cmake_minimum_required(VERSION 3.9 FATAL_ERROR) project(sdl_service CXX) add_library(sdl_service src/mm/logo-f6c-square.png.h src/mm/services/sdl_service.hpp src/mm/services/sdl_service.cpp ) target_include_directories(sdl_service PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_include_directories(sdl_service PUBLIC "${SDL2_INCLUDE_DIR}") target_link_libraries(sdl_service PUBLIC entt logger #glm engine ) #if android #target_link_libraries(sdl_service SDL) #endif if(EMSCRIPTEN) target_compile_options(sdl_service PUBLIC -sUSE_SDL=2) target_link_libraries(sdl_service PUBLIC -sUSE_SDL=2) elseif(VCPKG_TARGET_TRIPLET) find_package(SDL2 CONFIG REQUIRED) target_link_libraries(sdl_service PUBLIC SDL2::SDL2 #PRIVATE #SDL2::SDL2main #SDL2::SDL2-static ) else() #if not android or emscripten find_package(SDL2 REQUIRED) target_include_directories(sdl_service PUBLIC "${SDL2_INCLUDE_DIR}") target_link_libraries(sdl_service PUBLIC ${SDL2_LIBRARY}) #endif endif() if(MM_OPENGL_3_GLES) target_link_libraries(sdl_service PRIVATE "GL") # TODO: make more specific else() target_link_libraries(sdl_service PRIVATE glad) endif() if(BUILD_TESTING) add_subdirectory(test) endif()