cmake_minimum_required(VERSION 3.9 FATAL_ERROR) project(imgui C CXX) add_library(imgui "imgui/imgui.h" "imgui/imgui.cpp" "imgui/imgui_draw.cpp" "imgui/imgui_widgets.cpp" "imgui/imgui_tables.cpp" "imgui/imgui_demo.cpp" "imgui/imstb_rectpack.h" "imgui/imstb_textedit.h" "imgui/imstb_truetype.h" "imgui/misc/cpp/imgui_stdlib.h" "imgui/misc/cpp/imgui_stdlib.cpp" "imgui_plot_var.hpp" "imgui_plot_var.cpp" # TODO: seperate backends into libs "imgui/backends/imgui_impl_sdl2.h" "imgui/backends/imgui_impl_sdl2.cpp" "imgui/backends/imgui_impl_opengl3.h" "imgui/backends/imgui_impl_opengl3.cpp" ) target_compile_features(imgui PUBLIC cxx_std_11) if(MM_OPENGL_3_GLES) target_compile_definitions(imgui PUBLIC IMGUI_IMPL_OPENGL_ES3) target_compile_definitions(imgui PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM) # bug? else() target_compile_definitions(imgui PUBLIC IMGUI_IMPL_OPENGL_LOADER_GLAD) target_link_libraries(imgui PUBLIC glad) endif() target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}") #target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/imgui") target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/imgui") # im sad target_compile_definitions(imgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1) if(EMSCRIPTEN) target_compile_options(imgui PUBLIC -sUSE_SDL=2) target_link_libraries(imgui PUBLIC -sUSE_SDL=2 -sUSE_WEBGL2=1 -sFULL_ES3=1) elseif(ANDROID) target_link_libraries(imgui PUBLIC SDL) elseif(VCPKG_TARGET_TRIPLET) target_link_libraries(imgui PUBLIC SDL2::SDL2 #PRIVATE #SDL2::SDL2main #SDL2::SDL2-static ) else() target_include_directories(imgui PUBLIC "${SDL2_INCLUDE_DIR}") target_link_libraries(imgui PUBLIC ${SDL2_LIBRARY}) endif() target_compile_definitions(imgui PUBLIC ImTextureID=unsigned\ long)