cmake_minimum_required(VERSION 3.2) project(opengl_primitives CXX) file(GLOB_RECURSE CPP_FILES src/*.cpp) file(GLOB_RECURSE HPP_FILES src/*.hpp) add_library(opengl_primitives ${CPP_FILES} ${HPP_FILES}) target_include_directories(opengl_primitives PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(opengl_primitives glm stb_image #sdl sdl_service logger resource_manager filesystem_service ) if(MM_OPENGL_3_GLES) target_link_libraries(opengl_primitives "GL") # TODO: make more specific if(EMSCRIPTEN) set_target_properties(opengl_primitives PROPERTIES COMPILE_FLAGS "-s USE_WEBGL2=1") set_target_properties(opengl_primitives PROPERTIES LINK_FLAGS "-s USE_WEBGL2=1") endif() else() target_link_libraries(opengl_primitives glad) endif() if (BUILD_TESTING) add_subdirectory(test) endif()