cmake_minimum_required(VERSION 3.2) project(player_velocity_system CXX) add_library(player_velocity_system src/mm/systems/player_velocity2d_system.hpp src/mm/systems/player_velocity2d_system.cpp ) target_include_directories(player_velocity_system PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(player_velocity_system entt glm engine common_components input_service ) if(EMSCRIPTEN) set_target_properties(player_velocity_system PROPERTIES COMPILE_FLAGS "-s USE_SDL=2") set_target_properties(player_velocity_system PROPERTIES LINK_FLAGS "-s USE_SDL=2") endif() if (BUILD_TESTING) add_subdirectory(test) endif()