cmake_minimum_required(VERSION 3.9 FATAL_ERROR) project(opengl_primitives CXX) file(GLOB_RECURSE CPP_FILES src/*.cpp) file(GLOB_RECURSE HPP_FILES src/*.hpp) add_library(opengl_primitives src/mm/opengl/buffer.hpp src/mm/opengl/buffer.cpp src/mm/opengl/fbo_builder.hpp src/mm/opengl/fbo_builder.cpp src/mm/opengl/frame_buffer_object.hpp src/mm/opengl/frame_buffer_object.cpp src/mm/opengl/instance_buffer.hpp src/mm/opengl/shader.hpp src/mm/opengl/shader.cpp src/mm/opengl/shader_builder.hpp src/mm/opengl/shader_builder.cpp src/mm/opengl/spritesheet.hpp src/mm/opengl/texture.hpp src/mm/opengl/texture.cpp src/mm/opengl/texture_loader.hpp src/mm/opengl/texture_loader.cpp src/mm/opengl/vertex_array_object.hpp src/mm/opengl/vertex_array_object.cpp src/mm/opengl/components/texture.hpp ) target_include_directories(opengl_primitives PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(opengl_primitives glm stb_image #sdl sdl_service logger resource_manager filesystem_service ) if(MM_OPENGL_3_GLES) target_link_libraries(opengl_primitives "GL") # TODO: make more specific if(EMSCRIPTEN) set_target_properties(opengl_primitives PROPERTIES COMPILE_FLAGS "-s USE_WEBGL2=1 -s USE_SDL=2") set_target_properties(opengl_primitives PROPERTIES LINK_FLAGS "-s USE_WEBGL2=1 -s USE_SDL=2") endif() else() target_link_libraries(opengl_primitives glad) endif() if (BUILD_TESTING) add_subdirectory(test) endif()