cmake_minimum_required(VERSION 3.2) project(sound_service CXX) add_library(sound_service src/mm/services/sound_service.hpp src/mm/services/sound_service.cpp ) target_include_directories(sound_service PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") #target_include_directories(service_sound PUBLIC "${SDL2_INCLUDE_DIR}") target_link_libraries(sound_service #entt soloud logger engine ) ############################### add_library(filesystem_soloud_file ./src/mm/soloud_filesystem_file_impl.hpp ./src/mm/soloud_filesystem_file_impl.cpp ./src/mm/sound_loader_wav.hpp ./src/mm/sound_loader_wav.cpp ) target_link_libraries(filesystem_soloud_file filesystem_service soloud ) ############################### add_library(soloud_json ./src/mm/soloud_json.hpp ./src/mm/soloud_json.cpp ) target_include_directories(soloud_json PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(soloud_json soloud nlohmann_json::nlohmann_json ) if (BUILD_TESTING) add_subdirectory(test) endif()