cmake_minimum_required(VERSION 3.9 FATAL_ERROR) # external libs if (BUILD_TESTING) set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) add_subdirectory("googletest") endif() add_subdirectory("spdlog") #include("${CMAKE_CURRENT_SOURCE_DIR}/tracy.cmake") add_subdirectory("tracy") include("${CMAKE_CURRENT_SOURCE_DIR}/entt.cmake") include("${CMAKE_CURRENT_SOURCE_DIR}/glm.cmake") add_subdirectory("SquirrelNoise") set(JSON_BuildTests OFF CACHE INTERNAL "") set(JSON_MultipleHeaders ON CACHE INTERNAL "") add_subdirectory("json") # link with "nlohmann_json::nlohmann_json" set(PHYSFS_BUILD_SHARED FALSE CACHE INTERNAL "") add_subdirectory("physfs") if(NOT MM_HEADLESS) if(NOT EMSCRIPTEN) # TODO: move into imgui and soload, since they are the one requireing this if(VCPKG_TARGET_TRIPLET) find_package(SDL2 CONFIG REQUIRED) else() # HACK: fix sdl find module find_package(SDL2 REQUIRED) endif() endif() if(NOT MM_OPENGL_3_GLES) # opengl3 loader add_subdirectory("glad-debug") endif() # stb utilies add_subdirectory("stb") # nice symbol font integration include("${CMAKE_CURRENT_SOURCE_DIR}/icon_font_cpp_headers.cmake") # (debug) gui add_subdirectory("imgui") # (debug) text editor include("${CMAKE_CURRENT_SOURCE_DIR}/ImGuiColorTextEdit.cmake") # sound, uses sdl2-static backend add_subdirectory("soloud") endif()