hpp src/mm/opengl/bloom.cpp ) target_include_directories(bloom PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(bloom bloom_extraction_render_task blur_render_task bloom_combine_render_task ) ############# lite_particles2d ########### add_library(lite_particles2d src/mm/opengl/lite_particles2d_type.hpp src/mm/opengl/lite_particles2d_type_loader.hpp src/mm/opengl/lite_particles2d_type_loader.cpp src/mm/opengl/components/lite_particles2d.hpp src/mm/opengl/render_tasks/lite_particles2d.hpp src/mm/opengl/render_tasks/lite_particles2d.cpp ) target_include_directories(lite_particles2d PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(lite_particles2d engine opengl_renderer_s common_components_serialize_json # glm serl ) ######################## if (BUILD_TESTING) add_subdirectory(test) endif()