cmake_minimum_required(VERSION 3.2) project(sdl_service CXX) add_library(sdl_service src/mm/logo-f6c-square.png.h src/mm/services/sdl_service.hpp src/mm/services/sdl_service.cpp ) target_include_directories(sdl_service PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src") target_include_directories(sdl_service PUBLIC "${SDL2_INCLUDE_DIR}") target_link_libraries(sdl_service entt logger #glm engine ) #if android #target_link_libraries(sdl_service SDL) #endif if(EMSCRIPTEN) set_target_properties(sdl_service PROPERTIES COMPILE_FLAGS "-s USE_SDL=2") set_target_properties(sdl_service PROPERTIES LINK_FLAGS "-s USE_SDL=2") else() #if not android or emscripten target_include_directories(sdl_service PUBLIC "${SDL2_INCLUDE_DIR}") target_link_libraries(sdl_service ${SDL2_LIBRARY}) #endif endif() if(MM_OPENGL_3_GLES) target_link_libraries(sdl_service "GL") # TODO: make more specific else() target_link_libraries(sdl_service glad) endif() if(BUILD_TESTING) add_subdirectory(test) endif()