# file taken from offical physfs repo and modified # PhysicsFS; a portable, flexible file i/o abstraction. # # Please see the file LICENSE.txt in the source's root directory. # The CMake project file is meant to get this compiling on all sorts of # platforms quickly, and serve as the way Unix platforms and Linux distros # package up official builds, but you don't _need_ to use this; we have # built PhysicsFS to (hopefully) be able to drop into your project and # compile, using preprocessor checks for platform-specific bits instead of # testing in here. cmake_minimum_required(VERSION 3.9 FATAL_ERROR) project(PhysicsFS) set(PHYSFS_VERSION 3.1.0) # Increment this if/when we break backwards compatibility. set(PHYSFS_SOVERSION 1) # I hate that they define "WIN32" ... we're about to move to Win64...I hope! if(WIN32 AND NOT WINDOWS) set(WINDOWS TRUE) endif() if(APPLE) set(PHYSFS_M_SRCS physfs/src/physfs_platform_apple.m) endif() if(CMAKE_COMPILER_IS_GNUCC) # Don't use -rpath. set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE) endif() if(CMAKE_C_COMPILER_ID STREQUAL "SunPro") add_definitions(-erroff=E_EMPTY_TRANSLATION_UNIT) add_definitions(-xldscope=hidden) endif() if(HAIKU) # We add this explicitly, since we don't want CMake to think this # is a C++ project unless we're on Haiku. set(PHYSFS_CPP_SRCS physfs/src/physfs_platform_haiku.cpp) find_library(BE_LIBRARY be) find_library(ROOT_LIBRARY root) set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${BE_LIBRARY} ${ROOT_LIBRARY}) endif() if(CMAKE_SYSTEM_NAME STREQUAL "WindowsPhone" OR CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") set(WINRT TRUE) endif() if(WINRT) set(PHYSFS_CPP_SRCS physfs/src/physfs_platform_winrt.cpp) endif() if(UNIX AND NOT WINDOWS AND NOT APPLE) # (MingW and such might be UNIX _and_ WINDOWS!) find_library(PTHREAD_LIBRARY pthread) if(PTHREAD_LIBRARY) set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${PTHREAD_LIBRARY}) endif() endif() # Almost everything is "compiled" here, but things that don't apply to the # build are #ifdef'd out. This is to make it easy to embed PhysicsFS into # another project or bring up a new build system: just compile all the source # code and #define the things you want. set(PHYSFS_SRCS physfs/src/physfs.c physfs/src/physfs_byteorder.c physfs/src/physfs_unicode.c physfs/src/physfs_platform_posix.c physfs/src/physfs_platform_unix.c physfs/src/physfs_platform_windows.c physfs/src/physfs_platform_os2.c physfs/src/physfs_platform_qnx.c physfs/src/physfs_platform_android.c physfs/src/physfs_archiver_dir.c physfs/src/physfs_archiver_unpacked.c physfs/src/physfs_archiver_grp.c physfs/src/physfs_archiver_hog.c physfs/src/physfs_archiver_7z.c physfs/src/physfs_archiver_mvl.c physfs/src/physfs_archiver_qpak.c physfs/src/physfs_archiver_wad.c physfs/src/physfs_archiver_zip.c physfs/src/physfs_archiver_slb.c physfs/src/physfs_archiver_iso9660.c physfs/src/physfs_archiver_vdf.c physfs/src/physfs.h physfs/src/physfs_casefolding.h physfs/src/physfs_internal.h physfs/src/physfs_lzmasdk.h physfs/src/physfs_miniz.h physfs/src/physfs_platforms.h ${PHYSFS_CPP_SRCS} ${PHYSFS_M_SRCS} ) # Archivers ... # These are (mostly) on by default now, so these options are only useful for # disabling them. option(PHYSFS_ARCHIVE_ZIP "Enable ZIP support" TRUE) if(NOT PHYSFS_ARCHIVE_ZIP) add_definitions(-DPHYSFS_SUPPORTS_ZIP=0) endif() option(PHYSFS_ARCHIVE_7Z "Enable 7zip support" TRUE) if(NOT PHYSFS_ARCHIVE_7Z) add_definitions(-DPHYSFS_SUPPORTS_7Z=0) endif() option(PHYSFS_ARCHIVE_GRP "Enable Build Engine GRP support" TRUE) if(NOT PHYSFS_ARCHIVE_GRP) add_definitions(-DPHYSFS_SUPPORTS_GRP=0) endif() option(PHYSFS_ARCHIVE_WAD "Enable Doom WAD support" TRUE) if(NOT PHYSFS_ARCHIVE_WAD) add_definitions(-DPHYSFS_SUPPORTS_WAD=0) endif() option(PHYSFS_ARCHIVE_HOG "Enable Descent I/II HOG support" TRUE) if(NOT PHYSFS_ARCHIVE_HOG) add_definitions(-DPHYSFS_SUPPORTS_HOG=0) endif() option(PHYSFS_ARCHIVE_MVL "Enable Descent I/II MVL support" TRUE) if(NOT PHYSFS_ARCHIVE_MVL) add_definitions(-DPHYSFS_SUPPORTS_MVL=0) endif() option(PHYSFS_ARCHIVE_QPAK "Enable Quake I/II QPAK support" TRUE) if(NOT PHYSFS_ARCHIVE_QPAK) add_definitions(-DPHYSFS_SUPPORTS_QPAK=0) endif() option(PHYSFS_ARCHIVE_SLB "Enable I-War / Independence War SLB support" TRUE) if(NOT PHYSFS_ARCHIVE_SLB) add_definitions(-DPHYSFS_SUPPORTS_SLB=0) endif() option(PHYSFS_ARCHIVE_ISO9660 "Enable ISO9660 support" TRUE) if(NOT PHYSFS_ARCHIVE_ISO9660) add_definitions(-DPHYSFS_SUPPORTS_ISO9660=0) endif() option(PHYSFS_ARCHIVE_VDF "Enable Gothic I/II VDF archive support" TRUE) if(NOT PHYSFS_ARCHIVE_VDF) add_definitions(-DPHYSFS_SUPPORTS_VDF=0) endif() option(PHYSFS_BUILD_STATIC "Build static library" TRUE) if(PHYSFS_BUILD_STATIC) add_library(physfs-static STATIC ${PHYSFS_SRCS}) # Don't rename this on Windows, since DLLs will also produce an import # library named "physfs.lib" which would conflict; Unix tend to like the # same library name with a different extension for static libs, but # Windows can just have a separate name. if(NOT MSVC) set_target_properties(physfs-static PROPERTIES OUTPUT_NAME "physfs") endif() if(WINRT) # Ignore LNK4264 warnings; we don't author any WinRT components, just consume them, so we're okay in a static library. set_target_properties(physfs-static PROPERTIES VS_WINRT_COMPONENT True) set_target_properties(physfs-static PROPERTIES STATIC_LIBRARY_FLAGS "/ignore:4264") endif() if(APPLE) target_link_libraries(physfs-static PUBLIC "-framework IOKit") target_link_libraries(physfs-static PUBLIC "-framework Foundation") # do i need this? endif() target_include_directories(physfs-static PUBLIC "physfs/src") set(PHYSFS_LIB_TARGET physfs-static) set(PHYSFS_INSTALL_TARGETS ${PHYSFS_INSTALL_TARGETS} ";physfs-static") endif() if(NOT PHYSFS_BUILD_STATIC) message(FATAL "static libraries are disabled!") endif() # CMake FAQ says I need this... if(PHYSFS_BUILD_STATIC AND NOT WINDOWS) set_target_properties(physfs-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) endif() if(NOT MSVC) configure_file( "physfs/extras/physfs.pc.in" "physfs/extras/physfs.pc" @ONLY ) install( FILES "${CMAKE_CURRENT_BINARY_DIR}/extras/physfs.pc" DESTINATION "lib${LIB_SUFFIX}/pkgconfig" ) endif() macro(message_bool_option _NAME _VALUE) if(${_VALUE}) message(STATUS " ${_NAME}: enabled") else() message(STATUS " ${_NAME}: disabled") endif() endmacro() message(STATUS "PhysicsFS will build with the following options:") message_bool_option("ZIP support" PHYSFS_ARCHIVE_ZIP) message_bool_option("7zip support" PHYSFS_ARCHIVE_7Z) message_bool_option("GRP support" PHYSFS_ARCHIVE_GRP) message_bool_option("WAD support" PHYSFS_ARCHIVE_WAD) message_bool_option("HOG support" PHYSFS_ARCHIVE_HOG) message_bool_option("MVL support" PHYSFS_ARCHIVE_MVL) message_bool_option("QPAK support" PHYSFS_ARCHIVE_QPAK) message_bool_option("SLB support" PHYSFS_ARCHIVE_SLB) message_bool_option("VDF support" PHYSFS_ARCHIVE_VDF) message_bool_option("ISO9660 support" PHYSFS_ARCHIVE_ISO9660) message_bool_option("Build static library" PHYSFS_BUILD_STATIC) message_bool_option("Build shared library" PHYSFS_BUILD_SHARED) message_bool_option("Build stdio test program" PHYSFS_BUILD_TEST) if(PHYSFS_BUILD_TEST) message_bool_option(" Use readline in test program" HAVE_SYSTEM_READLINE) endif() # end of CMakeLists.txt ...