cmake_minimum_required(VERSION 3.2 FATAL_ERROR) project(imgui C CXX) set(CPP_FILES "imgui/imgui.cpp" "imgui/imgui_draw.cpp" "imgui/imgui_widgets.cpp" "imgui/imgui_tables.cpp" "imgui/imgui_demo.cpp" "imgui/misc/cpp/imgui_stdlib.cpp" "imgui_plot_var.cpp" #"imgui_impl_sdl_gl3.cpp" # very old #"imgui_impl_sdl.cpp" # old #"imgui_impl_opengl3.cpp" # old "imgui/backends/imgui_impl_sdl.cpp" "imgui/backends/imgui_impl_opengl3.cpp" ) set(HPP_FILES "imgui/imgui.h" "imgui/imstb_rectpack.h" "imgui/imstb_textedit.h" "imgui/imstb_truetype.h" "imgui/misc/cpp/imgui_stdlib.h" "imgui_plot_var.hpp" #"imgui_impl_sdl_gl3.h" # very old #"imgui_impl_sdl.h" # old #"imgui_impl_opengl3.h" # old "imgui/backends/imgui_impl_sdl.h" "imgui/backends/imgui_impl_opengl3.h" ) add_library(imgui ${CPP_FILES} ${HPP_FILES}) if(MM_OPENGL_3_GLES) target_compile_definitions(imgui PUBLIC IMGUI_IMPL_OPENGL_ES3) target_compile_definitions(imgui PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM) # bug? else() target_compile_definitions(imgui PUBLIC IMGUI_IMPL_OPENGL_LOADER_GLAD) target_link_libraries(imgui glad) endif() target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}") #target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/imgui") target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/imgui") # im sad if(EMSCRIPTEN) set_target_properties(imgui PROPERTIES COMPILE_FLAGS "-s USE_SDL=2 -s USE_WEBGL2=1 -s FULL_ES2=1 -s FULL_ES3=1") set_target_properties(imgui PROPERTIES LINK_FLAGS "-s USE_SDL=2 -s USE_WEBGL2=1 -s FULL_ES2=1 -s FULL_ES3=1") elseif(ANDROID) target_link_libraries(imgui SDL) else() # if not android or emscripten target_include_directories(imgui PUBLIC "${SDL2_INCLUDE_DIR}") target_link_libraries(imgui ${SDL2_LIBRARY}) endif() target_compile_definitions(imgui PUBLIC ImTextureID=unsigned\ long)